本文实例为大家分享了javascript实现花样轮播效果的两种实现方法,供大家参考,具体内容如下
第一种:简单的带按钮的轮播
介绍:左右按钮控制轮播,点击左按钮切换上一张图片,点击右按钮切换下一张
html如下:
<div class="box">
<div class="imgbox">
<a><img src="img/banner1.jpg" alt=""></a>
<a><img src="img/banner2.jpg" alt=""></a>
<a><img src="img/banner3.jpg" alt=""></a>
<a><img src="img/banner4.jpg" alt=""></a>
<a><img src="img/banner5.jpg" alt=""></a>
</div>
<div class="btns">
<input type="button" id="left" value="<<<">
<input type="button" id="right" value=">>>">
</div>
css如下:
.box{width: 1000px;height: 300px;margin: 20px auto;position: relative;overflow: hidden;}
.box .imgbox{}
.imgbox a{width: 1000px;height: 300px;position: absolute;left:1000px;top:0;}
.imgbox a:nth-child(1){left:0;}
.imgbox img{width: 1000px;height: 300px;}
.btns input{width: 40px;height: 40px;position: absolute;top:130px;border: none;background: rgba(200,200,200,0.5);}
#left{left:0;}
#right{right: 0;}}
js如下:
class Banner{
constructor(){
this.left = document.getElementById("left");
this.right = document.getElementById("right");
this.child = document.querySelectorAll(".imgbox a");
// 要进来的
this.iNow = 0;
// 要走的
this.iPrev = this.child.length - 1;
}
init(){
var that = this;
this.left.addEventListener("click",function(){
that.changeIndex(1);
})
this.right.addEventListener("click",function(){
that.changeIndex(2);
})
}
changeIndex(direct){
if(direct == 1){
if(this.iNow == 0){
this.iNow = this.child.length-1;
this.iPrev = 0;
}else{
this.iNow--;
this.iPrev = this.iNow + 1;
}
}else{
if(this.iNow == this.child.length-1){
this.iNow = 0;
this.iPrev = this.child.length-1;
}else{
this.iNow++;
// 要走的索引永远是进来的索引-1
this.iPrev = this.iNow - 1;
}
}
// 根据索引开始运动
this.move(direct);
}
move(direct){
if(direct == 1){
// iPrev走
// 从0,走到1000
this.child[this.iPrev].style.left = 0;
move(this.child[this.iPrev],{left:1000});
// iNow进来
// 从-1000,进到0
this.child[this.iNow].style.left = -1000 + "px";
move(this.child[this.iNow],{left:0});
}else{
this.child[this.iPrev].style.left = 0;
move(this.child[this.iPrev],{left:-1000});
this.child[this.iNow].style.left = 1000 + "px";
move(this.child[this.iNow],{left:0});
}
}
}
var b = new Banner();
b.init();
第二种:自动轮播
介绍:两个左右按钮可以控制图片左右切换,下面带有数字的按钮,点击数字几,就可以切换到第几张,自动轮播的过程中,鼠标进入停止轮播,鼠标离开继续轮播
htm代码如下:
<div class="box">
<div class="imgbox">
<a><img src="../img/banner1.jpg" alt=""></a>
<a><img src="../img/banner2.jpg" alt=""></a>
<a><img src="../img/banner3.jpg" alt=""></a>
<a><img src="../img/banner4.jpg" alt=""></a>
<a><img src="../img/banner5.jpg" alt=""></a>
</div>
<div class="btns">
<input type="button" id="left" value="<<<">
<input type="button" id="right" value=">>>">
</div>
<div class="list">
</div>
</div>
css代码如下:
.box{width: 1000px;height: 300px;margin: 20px auto;position: relative;overflow: hidden;}
.box .imgbox{}
.imgbox a{width: 1000px;height: 300px;position: absolute;left:1000px;top:0;}
.imgbox a:nth-child(1){left:0;}
.imgbox img{width: 1000px;height: 300px;}
.btns input{width: 40px;height: 40px;position: absolute;top:130px;border: none;background: rgba(200,200,200,0.5);}
#left{left:0;}
#right{right: 0;}
.list{width: 1000px;height: 30px;position: absolute;left: 0;bottom: 0;display: flex;background: rgba(200,200,200,0.5);}
.list span{flex: 1;line-height: 30px;text-align: center;border-left:solid 1px black;border-right: solid 1px black;}
.list span.active{background: red;color: #fff;}
js代码如下:
class Banner{
constructor(){
this.left = document.getElementById("left");
this.right = document.getElementById("right");
this.child = document.querySelectorAll(".imgbox a");
