目录
最近那个电视剧很火,就是搞爱心代码的,本人兴趣使然,在网上搜集了一些代码,经过一定修改,做一个小总结。源文件直接免费下载点此处
运行
主要用的包都是那么几个,csdn搜pycharm怎么导包就可以。
1.python 第一个
成品效果
调整思路
HEART_COLOR = "#EEAEEE" #引号内修改颜色!颜色代码放在文章末尾
双引号里面可以在csdn搜RGB颜色,比如这个兄弟的,直接看里面的对照表,把包括#的数字或字母替换就可以换颜色了
代码如下
import randomfrom math import sin, cos, pi, logfrom tkinter import *CANVAS_WIDTH = 840 # 画布的宽CANVAS_HEIGHT = 680 # 画布的高CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标IMAGE_ENLARGE = 11 # 放大比例HEART_COLOR = "#EEAEEE" #引号内修改颜色!颜色代码放在文章末尾def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE): """ “爱心函数生成器” :param shrink_ratio: 放大比例 :param t: 参数 :return: 坐标 """ # 基础函数 x = 17 * (sin(t) ** 3) y = -(16 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(3 * t)) # 放大 #x *= shrink_ratio #y *= shrink_ratio x*=IMAGE_ENLARGE y*=IMAGE_ENLARGE # 移到画布中央 x += CANVAS_CENTER_X y += CANVAS_CENTER_Y return int(x), int(y)def scatter_inside(x, y, beta=0.15): """ 随机内部扩散 :param x: 原x :param y: 原y :param beta: 强度 :return: 新坐标 """ ratio_x = - beta * log(random.random()) ratio_y = - beta * log(random.random()) dx = ratio_x * (x - CANVAS_CENTER_X) dy = ratio_y * (y - CANVAS_CENTER_Y) return x - dx, y - dydef shrink(x, y, ratio): """ 抖动 :param x: 原x :param y: 原y :param ratio: 比例 :return: 新坐标 """ force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数... dx = ratio * force * (x - CANVAS_CENTER_X) dy = ratio * force * (y - CANVAS_CENTER_Y) return x - dx, y - dydef curve(p): """ 自定义曲线函数,调整跳动周期 :param p: 参数 :return: 正弦 """ # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?) return 2 * (2 * sin(4 * p)) / (2 * pi)class Heart: """ 爱心类 """ def __init__(self, generate_frame=20): self._points = set() # 原始爱心坐标集合 self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合 self._center_diffusion_points = set() # 中心扩散效果点坐标集合 self.all_points = {} # 每帧动态点坐标 self.build(2000) self.random_halo = 1000 self.generate_frame = generate_frame for frame in range(generate_frame): self.calc(frame) def build(self, number): # 爱心 for _ in range(number): t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口 x, y = heart_function(t) self._points.add((x, y)) # 爱心内扩散 for _x, _y in list(self._points): for _ in range(3): x, y = scatter_inside(_x, _y, 0.05) self._edge_diffusion_points.add((x, y)) # 爱心内再次扩散 point_list = list(self._points) for _ in range(10000): x, y = random.choice(point_list) x, y = scatter_inside(x, y, 0.27) self._center_diffusion_points.add((x, y)) @staticmethod def calc_position(x, y, ratio): # 调整缩放比例 force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.420) # 魔法参数 dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1) dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1) return x - dx, y - dy def calc(self, generate_frame): ratio = 15 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例 halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi))) halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2)) all_points = [] # 光环 heart_halo_point = set() # 光环的点坐标集合 for _ in range(halo_number): t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口 x, y = heart_function(t, shrink_ratio=-15) # 魔法参数 x, y = shrink(x, y, halo_radius) if (x, y) not in heart_halo_point: # 处理新的点 heart_halo_point.add((x, y)) x += random.randint(-60, 60) y += random.randint(-60, 60) size = random.choice((1, 1, 2)) all_points.append((x, y, size)) all_points.append((x+20, y+20, size)) all_points.append((x-20, y -20, size)) all_points.append((x+20, y - 20, size)) all_points.append((x - 20, y +20, size)) # 轮廓 for x, y in self._points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 3) all_points.append((x, y, size)) # 内容 for x, y in self._edge_diffusion_points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) for x, y in self._center_diffusion_points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) self.all_points[generate_frame] = all_points def render(self, render_canvas, render_frame): for x, y, size in self.all_points[render_frame % self.generate_frame]: render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0): render_canvas.delete('all') render_heart.render(render_canvas, render_frame) main.after(1, draw, main, render_canvas, render_heart, render_frame + 1)if __name__ == '__main__': root = Tk() canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH) canvas.pack() heart = Heart() draw(root, canvas, heart) root.mainloop()
2.python第二个
