前言
做Android开发的程序员应该都知道,Android的开发语言我们都是在使用JAVA(Kotlin和Flutter我们暂时不考虑)。但是,有时候我们也需要使用到C语言进行一些功能的开发。这个时候我们就需要用到JNI了。
1.导入C语言的类
首先我们需要把C语言写的功能类放入我们的项目中。这里我直接从资料中找了一个,毕竟我不会写。路径在src/main/jni中
find_name.cpp
#include <jni.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <netdb.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/select.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define send_MAXSIZE 50
#define recv_MAXSIZE 1024
struct NETBIOSNS {
unsigned short int tid; //unsigned short int 占2字节
unsigned short int flags;
unsigned short int questions;
unsigned short int answerRRS;
unsigned short int authorityRRS;
unsigned short int additionalRRS;
unsigned char name[34];
unsigned short int type;
unsigned short int classe;
};
char *getNameFromIp(const char *ip);
extern "C"
jstring Java_com_hao_cmake_MainActivity_cpuFromJNI(JNIEnv* env, jobject thiz, jstring ip) {
const char* str_ip;
str_ip = env->GetStringUTFChars(ip, 0);
return env->NewStringUTF(getNameFromIp(str_ip));
}
char *getNameFromIp(const char *ip) {
char str_info[1024] = { 0 };
struct sockaddr_in toAddr; //sendto中使用的对方地址
struct sockaddr_in fromAddr; //在recvfrom中使用的对方主机地址
char send_buff[send_MAXSIZE];
char recv_buff[recv_MAXSIZE];
memset(send_buff, 0, sizeof(send_buff));
memset(recv_buff, 0, sizeof(recv_buff));
int sockfd; //socket
unsigned int udp_port = 137;
int inetat;
if ((inetat = inet_aton(ip, &toAddr.sin_addr)) == 0) {
sprintf(str_info, "[%s] is not a valid IP address\n", ip);
return str_info;
}
if ((sockfd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) < 0) {
sprintf(str_info, "%s socket error sockfd=%d, inetat=%d\n", ip, sockfd, inetat);
return str_info;
}
bzero((char*) &toAddr, sizeof(toAddr));
toAddr.sin_family = AF_INET;
toAddr.sin_addr.s_addr = inet_addr(ip);
toAddr.sin_port = htons(udp_port);
//构造netbios结构包
struct NETBIOSNS nbns;
nbns.tid = 0x0000;
nbns.flags = 0x0000;
nbns.questions = 0x0100;
nbns.answerRRS = 0x0000;
nbns.authorityRRS = 0x0000;
nbns.additionalRRS = 0x0000;
nbns.name[0] = 0x20;
nbns.name[1] = 0x43;
nbns.name[2] = 0x4b;
int j = 0;
for (j = 3; j < 34; j++) {
nbns.name[j] = 0x41;
}
nbns.name[33] = 0x00;
nbns.type = 0x2100;
nbns.classe = 0x0100;
memcpy(send_buff, &nbns, sizeof(nbns));
int send_num = 0;
send_num = sendto(sockfd, send_buff, sizeof(send_buff), 0,
(struct sockaddr *) &toAddr, sizeof(toAddr));
if (send_num != sizeof(send_buff)) {
sprintf(str_info,
"%s sendto() error sockfd=%d, send_num=%d, sizeof(send_buff)=%d\n",
ip, sockfd, send_num, sizeof(send_buff));
shutdown(sockfd, 2);
return str_info;
}
int recv_num = recvfrom(sockfd, recv_buff, sizeof(recv_buff), 0,
(struct sockaddr *) NULL, (socklen_t*) NULL);
if (recv_num < 56) {
sprintf(str_info, "%s recvfrom() error sockfd=%d, recv_num=%d\n", ip,
sockfd, recv_num);
shutdown(sockfd, 2);
return str_info;
}
//这里要初始化。因为发现linux和模拟器都没问题,真机上该变量若不初始化,其值就不可预知
unsigned short int NumberOfNames = 0;
memcpy(&NumberOfNames, recv_buff + 56, 1);
char str_name[1024] = { 0 };
unsigned short int mac[6] = { 0 };
int i = 0;
for (i = 0; i < NumberOfNames; i++) {
char NetbiosName[16];
memcpy(NetbiosName, recv_buff + 57 + i * 18, 16);
//依次读取netbios name
if (i == 0) {
sprintf(str_name, "%s", NetbiosName);
}
}
sprintf(str_info, "%s|%s|", ip, str_name);
for (i = 0; i < 6; i++) {
memcpy(&mac[i], recv_buff + 57 + NumberOfNames * 18 + i, 1);
sprintf(str_info, "%s%02X", str_info, mac[i]);
if (i != 5) {
sprintf(str_info, "%s-", str_info);
}
}
return str_info;
}
这里要注意一点,jstring Java_com_hao_cmake_MainActivity_cpuFromJNI方法中,com_hao_cmake是我们的包名,MainActivity是调用JNI的Activity名称,cpuFromJNI是对应方法的名字。
2.接着导入Android.mk文件
这个文件也是放在jni文件夹中
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# 指定so库文件的名称
LOCAL_MODULE := jni_mix
# 指定需要编译的源文件列表
LOCAL_SRC_FILES := find_name.cpp
# 指定C++的编译标志
LOCAL_CPPFLAGS += -fexceptions
# 指定要加载的静态库
#LOCAL_WHOLE_STATIC_LIBRARIES += android_support
# 指定需要链接的库
LOCAL_LDLIBS := -llog
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/support)
3.我们配置一下build.gradle文件
android -> defaultConfig 下添加
externalNativeBuild{
ndkBuild{
abiFilters "arm64-v8a","armeabi-v7a"
}
}
android 下添加
externalNativeBuild {
ndkBuild {
path file('src/main/jni/Android.mk')
}
}
packagingOptions{
pickFirst 'lib/arm64-v8a/libjni_mix.so'
pickFirst 'lib/armeabi-v7a/libjni_mix.so'
}
4.好了,此时可以编译一下项目了
5.此时我们可以找一下我们生成的so包了
在build → intermediates → ndkBuild → debug → obj → local下,我们可以找到我们生成的相关配置平台的so文件
6.将生成的so文件拷入src/main/jniLibs中
这个样子的
7.调用C语言方法的Activity如下
public class MainActivity extends AppCompatActivity {
public native String cpuFromJNI(String ip);
static {
System.loadLibrary("jni_mix");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
String str = cpuFromJNI("192.168.0.163");
Toast.makeText(this,str,Toast.LENGTH_SHORT).show();
}
}
这样我们就完成了用C语言类生成so包,并使用JNI进行调用的全流程。
注意:在使用JNI进行调用的时候,我们的环境一定要有NDK,这个我这里就不说了,大家如果没有搭建需要上网找找搭建一下。
总结
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