一、简介
Android的消息机制主要是指Handler的运行机制,那么什么是Handler的运行机制那?通俗的来讲就是,使用Handler将子线程的Message放入主线程的Messagequeue中,在主线程使用。
二、学习内容
学习Android的消息机制,我们需要先了解如下内容。
消息的表示:Message 消息队列:MessageQueue 消息循环,用于循环取出消息进行处理:Looper 消息处理,消息循环从消息队列中取出消息后要对消息进行处理:Handler平常我们接触的大多是Handler和Message,今天就让我们来深入的了解一下他们。
三、代码详解
一般而言我们都是这样使用Handler的
xxHandler.sendEmptyMessage(xxx);
当然还有其他表示方法,但我们深入到源代码中,会发现,他们最终都调用了一个方法
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
sendMessageAtTime()方法,但这依然不是结束,我们可以看到最后一句enqueueMessage(queue, msg, uptimeMillis);按字面意思来说插入一条消息,那么疑问来了,消息插入了哪里。
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
进入源代码,我们发现,我们需要了解一个新类Messagequeue。
虽然我们一般把他叫做消息队列,但是通过研究,我们发下,它实际上是一种单链表的数据结构,而我们对它的操作主要是插入和读取。
看代码33-44,学过数据结构,我们可以轻松的看出,这是一个单链表的插入末尾的操作。
这样就明白了,我们send方法实质就是向Messagequeue中插入这么一条消息,那么另一个问题随之而来,我们该如何处理这条消息。
处理消息我们离不开一个重要的,Looper。那么它在消息机制中又有什么样的作用那?
Looper扮演着消息循环的角色,具体而言它会不停的从MessageQueue中查看是否有新消息如果有新消息就会立刻处理,否则就已知阻塞在那里,现在让我们来看一下他的代码实现。
首先是构造方法
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
可以发现,它将当前线程对象保存了起来。我们继续
Looper在新线程创建过程中有两个重要的方法looper.prepare() looper.loop
new Thread(){
public void run(){
Looper.prepare();
Handler handler = new Handler();
Looper.loop();
}
}.start();
我们先来看prepare()方法
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
咦,我们可以看到这里面又有一个ThreadLocal类,我们在这简单了解一下,他的特性,set(),get()方法。
首先ThreadLocal是一个线程内部的数据存储类,通过它可以在指定的线程中存储数据,数据存储后,只有在制定线程中可以获取存储的数据,对于其他线程而言则无法获取到数据。简单的来说。套用一个列子:
private ThreadLocal<Boolean> mBooleanThreadLocal = new ThreadLocal<Boolean>();//
mBooleanThreadLocal.set(true);
Log.d(TAH,"Threadmain"+mBooleanThreadLocal.get());
new Thread("Thread#1"){
public void run(){
mBooleanThreadLocal.set(false);
Log.d(TAH,"Thread#1"+mBooleanThreadLocal.get());
};
}.start();
new Thread("Thread#2"){
public void run(){
Log.d(TAH,"Thread#2"+mBooleanThreadLocal.get());
};
}.start();
上面的代码运行后,我们会发现,每一个线程的值都是不同的,即使他们访问的是同意个ThreadLocal对象。
那么我们接下来会在之后分析源码,为什么他会不一样。现在我们跳回prepare()方法那一步,loop()方法源码贴上
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
首先loop()方法,获得这个线程的Looper,若没有抛出异常。再获得新建的Messagequeue,在这里我们有必要补充一下Messagequeue的next()方法。
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
从24-30我们可以看到,他遍历了整个queue找到msg,若是msg为null,我们可以看到50,他把nextPollTimeoutMillis = -1;实际上是等待enqueueMessage的nativeWake来唤醒。较深的源码涉及了native层代码,有兴趣可以研究一下。简单来说next()方法,在有消息是会返回这条消息,若没有,则阻塞在这里。
我们回到loop()方法27msg.target.dispatchMessage(msg);我们看代码
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
msg.target实际上就是发送这条消息的Handler,我们可以看到它将msg交给dispatchMessage(),最后调用了我们熟悉的方法handleMessage(msg);
三、总结
到目前为止,我们了解了android的消息机制流程,但它实际上还涉及了深层的native层方法.
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