1 AlertDialog
1.1 说明
最简单的方案是利用AlertDialog组件构建一个弹框
1.2 示例
void alertDialog(BuildContext context) async { var result = await showDialog( barrierDismissible: false, //表示点击灰色背景的时候是否消失弹出框 context: context, builder: (context) { return AlertDialog( title: const Text("提示信息!"), content: const Text("您确定要删除吗"), actions: [ TextButton( onPressed: () { print("ok"); Navigator.of(context).pop("ok"); //点击按钮让AlertDialog消失 }, child: const Text("确定")), TextButton( onPressed: () { print("cancel"); Navigator.of(context).pop("取消"); }, child: const Text("取消")) ], ); }); print("-----------"); print(result);}
2 SimpleDialog
2.1 说明
通过SimpleDialog构建一个选择框
2.2 示例
void simpleDialog(BuildContext context) async { var result = await showDialog( barrierDismissible: false, //表示点击灰色背景的时候是否消失弹出框 context: context, builder: (context) { return SimpleDialog( title: const Text("请选择语言"), children: [ SimpleDialogOption( onPressed: () { print("汉语"); Navigator.pop(context, "汉语"); }, child: const Text("汉语"), ), const Divider(), SimpleDialogOption( onPressed: () { print("英语"); Navigator.pop(context, "英语"); }, child: const Text("英语"), ), const Divider(), SimpleDialogOption( onPressed: () { print("日语"); Navigator.pop(context, "日语"); }, child: const Text("日语"), ), const Divider(), ], ); }); print("-----------"); print(result);}
3 自定义Flutter Dialog
3.1 说明
通过继承Dialog实现自定义的弹窗
3.2 示例
// 自定义dialogclass MyDialog extends Dialog { String title; String content; Function()? onClosed; MyDialog({Key? key, required this.title,required this.onClosed,this.content=""}) : super(key: key); @override Widget build(BuildContext context) { return Material( type: MaterialType.transparency, child: Center( child: Container( height: 300, width: 300, color: Colors.white, child: Column( children: [ Padding( padding: const EdgeInsets.all(10), child: Stack( children: [ Align( alignment: Alignment.center, child: Text(title), ), Align( alignment: Alignment.centerRight, child: InkWell( onTap: onClosed, child: const Icon(Icons.close), ), ) ], ), ), const Divider(), Container( padding: const EdgeInsets.all(10), width: double.infinity, child: Text(content,textAlign: TextAlign.left), ) ], ), )), ); }}
4 Flutter Toast
4.1 第三方框架
4.1.1 说明
https://pub.dev/packages/fluttertoast
4.1.2 示例
Fluttertoast.showToast( msg: "提示信息", toastLength: Toast.LENGTH_LONG, //值针对 android 平台 timeInSecForIosWeb: 1, //提示时间 针对ios 和 web backgroundColor: Colors.black26, //背景颜色 textColor: Colors.white, //文本颜色 fontSize: 16.0 //文本字体大小 );
4.2 自定义
4.2.1 说明
所谓toast框其实就是在图层的最上面一层插入一个显示图层,在Flutter中利用OverLayEntry构建图层,然后通过Overlay进行插入
4.2.2 示例
import 'package:flutter/material.dart';class Toast { static var _lastMsg; static int _lastShowms = 0; static get flag => true; static OverlayEntry? entry; static Future _show(BuildContext context, String msg, int duration) { entry = OverlayEntry( builder: (BuildContext context) => Positioned( //top值,可以改变这个值来改变toast在屏幕中的位置 top: MediaQuery.of(context).size.height.toDouble() * 0.5, child: Container( alignment: Alignment.center, width: MediaQuery.of(context).size.width, child: Padding( padding: const EdgeInsets.symmetric(horizontal: 10.0), child: ToastWidget(msg: "test",duration: duration,), // child: _buildToastWidget(context,msg), ) ), ), ); ///往Overlay中插入插入OverlayEntry Overlay.of(context)?.insert(entry!); ///两秒后,移除Toast // Future result = Future.delayed(Duration(milliseconds: duration)).then((value) { // print("移除...."); // entry!.remove(); // }); // return result; return Future(() => 0); } //toast UI绘制 static _buildToastWidget(context, String msg) { return Row( mainAxisSize: MainAxisSize.min, children: [ Container( alignment: Alignment.center, decoration: BoxDecoration( borderRadius: BorderRadius.circular(12.0), shape: BoxShape.rectangle, color: Colors.black45, ), child: Padding( padding: const EdgeInsets.all(10), child: Text( msg, style: const TextStyle( color: Colors.white, decoration: TextDecoration.none, fontSize: 14) ), ) ) ], ); } //处理重复多次点击 static void _handleDuplicateAndShow( String message, BuildContext context, int duration) { if (_lastMsg == message) { //相同信息内容 int currentms = DateTime.now().millisecondsSinceEpoch; int interval = currentms - _lastShowms; if (interval > duration) { //大于时间间隔 可以显示 _show(context, message, duration); _lastShowms = currentms; } } else { _show(context, message, duration); _lastMsg = message; } } /// 提示 static void showInfo(String message, {required BuildContext context, int duration = 2000}) { _handleDuplicateAndShow(message, context, duration); }}class ToastWidget extends StatefulWidget { String msg; int duration; ToastWidget({super.key,required this.msg,required this.duration}); @override State createState() => _ToastState();}class _ToastState extends State with SingleTickerProviderStateMixin { late AnimationController _controller; @override void initState() { _controller = AnimationController( vsync: this, duration: const Duration(seconds: 1), ); } @override void dispose() { _controller.dispose(); super.dispose(); } @override Widget build(BuildContext context) { //启动正序一次 Future((){ print("启动动画..."); _controller.forward(); }).then((value) { //结束倒叙一次 Future.delayed(Duration(milliseconds: widget.duration-2)).then((value) async{ print("启动结束动画..."); await _controller.reverse(); //移除图层 Toast.entry!.remove(); print("移除图层..."); }); }); print("构建组件"); return Center( child: FadeTransition( opacity: _controller, child:Row( mainAxisSize: MainAxisSize.min, children: [ Container( alignment: Alignment.center, decoration: BoxDecoration( borderRadius: BorderRadius.circular(12.0), shape: BoxShape.rectangle, color: Colors.black45, ), child: Padding( padding: const EdgeInsets.all(10), child: Text( widget.msg, style: const TextStyle( color: Colors.white, decoration: TextDecoration.none, fontSize: 14) ), ) ) ], ), ), ); }}
来源地址:https://blog.csdn.net/u010687761/article/details/129358724