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Unity用UnityWebRequest和 BestHttp的GET和POST表单提交,与php交互

2023-09-04 07:32

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目录

在unity2021中,WWW的资源加载方式过时了,新的方法为UnityWebRequest

 BestHttp的Get方式和Post方式

 部分API


在unity2021中,WWW的资源加载方式过时了,新的方法为UnityWebRequest

实际开发过程中,游戏APP通常在连接游戏服务器之前先从web服务器获取GM配置的相关信息,这里模拟服务器和前端的简单交互,用Unity的UnityWebRequest的GET和POST两种方式提交表单,向后端请求数据,后端返回JSON数据,前端根据返回数据执行相关逻辑。

Demo的内容:

  1. 用UnityWebRequest的GET和POST表单提交,与php(返回JSON)交互
  2. 从web服务器下载图片替换本地显示的图片
  3. 用BestHttp插件的GET和POST表单提交,与php(返回JSON)交互

 演示图片:

 

 演示视频:

UnityWebRequest下载图片demo

 直接上代码,都是老司机,demo仅供参考玩

PHP脚本:GetInfo.php

202205312146151616)        {            exit(json_encode([                'code' => '200',                'msg' => 'GET_success',                'num' => 71,                 'data' => [                    'aa' => true,                     'bb' => false,                     'cc' => 15,                     'dd' => 3.1415,                     'ee' => [1,2,3],                 ]            ]));            // var_dump("登录成功");        }  else {            exit(json_encode([                'code' => '200',                'msg' => 'user does not exist',                'data' => []            ]));        }    }     else if ($_GET["action"]=="get_picture_num")    {        exit(json_encode([                'code' => '200',                'msg' => 'GET_success',                'num' => 71,             ]));    }    else    {       exit(json_encode([            'code' => '200',            'msg' => 'GET 请求',            'data' => []        ]));     }    }// 如果是POST请求if ($_SERVER['REQUEST_METHOD'] == 'POST') {    // POST访问。。。。    if ($_POST["action"]=="login")    {        if ($_POST['user'] == 'admin' && $_POST['pwd'] == 'admin' && $_POST['time']>202205312146151616)        {            exit(json_encode([                'code' => '200',                'msg' => 'POST_success',                'num' => 71,                 'data' => [                    'aa' => true,                     'bb' => false,                     'cc' => 15,                     'dd' => 3.1415,                     'ee' => [1,2,3],                 ]            ]));            // var_dump("登录成功");        }          else {            exit(json_encode([                'code' => '200',                'msg' => 'user does not exist',                'data' => []            ]));        }            }  else {       exit(json_encode([            'code' => '200',            'msg' => 'POST 请求',            'data' => []        ]));     }        }

C#代码:DownloadUI.cs

using MiniJSON;using System;using System.Collections;using System.Collections.Generic;using System.Text;using UnityEngine;using UnityEngine.Networking;using UnityEngine.UI;public class DownloadUI : MonoBehaviour{    //图片占位图    public Texture placeholder;    //要替换背景的RawImage    public RawImage testholder;    //点击左边这个按钮,显示默认占位图    public Button setDefaultImage;    //点击这个按钮,从Web服务器加载图片显示在上面的RawImage    public Button setWebImage;    //索引,默认从第一张图片开始下载    private int index;    // 要下载的图片的总数量    private int num;    void Start()    {        //测试,用POST向服务器提交信息        StartCoroutine(HttpPostRequest());        //测试,用GET向服务器提交信息        StartCoroutine(HttpGetRequest());        //从服务器获取要下载的图片的数量        StartCoroutine(HttpGetPictureNumRequest());        //两个按钮的点击事件(注:此处省略了用代码获取UI主件,直接在UI上拖拽设置了)        setDefaultImage.onClick.AddListener(DefaultCallBack);        setWebImage.onClick.AddListener(WebCallBack);        //初始化索引,默认从第一张图片开始下载        index = 1;    }    ///     /// 从服务器获取要下载的图片的数量    ///     ///     private IEnumerator HttpGetPictureNumRequest()    {        string url = "http://wy.bestshe.top/game/GetInfo.php?action=get_picture_num";        UnityWebRequest web = UnityWebRequest.Get(url);        yield return web.SendWebRequest();        if (web.isDone)        {            string str = Encoding.UTF8.GetString(web.downloadHandler.data);            Dictionary data = (Dictionary)Json.Deserialize(str);            if (data.ContainsKey("num"))            {                num = Convert.ToInt32(data["num"]);            }        }    }    private void WebCallBack()    {        string url = "http://wy.bestshe.top/game/";        if (index > num) index = 1;        url = url + index + ".jpeg";        AsyncImageDownload.Instance.SetAsyncImage(url, testholder);        index++;    }    private void DefaultCallBack()    {        //开始下载图片前,如果没有图片,则将UITexture的主图片设置为占位图        if (testholder.texture == null)        {            testholder.texture = placeholder;        }        else        {            //再次点击default替换掉下载的图            testholder.texture = placeholder;        }    }      private IEnumerator HttpPostRequest()    {        string url = "http://wy.bestshe.top/game/GetInfo.php";        WWWForm form = new WWWForm();        form.AddField("action", "login");        form.AddField("user", "admin");        form.AddField("pwd", "admin");        form.AddField("time", string.Format("{0:yyyyMMddHHmmssffff}", DateTime.Now));        UnityWebRequest web = UnityWebRequest.Post(url, form);        yield return web.SendWebRequest();        if (web.result != UnityWebRequest.Result.Success)            Debug.Log(" error:" + web.error);        else if (web.isDone)        {            string str = Encoding.UTF8.GetString(web.downloadHandler.data);            Debug.Log("Post发送成功----" + str);        }    }    private IEnumerator HttpGetRequest()    {        string url = "http://wy.bestshe.top/game/GetInfo.php?action=login&user=admin&pwd=admin";        url = SetUrlTime(url);        UnityWebRequest web = UnityWebRequest.Get(url);        yield return web.SendWebRequest();        if (web.result != UnityWebRequest.Result.Success)            Debug.Log(" error:" + web.error);        else if (web.isDone)        {            string str = Encoding.UTF8.GetString(web.downloadHandler.data);            Debug.Log("Get发送成功----" + str);        }    }    public string SetUrlTime(string url)    {        string symbol = url.IndexOf("?") > -1 ? "&" : "?";        url = string.Format("{0}{1}time={2}", url, symbol, string.Format("{0:yyyyMMddHHmmssffff}", DateTime.Now));        return url;    }}

