前言
圣诞节快来了,热榜都被一堆圣诞树攻占了,这样的流量密码我怎么会错过,大家都发圣诞树,我就不发啦,直接分享一个圣诞小游戏给大家玩,代码太长一定要先赞和收藏。
实现效果
一个简单的2D网页小游戏它的制作过程是有规律可寻的,它每个部分都有一定的套路,我们应该
把有规律的部分总结在一起,形成一个模板,把相应的模板写好了,到要生产某个对象时就可以用
模板,还有游戏的整个流程每个函数,每个js文件之间都是分工明确的;我们要总结好了才写,
不要想到哪就写哪,这样虽然结果是相同的,但可能代码的可读性和维护性不是很强,思路不是很
清晰。
代码
代码这块没啥好说的,直接给大家贴上代码了,简单直接,能运行可以玩就可以了,分享给自己的朋友或者自己摸鱼玩,就图一乐。文件我已经打包好了,需要的话可以私我哦。
CSS代码
body { background:rgb(8,8,58);
margin:0;
}
#wrapper {
width:500px;
margin-left:auto;
margin-right:auto;
margin-top:20px;
}
JS代码
var canvas = document.getElementById("canvas"),
ctx = canvas.getContext("2d"),
elfImage = document.getElementById("elf");
greenGiftImage = document.getElementById("green_gift");
redGiftImage = document.getElementById("red_gift");
blueGiftImage = document.getElementById("blue_gift");
bombImage = document.getElementById("bomb");
bangImage = document.getElementById("bang");
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
const elfHeight = 70;
const elfWidth = 55;
var elfX = (canvas.width-elfWidth)/2;
const elfSpeed = 10;
var rightPressed = false;
var leftPressed = false;
var spacePressed = false;
var spawnInterval;
var spawnTimer = 50;
var gifts = [];
var maxGift = 0;
const giftWidth = 40;
const giftHeight = 40;
var timer = 0;
var giftRotation = 0;
const TO_RADIANS = Math.PI/180;
var score = 0;
var health = 3;
const bombChance = 5;
var elfRotation = 0;
var bangX;
var bangTime;
var snowHeight = 6;
var spawnTimeChangeInterval = 3000;
var titleColours = [];
// snowflake stuff
var snowflakes = [];
const maxSnowflakes = 80;
const snowflakeSize = 3;
const snowflakeMinSpeed = 1;
const snowflakeMaxSpeed = 4;
const snowflakeColours = ["rgba(255,255,255,0.95)", "rgba(255,255,255,0.65)","rgba(255,255,255,0.4)"];
const gameModes = {
TITLE: 'title',
PLAYING: 'playing',
GAMEOVER: 'gameover'
};
var gameMode = gameModes.TITLE;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if(e.key == "Right" || e.key == "ArrowRight") {
rightPressed = true;
}
else if(e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = true;
} else if(e.code == "Space") {
spacePressed = true;
}
}
function keyUpHandler(e) {
if(e.key == "Right" || e.key == "ArrowRight") {
rightPressed = false;
}
else if(e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = false;
} else if(e.code == "Space") {
spacePressed = false;
}
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawSnow();
timer++;
switch (gameMode) {
case gameModes.TITLE:
titleScreen();
break;
case gameModes.GAMEOVER:
gameOver();
break;
case gameModes.PLAYING:
gameLoop();
break;
}
}
function titleScreen() {
if (timer > titleColours.length) timer=0;
ctx.font = "50px Arial";
ctx.fillStyle = titleColours[timer];
ctx.fillText(`圣诞抓礼物!`, 0, 50);
ctx.fillStyle = "yellow";
ctx.font = "30px Arial";
ctx.fillText(`请按空格键开始!`, 65, 140);
var highScore = getHighScore();
if (highScore != -1) ctx.fillText(`High Score: ${highScore}`, 90, 220);
drawRotatedImage(elfImage, canvas.width/2 - elfWidth/2, 330, elfRotation, 200);
elfRotation+=2;
if (elfRotation > 359) elfRotation = 0;
if (spacePressed && timer > 5) {
setGameMode(gameModes.PLAYING);
}
}
function gameLoop() {
drawSnowPerson();
spawnGifts();
processGifts();
drawFloor();
drawHUD();
drawElf();
drawBang();
if(rightPressed) {
elfX += elfSpeed;
if (elfX + elfWidth > canvas.width){
elfX = canvas.width - (elfWidth + 5);
}
}
else if(leftPressed) {
elfX -= elfSpeed;
if (elfX < -15){
elfX = -15;
}
}
}
function gameOver() {
