前言
使用支付宝付款时,我们可以看到成功或者失败都会有个动画提示,如果我们需要做这样的效果的话,当然,你可以让设计师给你做个GIF,但是我们知道图像比较耗内存的,我们自己可以用代码实现还是代码实现好点吧。
效果
实现方法
首先我们需要了解PathMeasure这个类,这个类我们可以理解为用来管理Path。我们主要看几个方法。
PathMeasure(): 构造方法 ,实例化一个对象
PathMeasure(Path path,boolean isClosed):传入Path对象和是否闭合,path对象不能为空
getLength():获取当前轮廓、外形的总长度, 如果没有设置Path对象,返回0
getSegment(float startD,float stopD,Path dst,boolean startWithMoveTo):调用这个方法,我们可以获取到指定范围内的一段轮廓,存入到dst参数中。所以,这个方法传入的参数分别为长度起始值、结束值、装这一段路径的Path对象、是否MoveTo。另外,这个方法返回值为Boolean类型,如果getLength为0的话,返回false,或者startD > stopD,同样返回false。
setPath(Path path , boolean isClosed):给当前PathMeasure对象设置Path
nextContour():移动到下一个轮廓
然后我们需要动起来,我们知道invalidate()方法可以刷新界面,也就是重新调用onDraw()方法,所以我们要不停调用invalidate方法,在onDraw方法中改变参数,这样实现动的效果。所以可以用到刚刚介绍的getSegment方法,不断改变获取的范围,从0 * getLength,到1 * getLength,最后绘制完整。所以我们需要一个在一秒内或两秒内一个从0到1的值的变化,so,我们使用ValueAnimator这个类来实现。
//实例化对象
mCircleAnimator = ValueAnimator.ofFloat(0, 1);
//设置时长为1000ms
mCircleAnimator.setDuration(1000);
//开始动画
mCircleAnimator.start();
//设置动画监听
mCircleAnimator.addUpdateListener(this);
动画开始后,在监听方法中获取当前进度并且重绘图像
mCirclePercent = (float)animation.getAnimatedValue();
invalidate();
在onDraw方法中,绘制图像
//画圆
mPathCircle.addCircle(getWidth() / 2, getWidth() / 2, getWidth() / 2 - mLineWidth, Path.Direction.CW);
mPathMeasure.setPath(mPathCircle, false);
mPathMeasure.getSegment(0, mCirclePercent * mPathMeasure.getLength(), mPathCircleDst, true);
canvas.drawPath(mPathCircleDst, mPaint);
附上源码,欢迎点评
package com.mintmedical.wavedemo;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathMeasure;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
public class ResultAnimation extends View implements ValueAnimator.AnimatorUpdateListener {
private Context mContext;
private Paint mPaint;
private Path mPathCircle;
private Path mPathCircleDst;
private Path mPathRight;
private Path mPathRightDst;
private Path mPathWrong1;
private Path mPathWrong2;
private Path mPathWrong1Dst;
private Path mPathWrong2Dst;
private PathMeasure mPathMeasure;
private ValueAnimator mCircleAnimator;
private ValueAnimator mRightAnimator;
private ValueAnimator mWrong1Animator;
private ValueAnimator mWrong2Animator;
private float mCirclePercent;
private float mRightPercent;
private float mWrong1Percent;
private float mWrong2Percent;
private int mLineWidth;
public static final int RESULT_RIGHT = 1;
public static final int RESULT_WRONG = 2;
private int mResultType = RESULT_WRONG;
public ResultAnimation(Context context) {
super(context);
mContext = context;
init();
}
public ResultAnimation(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
init();
}
public ResultAnimation(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mContext = context;
init();
}
private void init() {
mLineWidth = dp2px(3);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setStrokeWidth(mLineWidth);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.GREEN);
initPath();
}
private void initPath() {
mPathCircle = new Path();
mPathCircleDst = new Path();
mPathRight = new Path();
mPathRightDst = new Path();
mPathWrong1 = new Path();
mPathWrong2 = new Path();
mPathWrong1Dst = new Path();
mPathWrong2Dst = new Path();
mPathMeasure = new PathMeasure();
//实例化对象
mCircleAnimator = ValueAnimator.ofFloat(0, 1);
//设置时长为1000ms
