一直都在看自定义View,经过一个星期的坚持,基本上能够写出一些比较实用的控件效果了,今天天气太热,就待在家里玩手机,然后手机没电了,在充电的时候,看到了手机的充电动画,觉得挺酷,然后自己我就仔细的分析了一下这里的动画内容,就觉得,这个我也能写出来,所以就有了这篇博客。纯属原创。
先看看效果,因为图片的原因,只能看到静态的。
这个就是效果图了。当然了,这么看好像不怎么样,但是配上了动画,还是挺好看的。
自定义控件的话,其实做的多了,运用的多了,就会觉得自定义View,跟在Photo shop 里面画图一样,我们通过建立图层,然后再图层里面绘制自己想要的效果。
这里其实也是一样的,运用到了我前面讲的一些知识,比如这篇:
Android自定义View弧线进度控件,原理上大体相当,结合这次的效果,我们看看,这里面是有四个弧形,两个圆,还有一个类似于时钟刻度的效果。所以知道这些的话,这就比较容易实现了。
首先,新建一个类,取名为VIVOPhone,然后继承自View,重载三个构造函数,然后进入主题。
同样的,我们先看看运用到了哪些变量
// 定义五个画笔
private Paint mSmileRing, mBigRing, mInCrilePaint, mInLine, mTextPaint;
// 控件的高宽
private float mWidth, mHeight;
// 矩形的空间
private RectF mRectF;
// 四个弧线的开始角度
private float startAngle = 270, startAngle2 = 270, startAngle3 = 270,
startAngle4 = 270, sweepAngle = 90;
// 文字
private String text = "70%";
// 文字的大小
private float tvSize = 80;
// 刻度的进度
private float progress;
然后我们开始初始化数据。
private void initView() {
mSmileRing = new Paint();
mSmileRing.setAntiAlias(true);
mSmileRing.setStrokeWidth(5);
mSmileRing.setStyle(Style.STROKE);
mSmileRing.setColor(Color.parseColor("#12ADFF"));
mBigRing = new Paint();
mBigRing.setAntiAlias(true);
mBigRing.setStrokeWidth(20);
mBigRing.setStyle(Style.STROKE);
mBigRing.setColor(Color.parseColor("#12ADFF"));
mInCrilePaint = new Paint();
mInCrilePaint.setAntiAlias(true);
mInCrilePaint.setStrokeWidth((float) 0.5);
mInCrilePaint.setStyle(Style.STROKE);
mInCrilePaint.setColor(Color.parseColor("#eeeeee"));
mInLine = new Paint();
mInLine.setAntiAlias(true);
mInLine.setStrokeWidth(3);
mInLine.setColor(Color.parseColor("#00ff00"));
mTextPaint = new Paint();
mTextPaint.setAntiAlias(true);
mTextPaint.setStrokeWidth(3);
mTextPaint.setTextSize(tvSize);
mTextPaint.setColor(Color.parseColor("#ffffff"));
}
这里主要是对画笔进行初始化,包括设置大小、宽度、样式、颜色等等。这个方法,最后还是要在构造函数里面调用。
画笔初始化好了,接下来就看看怎么给变量赋值;
一样的,我们还是在onSizeChange()方法里面写赋值的操作。代码如下:
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mWidth = w;
mHeight = h;
}
这里很简单,就是给高跟宽赋值。
好了,最后看看onDraw方法是怎么写的。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvasOutArc1(canvas, mRectF);
canvasOutArc2(canvas, mRectF);
canvasOutArc3(canvas, mRectF);
canvasOutArc4(canvas, mRectF);
drawCircle(canvas);
drawCircleIn(canvas);
canvasDrawText(canvas);
}
没错,我这里把每一个的绘制都抽成了方法,这样是为了更好的管理和阅读。看到一个:
private void canvasOutArc1(Canvas canvas, RectF mRectF) {
mRectF = new RectF((float) (mWidth * 0.1), (float) (mWidth * 0.1),
(float) (mWidth * 0.9), (float) (mWidth * 0.9));
canvas.drawArc(mRectF, startAngle, sweepAngle + 90, false, mSmileRing);
}
这个是最外层的圆,接下来就是第二个,第三个,第四个,我全部列出来。
private void canvasOutArc2(Canvas canvas, RectF mRectF) {
mRectF = new RectF((float) (mWidth * 0.14), (float) (mWidth * 0.14),
(float) (mWidth * 0.85), (float) (mWidth * 0.85));
canvas.drawArc(mRectF, startAngle2, sweepAngle + 30, false, mBigRing);
}
第三个:
private void canvasOutArc3(Canvas canvas, RectF mRectF) {
mRectF = new RectF((float) (mWidth * 0.22), (float) (mWidth * 0.22),
(float) (mWidth * 0.795), (float) (mWidth * 0.795));
canvas.drawArc(mRectF, startAngle3, sweepAngle, false, mSmileRing);
}
第四个:
private void canvasOutArc4(Canvas canvas, RectF mRectF) {
mRectF = new RectF((float) (mWidth * 0.255), (float) (mWidth * 0.255),
(float) (mWidth * 0.75), (float) (mWidth * 0.75));
canvas.drawArc(mRectF, startAngle4, sweepAngle, false, mBigRing);
}
然后就是两个圆了:
第一个圆,这里面还包含了锯齿:
// 绘制内切圆和锯齿
private void drawCircle(Canvas canvas) {
float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWidth * 0.17));