this.list = document.querySelector(".list");
this.box = document.querySelector(".box");
this.iNow = 0;
this.iPrev = this.child.length - 1;
}
init(){
var that = this;
this.left.addEventListener("click",function(){
that.changeIndex(1);
})
this.right.addEventListener("click",function(){
that.changeIndex(-1);
})
// L3.事件委托绑定事件
this.list.onclick = function(eve){
var e = eve || window.event;
var tar = e.target || e.srcElement;
if(tar.tagName == "SPAN"){
// L4.触发事件时,执行改变索引,同时将点前点击的span传入
that.listChangeIndex(tar);
}
}
}
changeIndex(direct){
if(direct == 1){
if(this.iNow == 0){
this.iNow = this.child.length-1;
this.iPrev = 0;
}else{
this.iNow--;
this.iPrev = this.iNow + 1;
}
}else{
if(this.iNow == this.child.length-1){
this.iNow = 0;
this.iPrev = this.child.length-1;
}else{
this.iNow++;
this.iPrev = this.iNow - 1;
}
}
this.move(direct);
}
move(direct){
// 根据左右按钮传入的状态:左1,右-1
// 利用乘法
// 改变不同按钮的方向问题
this.child[this.iPrev].style.left = 0;
move(this.child[this.iPrev],{left:this.child[0].offsetWidth * direct});
this.child[this.iNow].style.left = -this.child[0].offsetWidth * direct + "px";
move(this.child[this.iNow],{left:0});
this.setActive();
}
createList(){
// L1.创建对应图片数量的span,同时编号
var str = ``;
for(var i=0;i<this.child.length;i++){
str += `<span index='${i}'>${i+1}</span>`;
}
this.list.innerHTML = str;
// L2.设置默认的当前项
this.setActive();
}
setActive(){
for(var i=0;i<this.list.children.length;i++){
this.list.children[i].className = "";
}
this.list.children[this.iNow].className = "active";
}
listChangeIndex(tar){
// L5.确定要走的索引和要进来的索引
// this.iNow 要走的
// 拿到点击的span的编号 要进来的
var index = parseInt(tar.getAttribute("index"));
// console.log(this.iNow, index);
// L6-1.判断方向
if(index > this.iNow){
// L7-1.向左运动
this.listMove(1,index);
}
// L6-2.判断方向
if(index < this.iNow){
// L7-2.向右运动
this.listMove(-1,index);
}
// L8.将当前点击的索引设置成下次要走的索引
this.iNow = index;
// L9.根据修改之后的索引,设置当前项
this.setActive();
}
listMove(direct,index){
// this.iNow走
// 从哪走,走到哪
this.child[this.iNow].style.left = 0;
move(this.child[this.iNow],{left:-1000 * direct})
// index进来
// 从哪进来,进到哪s
this.child[index].style.left = 1000 * direct + "px";
move(this.child[index],{left:0});
}
autoPlay(){
var t = setInterval(()=>{
this.changeIndex(-1);
},2000)
this.box.onmouseover = function(){
clearInterval(t);
}
var that = this;
this.box.onmouseout = function(){
t = setInterval(()=>{
that.changeIndex(-1);
},2000)
}
// console.log(that);
}
}
var b = new Banner();
b.init();
b.createList();
b.autoPlay();
两个案例 js 里面的move是一个缓冲运动的封装,代码如下:
function move(ele,obj,cb){
clearInterval(ele.t);
ele.t = setInterval(() => {
// 假设状态为:可以清除计时器
var i = true;
// 因为在计时器中才开始使用到对象中的信息,所以在计时器中遍历
// 并提前换来的属性和目标变量
for(var attr in obj){
if(attr == "opacity"){
var iNow = getStyle(ele,attr) * 100;
}else{
var iNow = parseInt(getStyle(ele,attr));
}
let speed = (obj[attr] - iNow)/10;
speed = speed < 0 ? Math.floor(speed) : Math.ceil(speed);
// 只要有一个属性到目标,就停了,不对
// 必须所有属性到目标,才能停
// 只要有一个属性没到目标,绝对不能停
// 用状态来标记到底要不要停止计时器
// 只要有一个属性没到目标:绝对不能清除计时器
if(iNow !== obj[attr]){
i = false;
}
if(attr == "opacity"){
ele.style.opacity = (iNow + speed)/100;
}else{
ele.style[attr] = iNow + speed + "px";
}
}
// 如果每次计时器执行结束,所有属性都执行了一遍之后,状态还是true,表示,没有被改成false,如果没有被改成false,表示没有属性没到终点,那么状态还是false就不清除
if(i){
clearInterval(ele.t);
// 用户决定在动画结束时要执行的功能,万一用户没传参,做个默认判断
if(cb){
cb();
}
// cb && cb();
}
}, 30);
}
function getStyle(ele,attr){
if(ele.currentStyle){
return ele.currentStyle[attr];
}else{
return getComputedStyle(ele,false)[attr];
}
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程网。