ctx.font = "50px Arial";
ctx.fillStyle = "yellow";
ctx.fillText(`GAME OVER!`, 80, 200);
ctx.font = "30px Arial";
ctx.fillText(`Final score: ${score}`,130, 240);
ctx.fillText('Press space to continue',80, 280);
if (spacePressed && timer > 5) {
initialiseGame();
setGameMode(gameModes.TITLE);
}
}
function processGifts() {
gifts.forEach((g) => {
if (g && g.alive) {
// draw gift
drawGift(g);
if (g.y > canvas.height) {
g.alive = false;
if (!g.bomb) score--;
}
// move gift
g.y+=g.speed;
// rotate gift
g.rotation+=5;
if ( g.rotation > 359) g.rotation = 0;
// check for collision
if ((g.y + (giftHeight/2)) >= ((canvas.height - elfHeight - snowHeight) + 20)
&& (g.y<canvas.height-snowHeight+20)) {
if ((elfX + 25) <= (g.x + (giftWidth/2)) && ((elfX+20) + (elfWidth)) >= g.x )
{
g.alive = false;
if (!g.bomb) {
score+=5;
} else {
doBombCollision();
}
}
}
}
});
}
function drawGift(g) {
switch (g.colour) {
case 1:
drawColouredGift(greenGiftImage, g);
break;
case 2:
drawColouredGift(redGiftImage, g);
break;
case 3:
drawColouredGift(blueGiftImage, g);
break;
case 4:
drawRotatedImage(bombImage, g.x, g.y, 180, 45);
break;
}
}
function drawColouredGift(colourImage, g) {
drawRotatedImage(colourImage, g.x, g.y, g.rotation, 35);
}
function doBombCollision() {
health--;
bangX=elfX;
bangTime = 5;
if (health == 0) {
setHighScore();
setGameMode(gameModes.GAMEOVER);
}
}
function drawBang() {
if (bangTime > 0) {
bangTime--;
ctx.drawImage(bangImage, bangX, (canvas.height-75)-snowHeight, 75,75);
}
}
function drawElf() {
ctx.drawImage(elfImage, elfX,(canvas.height - elfHeight) - (snowHeight - 2),80,80);
}
function spawn() {
var newX = 5 + (Math.random() * (canvas.width - 5));
var colour;
var bomb = false;
if (randomNumber(1,bombChance) == bombChance) {
colour = 4;
bomb = true;
} else {
colour = randomNumber(1,3);
}
var newGift = {
x: newX,
y: 0,
speed: randomNumber(2,6),
alive: true,
rotation: 0,
colour: colour,
bomb: bomb,
};
gifts[maxGift] = newGift;
maxGift++;
if (maxGift > 75) {
maxGift = 0;
}
}
function spawnGifts() {
if (timer > spawnTimer) {
spawn();
timer = 0;
}
}
function drawRotatedImage(image, x, y, angle, scale)
{
ctx.save();
ctx.translate(x, y);
ctx.rotate(angle * TO_RADIANS);
ctx.drawImage(image, -(image.width/2), -(image.height/2), scale, scale);
ctx.restore();
}
function drawHUD() {
ctx.font = "20px Arial";
ctx.fillStyle = "yellow";
ctx.fillText(`Score: ${score}`, 0, 25);
var heart = '❤';
var hearts = health > 0 ? heart.repeat(health) : " ";
ctx.fillText("Helf:", canvas.width - 120, 25);
ctx.fillStyle = "red";
ctx.fillText(`${hearts}`, canvas.width - 60, 26);
}
function initialiseGame() {
health = 3;
elfX = (canvas.width-elfWidth)/2;
bangTime = 0;
score = 0;
snowHeight = 6;
timer = 0;
spawnTimer = 50;
gifts = [];
}
function initialiseSnow() {
for (i=0; i<maxSnowflakes; i++) {
var startY = -randomNumber(0, canvas.height);
snowflakes[i] = {
x: randomNumber(0, canvas.width-snowflakeSize),
y: startY,
startY: startY,
colour: snowflakeColours[randomNumber(0,3)],
radius: (Math.random() * 3 + 1),
speed: randomNumber(snowflakeMinSpeed, snowflakeMaxSpeed)
};
}
}
function drawSnow() {
for (i=0; i<maxSnowflakes; i++) {
snowflakes[i].y+=snowflakes[i].speed;
if (snowflakes[i].y>canvas.height) snowflakes[i].y = snowflakes[i].startY;
ctx.beginPath();
ctx.arc(snowflakes[i].x, snowflakes[i].y, snowflakes[i].radius, 0, 2 * Math.PI, false);
ctx.fillStyle = snowflakes[i].colour;
ctx.fill();
}