成品效果
调整思路
HEART_COLOR = "#EEAEEE" #心的颜色
调整颜色的思路同上
代码如下
import randomfrom math import sin, cos, pi, logfrom tkinter import *CANVAS_WIDTH = 640 # 画布的宽CANVAS_HEIGHT = 480 # 画布的高CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标IMAGE_ENLARGE = 11 # 放大比例HEART_COLOR = "pink" # 心的颜色def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE): """ “爱心函数生成器” :param shrink_ratio: 放大比例 :param t: 参数 :return: 坐标 """ # 基础函数 x = 16 * (sin(t) ** 3) y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t)) # 放大 x *= shrink_ratio y *= shrink_ratio # 移到画布中央 x += CANVAS_CENTER_X y += CANVAS_CENTER_Y return int(x), int(y)def scatter_inside(x, y, beta=0.15): """ 随机内部扩散 :param x: 原x :param y: 原y :param beta: 强度 :return: 新坐标 """ ratio_x = - beta * log(random.random()) ratio_y = - beta * log(random.random()) dx = ratio_x * (x - CANVAS_CENTER_X) dy = ratio_y * (y - CANVAS_CENTER_Y) return x - dx, y - dydef shrink(x, y, ratio): """ 抖动 :param x: 原x :param y: 原y :param ratio: 比例 :return: 新坐标 """ force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数... dx = ratio * force * (x - CANVAS_CENTER_X) dy = ratio * force * (y - CANVAS_CENTER_Y) return x - dx, y - dydef curve(p): """ 自定义曲线函数,调整跳动周期 :param p: 参数 :return: 正弦 """ return 4 * (2 * sin(4 * p)) / (2 * pi)class Heart: """ 爱心类 """ def __init__(self, generate_frame=20): self._points = set() # 原始爱心坐标集合 self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合 self._center_diffusion_points = set() # 中心扩散效果点坐标集合 self.all_points = {} # 每帧动态点坐标 self.build(2000) self.random_halo = 1000 self.generate_frame = generate_frame for frame in range(generate_frame): self.calc(frame) def build(self, number): # 爱心 for _ in range(number): t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口 x, y = heart_function(t) self._points.add((x, y)) # 爱心内扩散 for _x, _y in list(self._points): for _ in range(3): x, y = scatter_inside(_x, _y, 0.05) self._edge_diffusion_points.add((x, y)) # 爱心内再次扩散 point_list = list(self._points) for _ in range(4000): x, y = random.choice(point_list) x, y = scatter_inside(x, y, 0.17) self._center_diffusion_points.add((x, y)) @staticmethod def calc_position(x, y, ratio): # 调整缩放比例 force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520) dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1) dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1) return x - dx, y - dy def calc(self, generate_frame): ratio = 10 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例 halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi))) halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2)) all_points = [] # 光环 heart_halo_point = set() # 光环的点坐标集合 for _ in range(halo_number): t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口 x, y = heart_function(t, shrink_ratio=11) x, y = shrink(x, y, halo_radius) if (x, y) not in heart_halo_point: # 处理新的点 heart_halo_point.add((x, y)) x += random.randint(-11, 11) y += random.randint(-11, 11) size = random.choice((1, 2, 2))#控制外围粒子的大小 all_points.append((x, y, size)) # 轮廓 for x, y in self._points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 3) all_points.append((x, y, size)) # 内容 for x, y in self._center_diffusion_points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) self.all_points[generate_frame] = all_points def render(self, render_canvas, render_frame): for x, y, size in self.all_points[render_frame % self.generate_frame]: render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0): render_canvas.delete('all') render_heart.render(render_canvas, render_frame) main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)if __name__ == '__main__': root = Tk() # 一个Tk canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH) canvas.pack() heart = Heart() # 心 draw(root, canvas, heart) # 开始画画~ root.mainloop()
html的个人感觉更好,因为有浏览器就支持运行,py的后期得导出成exe才可以在没有环境设备运行,html手机电脑都可以的。
1.第一个
输出样例
调整
代码如下
canvas爱心
2.第二个html
输出示例
调整一样方式
代码如下(这是看这个博主的):
💗
3.第三个html
样子
备注
这个我个人感觉还是蛮好看的,值得注意的是,里面的字是也能动的,可以把♥瓜瓜♥改成你想要的字眼(代码里面ctrl+f 找瓜瓜字眼 替换即可),titile也同理
代码
💗 Love you 💗 My Dear 瓜瓜💗
3.第四个html
样例
代码调整思路
x位置直接记事本打开ctrl+f 找亲爱的 编辑文案
然后对这行字的编辑(样式上)
是这个,改这里的信息就行哪个参数不会就搜一下他的作用 比如第一行是字体,你可以百度html字体 比如这个大佬写的博客,都是一样道理。
代码
LoveHTT love 💗致亲爱的X女士
本文简单介绍了几种爱心代码,希望对大家有所帮助,求赞欧~~~
另外,python想送给你的那个 TA的话可以打包为exe的,我后期再补一下教程,然后运行有问题的可以在评论区说明~
来源地址:https://blog.csdn.net/CL_Young/article/details/127808312