 AsyncImageDownload.cs

using UnityEngine;using System.Collections;using System.Collections.Generic;using System.IO;using UnityEngine.Networking;using UnityEngine.UI;public class AsyncImageDownload : MonoBehaviour{    public static AsyncImageDownload Instance = null;    private static string path;    public Dictionary textureCache = new Dictionary();       void Awake()    {        Instance = this;        path = Application.persistentDataPath + "/ImageCache/";        if (!Directory.Exists(path))        {            Directory.CreateDirectory(path);        }    }    public void SetAsyncImage(string url, RawImage texture)    {        //判断是否是第一次加载这张图片        if (!File.Exists(path + url.GetHashCode()))        {            //如果之前不存在缓存文件            StartCoroutine(DownloadImage(url, texture));        }        else        {            StartCoroutine(LoadLocalImage(url, texture));        }    }       IEnumerator DownloadImage(string url, RawImage texture)    {        using UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url);        yield return uwr.SendWebRequest();        if (uwr.result != UnityWebRequest.Result.Success)            Debug.Log("DownloadImage error:" + uwr.error);        else if (uwr.isDone)        {            //将下载到的图片赋值到RawImage上            Texture2D mTexture2D = DownloadHandlerTexture.GetContent(uwr);            texture.texture = mTexture2D;            //将下载到的图片赋值到RawImage上(二选一都行)            //texture.texture = ((DownloadHandlerTexture)uwr.downloadHandler).texture;            //将图片保存至缓存路径            byte[] jpgData = mTexture2D.EncodeToJPG();            File.WriteAllBytes(path + url.GetHashCode(), jpgData);            textureCache[url] = mTexture2D;        }    }    IEnumerator LoadLocalImage(string url, RawImage texture)    {        string filePath = "file:///" + path + url.GetHashCode();        if (textureCache.TryGetValue(url, out Texture2D tex))        {            texture.texture = tex;        }        else        {            using UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(filePath);            yield return uwr.SendWebRequest();            if (uwr.result != UnityWebRequest.Result.Success)                Debug.Log("DownloadImage error:" + uwr.error);            else if (uwr.isDone)            {                Texture2D mTexture2D = DownloadHandlerTexture.GetContent(uwr);                textureCache[url] = mTexture2D;                texture.texture = mTexture2D;            }        }    }}

 BestHttp的Get方式和Post方式

using System;using System.IO;using BestHTTP;using UnityEngine;using UnityEngine.UI;namespace BestHttpDemo{    public class BestHttpTest : MonoBehaviour    {        private Button button;        private RawImage image;        void Start()        {            button = transform.Find("Button (Legacy)").GetComponent

 部分API

public void BestHttpAPI()    {        GeneralStatistics stats = HTTPManager.GetGeneralStatistics(StatisticsQueryFlags.All); //获取统计信息,统计类型全部        BestHTTP.Caching.HTTPCacheService.IsSupported        //是否支持缓存(只读)        stats.CacheEntityCount.ToString();                   //缓存对象个数        stats.CacheSize.ToString("N0");                      //缓存总大小        BestHTTP.Caching.HTTPCacheService.BeginClear();      //清空缓存               BestHTTP.Cookies.CookieJar.IsSavingSupported        //是否支持保存Cookie(只读)        stats.CookieCount.ToString();                       //Cookie个数        stats.CookieJarSize.ToString("N0");                 //Cookie总大小        BestHTTP.Cookies.CookieJar.Clear();                 //清空Cookie             HTTPManager.GetRootCacheFolder()                    //获取缓存和Cookies目录路径        stats.Connections.ToString();                       //Http连接数        stats.ActiveConnections.ToString();                 //激活的Http连接数        stats.FreeConnections.ToString();                   //空闲的Http连接数        stats.RecycledConnections.ToString();               //回收的Http连接数        stats.RequestsInQueue.ToString();                   //Request请求在队列的数量        BestHTTP.HTTPManager.OnQuit();                      //退出统计                  //缓存维护  缓存最大1mb,   删除2天前的缓存        BestHTTP.Caching.HTTPCacheService.BeginMaintainence(new BestHTTP.Caching.HTTPCacheMaintananceParams( TimeSpan.FromDays(2),1 *1024*1024 ));                //Cookie维护  删除7天前的Cookie并保持在最大允许大小内。        BestHTTP.Cookies.CookieJar.Maintain();             //获取Cookie集合        List cookie = CookieJar.Get(new Uri("https://www.baidu.com/"));        //Cookie的API很多        cookie[0].Name        cookie[0].Domain         cookie[0].Value    }    */原文链接:https://blog.csdn.net/u012322710/article/details/52860747

来源地址:https://blog.csdn.net/hack_yin/article/details/125091499

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