float yuanX = (float) (mHeight / 2);
float yuanY = (float) (mWidth / 2);
canvas.drawCircle(yuanX, yuanY, radius, mInCrilePaint);
canvas.save();
float nowWidth = (float) (getMeasuredWidth());
float nowHeight = getMeasuredHeight();
for (int i = 0; i < 72; i++) {
// canvas.drawLine(nowWidth / 2, nowHeight / 2 - nowWidth / 2,
// nowWidth / 2, nowHeight / 2 - nowWidth / 2 + 30, mInLine);
if (i >= progress) {
mInLine.setColor(Color.parseColor("#555555"));
} else {
mInLine.setColor(Color.parseColor("#00ff00"));
}
canvas.drawLine(nowWidth / 2,
(float) (nowHeight / 2 - nowWidth / 2 + mWidth / 3.7),
nowWidth / 2, (float) (nowHeight / 2 - nowWidth / 2
+ mWidth * 0.05 + mWidth / 3.7), mInLine);
canvas.rotate(5, getWidth() / 2, getHeight() / 2);
}
}
第二个圆:
// 绘制最里面的圆
private void drawCircleIn(Canvas canvas) {
float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWidth * 0.22));
float yuanX = (float) (mHeight / 2);
float yuanY = (float) (mWidth / 2);
canvas.drawCircle(yuanX, yuanY, radius, mInCrilePaint);
canvas.save();
}
最后暴露给外面一个方法,用于动画效果:
public void setData(int startAngle, float d) {
this.startAngle = startAngle;
this.startAngle2 = 360 - startAngle;
this.startAngle3 = startAngle;
this.startAngle4 = 360 - startAngle;
progress = d / 4;
postInvalidateDelayed(500);
}
这里为了效果更明显,我让它五毫秒的速度更新UI,这里就是View的全部内容,下面,我把所有的代码都列出来:
布局文件:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/bg"
tools:context=".MainActivity" >
<com.example.vivoopen.weight.VivoView
android:id="@+id/vivo"
android:layout_width="180dip"
android:layout_height="180dip"
android:layout_centerInParent="true" />
</RelativeLayout>
MainActivity.java:
public class MainActivity extends Activity {
private VivoView view;
private boolean isRun = true;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
view = (VivoView) findViewById(R.id.vivo);
new Thread(new Runnable() {
public void run() {
synchronized (view) {
while (isRun) {
Message msg;
for (int i = 0; i < n2; i = i + 10) {
msg = new Message();
msg.obj = i;
SystemClock.sleep(100);
msg.what = 1;
handler.sendMessage(msg);
}
msg = new Message();
msg.what = 2;
handler.sendMessage(msg);
}
}
}
}).start();
}
int n2 = 2;
private Handler handler = new Handler() {
public void handleMessage(android.os.Message msg) {
switch (msg.what) {
case 1:
int a = (Integer) msg.obj;
view.setData(a, a);
break;
case 2:
n2 = 359;
break;
default:
break;
}
};
};
}
VivoView.java:
public class VivoView extends View {
// 定义五个画笔
private Paint mSmileRing, mBigRing, mInCrilePaint, mInLine, mTextPaint;
// 控件的高宽
private float mWidth, mHeight;
// 矩形的空间
private RectF mRectF;
// 四个弧线的开始角度
private float startAngle = 270, startAngle2 = 270, startAngle3 = 270,
startAngle4 = 270, sweepAngle = 90;
// 文字
private String text = "70%";
// 文字的大小
private float tvSize = 80;
// 刻度的进度
private float progress;
public VivoView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initView();
}
public VivoView(Context context, AttributeSet attrs) {
super(context, attrs);
initView();
}
public VivoView(Context context) {
super(context);
initView();
}
private void initView() {
mSmileRing = new Paint();
mSmileRing.setAntiAlias(true);
mSmileRing.setStrokeWidth(5);
mSmileRing.setStyle(Style.STROKE);
mSmileRing.setColor(Color.parseColor("#12ADFF"));
mBigRing = new Paint();
mBigRing.setAntiAlias(true);
mBigRing.setStrokeWidth(20);
mBigRing.setStyle(Style.STROKE);
mBigRing.setColor(Color.parseColor("#12ADFF"));
mInCrilePaint = new Paint();
