本文实现了Android程序文字翻转动画的小程序,具体代码如下:
先上效果图如下:
要求:
沿Y轴正方向看,数值减1时动画逆时针旋转,数值加1时动画顺时针旋转。
实现动画的具体细节见"RotateAnimation.Java"。为方便查看动画旋转方向,可以将RotateAnimation.DEBUG值设置为true即可。
RotateAnimation参考自APIDemos的Rotate3DAnimation
RotateAnimation的构造函数需有三个参数,分别说明动画组件的中心点位置及旋转方向。
RotateAnimation.initialize()将初始化动画组件及其父容器的宽高;通常亦可进行另外的初始化工作,本例中用于执行对camera进行实例化赋值。
RotateAnimation.applyTransformation()第一个参数为动画的进度时间值,取值范围为[0.0f,1.0f],第二个参数Transformation记录着动画某一帧中变形的原始数据。该方法在动画的每一帧显示过程中都会被调用。
在翻转过程中,为了避免在动画下半部分时图像为镜面效果影响数字的阅读,应将翻转角度做180度的减法。代码为
RotateAnimation.applyTransformation()中的:
if (overHalf) {
// 翻转过半的情况下,为保证数字仍为可读的文字而非镜面效果的文字,需翻转180度。
degree = degree - 180;
}
动画翻转到一半后,应更新数字内容。为了得知翻转进度,于RotateAnimation中设计一内部静态接口类"InterpolatedTimeListener",该接口只有一个方法"interpolatedTime(float interpolatedTime)"可以将动画进度传递给监听发起者。
Java代码如下,XML请根据效果图自行实现:
ActRotate.java
package lab.sodino.rotate;
import lab.sodino.rotate.RotateAnimation.InterpolatedTimeListener;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class ActRotate extends Activity implements OnClickListener, InterpolatedTimeListener {
private Button btnIncrease, btnDecrease;
private TextView txtNumber;
private int number;
private boolean enableRefresh;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
btnIncrease = (Button) findViewById(R.id.btnIncrease);
btnDecrease = (Button) findViewById(R.id.btnDecrease);
txtNumber = (TextView) findViewById(R.id.txtNumber);
btnIncrease.setOnClickListener(this);
btnDecrease.setOnClickListener(this);
number = 3;
txtNumber = (TextView) findViewById(R.id.txtNumber);
txtNumber.setText(Integer.toString(number));
}
public void onClick(View v) {
enableRefresh = true;
RotateAnimation rotateAnim = null;
float cX = txtNumber.getWidth() / 2.0f;
float cY = txtNumber.getHeight() / 2.0f;
if (v == btnDecrease) {
number--;
rotateAnim = new RotateAnimation(cX, cY, RotateAnimation.ROTATE_DECREASE);
} else if (v == btnIncrease) {
number++;
rotateAnim = new RotateAnimation(cX, cY, RotateAnimation.ROTATE_INCREASE);
}
if (rotateAnim != null) {
rotateAnim.setInterpolatedTimeListener(this);
rotateAnim.setFillAfter(true);
txtNumber.startAnimation(rotateAnim);
}
}
@Override
public void interpolatedTime(float interpolatedTime) {
// 监听到翻转进度过半时,更新txtNumber显示内容。
if (enableRefresh && interpolatedTime > 0.5f) {
txtNumber.setText(Integer.toString(number));
Log.d("ANDROID_LAB", "setNumber:" + number);
enableRefresh = false;
}
}
}
RotateAnimation.java
import android.view.animation.Animation;
import android.view.animation.Transformation;
public class RotateAnimation extends Animation {
public static final boolean DEBUG = false;
public static final boolean ROTATE_DECREASE = true;
public static final boolean ROTATE_INCREASE = false;
public static final float DEPTH_Z = 310.0f;
public static final long DURATION = 800l;
private final boolean type;
private final float centerX;
private final float centerY;
private Camera camera;
private InterpolatedTimeListener listener;
public RotateAnimation(float cX, float cY, boolean type) {
centerX = cX;
centerY = cY;
this.type = type;
setDuration(DURATION);
}
public void initialize(int width, int height, int parentWidth, int parentHeight) {
// 在构造函数之后、getTransformation()之前调用本方法。
super.initialize(width, height, parentWidth, parentHeight);
camera = new Camera();
}
public void setInterpolatedTimeListener(InterpolatedTimeListener listener) {
this.listener = listener;
}
protected void applyTransformation(float interpolatedTime, Transformation transformation) {
// interpolatedTime:动画进度值,范围为[0.0f,10.f]
if (listener != null) {
listener.interpolatedTime(interpolatedTime);
}
float from = 0.0f, to = 0.0f;
if (type == ROTATE_DECREASE) {
from = 0.0f;
to = 180.0f;
} else if (type == ROTATE_INCREASE) {
from = 360.0f;
to = 180.0f;
}
float degree = from + (to - from) * interpolatedTime;
boolean overHalf = (interpolatedTime > 0.5f);
if (overHalf) {
// 翻转过半的情况下,为保证数字仍为可读的文字而非镜面效果的文字,需翻转180度。
degree = degree - 180;
}
// float depth = 0.0f;
float depth = (0.5f - Math.abs(interpolatedTime - 0.5f)) * DEPTH_Z;
final Matrix matrix = transformation.getMatrix();
camera.save();
camera.translate(0.0f, 0.0f, depth);
camera.rotateY(degree);
camera.getMatrix(matrix);
camera.restore();
if (DEBUG) {
if (overHalf) {
matrix.preTranslate(-centerX * 2, -centerY);
matrix.postTranslate(centerX * 2, centerY);
}
} else {
//确保图片的翻转过程一直处于组件的中心点位置
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
public static interface InterpolatedTimeListener {
public void interpolatedTime(float interpolatedTime);
}
}
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