小编给大家分享一下如何实现Unity常用音频操作类,相信大部分人都还不怎么了解,因此分享这篇文章给大家参考一下,希望大家阅读完这篇文章后大有收获,下面让我们一起去了解一下吧!
具体代码如下所示:
using UnityEngine;using System.Collections; public class AudioPlay : MonoBehaviour { public static AudioPlay Instance; public AudioClip[] FuChuAudio; public AudioSource FCAudio; // public AudioSource BabyAudio; // Use this for initialization void Awake() { Instance = this; } void Start () { } // Update is called once per frame void Update () { } /// <summary> /// 播放某个音频 /// </summary> /// <param name="i"></param> public void playAudio(int i) { FCAudio.clip = FuChuAudio[i]; FCAudio.Play(); } /// <summary> /// 停止播放所有的音频 /// </summary> public void StopplayAll() { for (int i= 0; i< FuChuAudio.Length; i++) { FCAudio.clip = FuChuAudio[i]; FCAudio.Stop(); } } /// <summary> /// 停止播放某个音频 /// </summary> /// <param name="i"></param> public void StopplayOne(int i) { FCAudio.clip = FuChuAudio[i]; FCAudio.Stop(); } /// <summary> /// 循环播放某个音频 /// </summary> /// <param name="i"></param> public void playLoop(int i) { FCAudio.clip = FuChuAudio[i]; FCAudio.loop = true;//设置声音为循环播放 ; FCAudio.Play(); }}
using System.Collections;using System.Collections.Generic;using UnityEngine; /// <summary>/// 控制所有音乐的管理类/// </summary>public class AudioManager : MonoBehaviour{ //将要轮流播放的音乐组 public AudioClip[] audioGroup; //当前播放的是谁 private int playingIndex; //是否允许播放音乐 private bool canPlayAudio; //AudioSource组件 private AudioSource audioSource; //----------------------------------------------------- void Start() { audioSource = this.GetComponent<AudioSource>(); canPlayAudio = true; playingIndex = 0; } //----------------------------------------------------- void Update() { if (canPlayAudio) { PlayAudio(); canPlayAudio = false; } if (!audioSource.isPlaying) { playingIndex++; if (playingIndex >= audioGroup.Length) { playingIndex = 0; } canPlayAudio = true; } } //----------------------------------------------------- private void PlayAudio() { audioSource.clip = audioGroup[playingIndex]; audioSource.Play(); } //-----------------------------------------------------}
以上是“如何实现Unity常用音频操作类”这篇文章的所有内容,感谢各位的阅读!相信大家都有了一定的了解,希望分享的内容对大家有所帮助,如果还想学习更多知识,欢迎关注编程网行业资讯频道!