本文实例为大家分享了Android检测手机多点触摸点数的具体代码,供大家参考,具体内容如下
多点触摸点数效果图
Circle.java
package com.zking.administrator.g160628_android19_pointstouch;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import java.util.Random;
public class Circle {
public float x;
public float y;
public int r=100;//半径
public int id;//手指的名字
//三原色(每一个int类型的取值都是255)
int red;
int green;
int blue;
//随机数
Random random=new Random();
public Circle(float x, float y, int id) {
this.x = x;
this.y = y;
this.id = id;
red=random.nextInt(255);
green=random.nextInt(255);
blue=random.nextInt(255);
}
//画自己
public void drawSelf(Canvas canvas, Paint paint){
//设置颜色随机
paint.setColor(Color.rgb(red,green,blue));
canvas.drawCircle(x,y,r,paint);
}
}
MainActivity.java
package com.zking.administrator.g160628_android19_pointstouch;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
}
}
MyView.java
package com.zking.administrator.g160628_android19_pointstouch;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
public class MyView extends View{
//全局变量(单点触摸)
// private float x;
// private float y;
// private int r=100;
//定义圆的集合
List<Circle> circles=new ArrayList<>();
public MyView(Context context) {
super(context);
}
public MyView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public MyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public MyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//画笔
Paint paint=new Paint();
//画圆(单点触摸)
// canvas.drawCircle(x,y,r,paint);
for (Circle circle : circles) {
//把画布和画笔传进去(运行第一次进入什么都没有,所有默认的圆也就没了)
circle.drawSelf(canvas,paint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
//获取手指的行为
int action=event.getAction();
int action_code=action&0xff;
//手指的下标Index
int pointIndex=action>>8;//右移8
//获取手指的坐标
float x=event.getX(pointIndex);
float y=event.getY(pointIndex);
//获取手指的名字(id)
int id=event.getPointerId(pointIndex);
if(action_code>=5){
action_code-=5;
}
switch (action_code){//action_code单点触摸是012,多点触摸562
//case 5://多点触摸的按下时5
case MotionEvent.ACTION_DOWN://0按下
//实例化圆
Circle circle=new Circle(x,y,id);
//将圆添加到集合中
circles.add(circle);
break;
case MotionEvent.ACTION_UP://1抬起
//调用拿圆的方法(拿到是哪个圆我集合就移除,然后重新绘制)
circles.remove(get(id));
break;
case MotionEvent.ACTION_MOVE://2移动
//拿到所有手指的数量(循环所有的圆拿到他的ID,然后用现在的圆,给每一个圆的xy重新赋值)
for (int i = 0; i <event.getPointerCount() ; i++) {
//根据下标拿到ID
int did=event.getPointerId(i);
//根据ID拿到新的圆(i就是当前手指的下标,因为我们是根据下标去拿xy)
get(did).x=event.getX(i);
get(did).y=event.getY(i);
}
break;
}
//重新调用onDraw 重绘 在主线程调用
invalidate();
return true;
}
//这个方法的目的就是拿圆
public Circle get(int id){
for (Circle circle : circles) {
//判断(拿到每一个圆的id等等于你传过来的ID,如果是你想要得圆就return过去)
if(circle.id==id){
return circle;
}
}
return null;
}
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程网。