本文实例讲述了python中pygame针对游戏窗口的显示方法。分享给大家供大家参考,具体如下:
在这篇教程中,我将给出一个demo演示:
当我们按下键盘的‘f'键的时候,演示的窗口会切换到全屏显示和默认显示两种显示模式
并且在后台我们可以看到相关的信息输出:
上面给出了一个简单的例子,当然在pygame的官方文档中有对显示策略的更权威的说明:
http://www.pygame.org/docs/ref/display.html#pygame.display.set_mode
'''
pygame.FULLSCREEN create a fullscreen display
pygame.DOUBLEBUF recommended for HWSURFACE or OPENGL
pygame.HWSURFACE hardware accelerated, only in FULLSCREEN
pygame.OPENGL create an opengl renderable display
pygame.RESIZABLE display window should be sizeable
pygame.NOFRAME display window will have no border or controls
'''
代码部分:
#pygame fullscreen
import os, pygame
from pygame.locals import *
from sys import exit
'''
pygame.display.set_mode():
pygame.FULLSCREEN create a fullscreen display
pygame.DOUBLEBUF recommended for HWSURFACE or OPENGL
pygame.HWSURFACE hardware accelerated, only in FULLSCREEN
pygame.OPENGL create an opengl renderable display
pygame.RESIZABLE display window should be sizeable
pygame.NOFRAME display window will have no border or controls
'''
__author__ = {'name' : 'Hongten',
'mail' : 'hongtenzone@foxmail.com',
'Version' : '1.0'}
BG_IMAGE = 'C://py//bg.png'
SCREEN_DEFAULT_SIZE = (500, 500)
pygame.init()
#create the image path
bg_path = os.path.join('data', BG_IMAGE)
if not os.path.exists(bg_path):
print('The BackGround Image does not exist!')
screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
bg = pygame.image.load(bg_path).convert()
#full screen flag
full_screen = False
while 1:
for event in pygame.event.get():
if event.type == QUIT:
exit()
if event.type == KEYDOWN:
#when press the 'f',then change the screen display model
if event.key == K_f:
full_screen = not full_screen
if full_screen:
print('Open the Fullscreen model!')
else:
print('Open the Default model!')
if full_screen:
#full screen display model
screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32)
else:
#default model
screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
screen.blit(bg, (0, 0))
pygame.display.update()
完整实例代码代码点击此处本站下载。
希望本文所述对大家Python程序设计有所帮助。