mInCrilePaint.setAntiAlias(true);
mInCrilePaint.setStrokeWidth((float) 0.5);
mInCrilePaint.setStyle(Style.STROKE);
mInCrilePaint.setColor(Color.parseColor("#eeeeee"));
mInLine = new Paint();
mInLine.setAntiAlias(true);
mInLine.setStrokeWidth(3);
mInLine.setColor(Color.parseColor("#00ff00"));
mTextPaint = new Paint();
mTextPaint.setAntiAlias(true);
mTextPaint.setStrokeWidth(3);
mTextPaint.setTextSize(tvSize);
mTextPaint.setColor(Color.parseColor("#ffffff"));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mWidth = w;
mHeight = h;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvasOutArc1(canvas, mRectF);
canvasOutArc2(canvas, mRectF);
canvasOutArc3(canvas, mRectF);
canvasOutArc4(canvas, mRectF);
drawCircle(canvas);
drawCircleIn(canvas);
canvasDrawText(canvas);
}
// 绘制文字
private void canvasDrawText(Canvas canvas) {
float textSize = mTextPaint.measureText(text);
float x = mWidth / 2 - textSize / 2;
float y = mHeight / 2 + textSize / 5;
canvas.drawText(text, x, y, mTextPaint);
}
// 绘制最里面的圆
// 绘制内切圆和锯齿
private void drawCircleIn(Canvas canvas) {
float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWidth * 0.22));
float yuanX = (float) (mHeight / 2);
float yuanY = (float) (mWidth / 2);
canvas.drawCircle(yuanX, yuanY, radius, mInCrilePaint);
canvas.save();
}
// 绘制内切圆和锯齿
private void drawCircle(Canvas canvas) {
float radius = (float) (mHeight - (mHeight * 0.3) * 2 - (mWidth * 0.17));
float yuanX = (float) (mHeight / 2);
float yuanY = (float) (mWidth / 2);
canvas.drawCircle(yuanX, yuanY, radius, mInCrilePaint);
canvas.save();
float nowWidth = (float) (getMeasuredWidth());
float nowHeight = getMeasuredHeight();
for (int i = 0; i < 72; i++) {
// canvas.drawLine(nowWidth / 2, nowHeight / 2 - nowWidth / 2,
// nowWidth / 2, nowHeight / 2 - nowWidth / 2 + 30, mInLine);
if (i >= progress) {
mInLine.setColor(Color.parseColor("#555555"));
} else {
mInLine.setColor(Color.parseColor("#00ff00"));
}
canvas.drawLine(nowWidth / 2,
(float) (nowHeight / 2 - nowWidth / 2 + mWidth / 3.7),
nowWidth / 2, (float) (nowHeight / 2 - nowWidth / 2
+ mWidth * 0.05 + mWidth / 3.7), mInLine);
canvas.rotate(5, getWidth() / 2, getHeight() / 2);
}
}
private void canvasOutArc1(Canvas canvas, RectF mRectF) {
mRectF = new RectF((float) (mWidth * 0.1), (float) (mWidth * 0.1),
(float) (mWidth * 0.9), (float) (mWidth * 0.9));
canvas.drawArc(mRectF, startAngle, sweepAngle + 90, false, mSmileRing);
}
private void canvasOutArc2(Canvas canvas, RectF mRectF) {
mRectF = new RectF((float) (mWidth * 0.14), (float) (mWidth * 0.14),
(float) (mWidth * 0.85), (float) (mWidth * 0.85));
canvas.drawArc(mRectF, startAngle2, sweepAngle + 30, false, mBigRing);
}
private void canvasOutArc3(Canvas canvas, RectF mRectF) {
mRectF = new RectF((float) (mWidth * 0.22), (float) (mWidth * 0.22),
(float) (mWidth * 0.795), (float) (mWidth * 0.795));
canvas.drawArc(mRectF, startAngle3, sweepAngle, false, mSmileRing);
}
private void canvasOutArc4(Canvas canvas, RectF mRectF) {
mRectF = new RectF((float) (mWidth * 0.255), (float) (mWidth * 0.255),
(float) (mWidth * 0.75), (float) (mWidth * 0.75));
canvas.drawArc(mRectF, startAngle4, sweepAngle, false, mBigRing);
}
public void setData(int startAngle, float d) {
this.startAngle = startAngle;
this.startAngle2 = 360 - startAngle;
this.startAngle3 = startAngle;
this.startAngle4 = 360 - startAngle;
progress = d / 4;
postInvalidateDelayed(500);
}
}
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