mCircleAnimator.setDuration(1000);
//开始动画
mCircleAnimator.start();
//设置动画监听
mCircleAnimator.addUpdateListener(this);
mRightAnimator = ValueAnimator.ofFloat(0, 1);
mRightAnimator.setDuration(500);
mRightAnimator.addUpdateListener(this);
mWrong1Animator = ValueAnimator.ofFloat(0, 1);
mWrong1Animator.setDuration(300);
mWrong1Animator.addUpdateListener(this);
mWrong2Animator = ValueAnimator.ofFloat(0, 1);
mWrong2Animator.setDuration(300);
mWrong2Animator.addUpdateListener(this);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mResultType == RESULT_RIGHT) {
mPaint.setColor(Color.GREEN);
} else {
mPaint.setColor(Color.RED);
}
//画圆
mPathCircle.addCircle(getWidth() / 2, getWidth() / 2, getWidth() / 2 - mLineWidth, Path.Direction.CW);
mPathMeasure.setPath(mPathCircle, false);
mPathMeasure.getSegment(0, mCirclePercent * mPathMeasure.getLength(), mPathCircleDst, true);
canvas.drawPath(mPathCircleDst, mPaint);
if (mResultType == RESULT_RIGHT) {
//画对勾
mPathRight.moveTo(getWidth() / 4, getWidth() / 2);
mPathRight.lineTo(getWidth() / 2, getWidth() / 4 * 3);
mPathRight.lineTo(getWidth() / 4 * 3, getWidth() / 4);
if (mCirclePercent == 1) {
mPathMeasure.nextContour();
mPathMeasure.setPath(mPathRight, false);
mPathMeasure.getSegment(0, mRightPercent * mPathMeasure.getLength(), mPathRightDst, true);
canvas.drawPath(mPathRightDst, mPaint);
}
} else {
mPathWrong1.moveTo(getWidth() / 4 * 3, getWidth() / 4);
mPathWrong1.lineTo(getWidth() / 4, getWidth() / 4 * 3);
mPathWrong2.moveTo(getWidth() / 4, getWidth() / 4);
mPathWrong2.lineTo(getWidth() / 4 * 3, getWidth() / 4 * 3);
if (mCirclePercent == 1) {
mPathMeasure.nextContour();
mPathMeasure.setPath(mPathWrong1, false);
mPathMeasure.getSegment(0, mWrong1Percent * mPathMeasure.getLength(), mPathWrong1Dst, true);
canvas.drawPath(mPathWrong1Dst, mPaint);
}
if (mWrong1Percent == 1) {
mPathMeasure.nextContour();
mPathMeasure.setPath(mPathWrong2, false);
mPathMeasure.getSegment(0, mWrong2Percent * mPathMeasure.getLength(), mPathWrong2Dst, true);
canvas.drawPath(mPathWrong2Dst, mPaint);
}
}
}
private int dp2px(int dp) {
float scale = mContext.getResources().getDisplayMetrics().density;
return (int) (scale * dp + 0.5f);
}
@Override
public void onAnimationUpdate(ValueAnimator animation) {
//圆形动画
if (animation.equals(mCircleAnimator)) {
mCirclePercent = (float) animation.getAnimatedValue();
invalidate();
Log.e("TEST","percent:"+mCirclePercent);
if (mCirclePercent == 1) {
if (mResultType == RESULT_RIGHT)
mRightAnimator.start();
else
mWrong1Animator.start();
}
}
//正确时 对勾动画
else if (animation.equals(mRightAnimator)) {
mRightPercent = (float) animation.getAnimatedValue();
invalidate();
}
//错误时 右侧动画
else if (animation.equals(mWrong1Animator)) {
mWrong1Percent = (float) animation.getAnimatedValue();
invalidate();
if (mWrong1Percent == 1) {
mWrong2Animator.start();
}
}
//错误时 左侧动画
else if (animation.equals(mWrong2Animator)) {
mWrong2Percent = (float) animation.getAnimatedValue();
invalidate();
}
}
public void setmResultType(int mResultType) {
this.mResultType = mResultType;
invalidate();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
setMeasuredDimension(dp2px(50), dp2px(50));
}
}
github地址: https://github.com/lizebinbin
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