}
function drawFloor() {
var snowTopY = canvas.height - snowHeight;
ctx.fillStyle = '#fff';
ctx.beginPath();
ctx.moveTo(0, snowTopY);
ctx.lineTo(canvas.width, snowTopY);
ctx.lineTo(canvas.width, canvas.height);
ctx.lineTo(0, canvas.height);
ctx.closePath();
ctx.fill();
}
function drawSnowPerson() {
var snowTopY = canvas.height - snowHeight;
drawCircle("#fff", 100, snowTopY-20, 40);
drawCircle("#fff", 100, snowTopY-70, 20);
drawRectangle("#835C3B", 85, snowTopY-105, 30, 20);
drawRectangle("#835C3B", 75, snowTopY-90, 50, 6);
drawTriangle("#ffa500", 100, snowTopY-64, 7);
drawCircle("#000", 93, snowTopY-76, 3);
drawCircle("#000", 108, snowTopY-76, 3);
drawCircle("#000", 100, snowTopY-40, 2);
drawCircle("#000", 100, snowTopY-30, 2);
drawCircle("#000", 100, snowTopY-20, 2);
}
function drawTriangle(color, x, y, height) {
ctx.strokeStyle = ctx.fillStyle = color;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x - height, y - height);
ctx.lineTo(x + height, y - height);
ctx.fill();
}
function drawCircle(color, x, y, radius) {
ctx.strokeStyle = ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2, true);
ctx.closePath();
ctx.stroke();
ctx.fill();
}
function drawRectangle(color, x, y, width, height) {
ctx.strokeStyle = ctx.fillStyle = color;
ctx.fillRect(x, y, width, height);
}
function randomNumber(low, high) {
return Math.floor(Math.random() * high) + low;
}
function makeColorGradient(frequency1, frequency2, frequency3,
phase1, phase2, phase3,
center, width, len) {
var colours = [];
for (var i = 0; i < len; ++i)
{
var r = Math.sin(frequency1*i + phase1) * width + center;
var g = Math.sin(frequency2*i + phase2) * width + center;
var b = Math.sin(frequency3*i + phase3) * width + center;
colours.push(RGB2Color(r,g,b));
}
return colours;
}
function RGB2Color(r,g,b) {
return '#' + byte2Hex(r) + byte2Hex(g) + byte2Hex(b);
}
function byte2Hex(n) {
var nybHexString = "0123456789ABCDEF";
return String(nybHexString.substr((n >> 4) & 0x0F,1)) + nybHexString.substr(n & 0x0F,1);
}
function setColourGradient() {
center = 128;
width = 127;
steps = 6;
frequency = 2*Math.PI/steps;
return makeColorGradient(frequency,frequency,frequency,0,2,4,center,width,50);
}
function initialiseSpawnInterval() {
if (gameMode === gameModes.PLAYING && spawnTimer>2) {
spawnTimer--;
spawnTimeChangeInterval-=50;
}
}
function setGameMode(mode) {
gameMode = mode;
timer=0;
}
function raiseSnow() {
if (gameMode === gameModes.PLAYING && snowHeight < canvas.height) {
snowHeight++;
}
}
function setHighScore() {
var currentHighScore = getHighScore();
if (currentHighScore !=-1 && score > currentHighScore) {
localStorage.setItem("highScore", score);
}
}
function getHighScore() {
if (!localStorage) return -1;
var highScore = localStorage.getItem("highScore");
return highScore || 0;
}
titleColours = setColourGradient();
initialiseSnow();
setInterval(draw, 30);
setInterval(initialiseSpawnInterval, spawnTimeChangeInterval);
setInterval(raiseSnow, 666);
html代码
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title>Elf Gift Catch</title>
<link rel="stylesheet" href="css/style.css" rel="external nofollow" >#中间省略N个代码太长了
</head>
<body>
<div id="wrapper">
<canvas id="canvas" width="450" height="540"></canvas>
</div>
</div>
<script src="js/script.js"></script>
</body>
</html>
演示流程
打包的文件就三个,一个css的代码,一个JS的代码,还有一个html的文件,打包好之后,点击html的文件就能直接运行了呢。
以上就是JavaScript实现一个简单的圣诞游戏的详细内容,更多关于JavaScript圣诞游戏的资料请关注编程网其它相关文章!