本文实例为大家分享了Android Camera1实现预览框显示的具体代码,供大家参考,具体内容如下
Android要预览Camer界面其实非常简单,只需要几句话就行。
1、首先要再AndroidManifest.xml中添加权限
<uses-permission android:name="android.permission.CAMERA"/>
2、创建一个xml包含控件TextureView
比如activity_main.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextureView
android:id="@+id/textureView"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<Button
android:id="@+id/btnStop"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="0.8dp"
android:text="stop preview"
android:layout_alignParentBottom="true"
android:layout_alignParentEnd="true"/>
<Button
android:id="@+id/btnStart"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="0.8dp"
android:text="start preview"
android:layout_alignParentBottom="true"
android:layout_toStartOf="@id/btnStop"/>
</RelativeLayout>
3、在Activity创建使用Camera
(1)使用Camera.open(0)获取Camera对象
(2)Camera进行参数设置,最后执行camera.startPreview
(3)关闭预览框的时候释放一下对象就行
比如下面的MainActivity.java代码:
package com.lwz.camera;
import androidx.annotation.NonNull;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;
import android.Manifest;
import android.content.Context;
import android.content.pm.PackageManager;
import android.graphics.SurfaceTexture;
import android.hardware.Camera;
import android.os.Bundle;
import android.util.Log;
import android.view.Display;
import android.view.TextureView;
import android.view.View;
import android.view.WindowManager;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity {
private static final String TAG = "Camera2Test";
private TextureView mTextureView; //预览框对象
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.e(TAG, "onCreate!");
setContentView(R.layout.activity_main);
intiView();
initEvent();
}
private void intiView() {
mTextureView = (TextureView) findViewById(R.id.textureView);
}
private void initEvent() {
//预览按钮点击监听
findViewById(R.id.btnStart).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.i(TAG, "btnStart!");
startPreview();
}
});
//停止预览按钮点击监听
findViewById(R.id.btnStop).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.i(TAG, "btnStop!");
stopPreview();
}
});
//预览框状态监听
mTextureView.setSurfaceTextureListener(new TextureView.SurfaceTextureListener() {
@Override
public void onSurfaceTextureAvailable(@NonNull SurfaceTexture surface, int width, int height) {
Log.i(TAG, "onSurfaceTextureAvailable width = " + width + ",height = " + height);
//当SurefaceTexture可用的时候,可以设置相机参数并打开相机
handleRequestCamera(surface);
//handleRequestCamera(mTextureView.getSurfaceTexture()); //如果和mTextureView是同一个类内,效果和上面是一样的
}
@Override
public void onSurfaceTextureSizeChanged(@NonNull SurfaceTexture surface, int width, int height) {
Log.i(TAG, "onSurfaceTextureSizeChanged width = " + width + ",height = " + height);
}
@Override
public boolean onSurfaceTextureDestroyed(@NonNull SurfaceTexture surface) {
Log.i(TAG, "onSurfaceTextureDestroyed!");
return false;
}
@Override
public void onSurfaceTextureUpdated(@NonNull SurfaceTexture surface) {
//正常预览的时候,会一直打印
//Log.i(TAG, "onSurfaceTextureUpdated!");
}
});
}
Camera mCameram; //可以用来对打开的摄像头进行关闭,释放
int mCameraId = 0;
private void handleRequestCamera(SurfaceTexture texture) {
Log.i(TAG, "handleRequestCamera");
//简单的判断权限
if (ActivityCompat.checkSelfPermission(this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED) {
ActivityCompat.requestPermissions(this, new String[]{"android.permission.CAMERA"}, 100);
Log.e(TAG, "openCamera no Permission!");
Toast.makeText(this, "无摄像头权限", Toast.LENGTH_LONG).show();
return;
}
try {
//0/1/2
mCameram = Camera.open(mCameraId);//手机上可以用来切换前后摄像头,不同的设备要看底层支持情况
Log.i(TAG, "handleRequestCamera mCameraId = " + mCameraId);
Camera.Parameters parameters = mCameram.getParameters();
parameters.setPreviewSize(720, 1280);
// parameters.setPreviewSize(1280, 720);//不同的设备屏幕尺寸不同,有的设备设置错误的尺寸会崩溃
mCameram.setParameters(parameters);
mCameram.setPreviewTexture(texture);
mCameram.startPreview();
} catch (Exception error) {
Log.e(TAG, "handleRequestCamera error = " + error.getMessage());
}
}
private void startPreview() {
Log.i(TAG, "startPreview");
SurfaceTexture mSurfaceTexture = mTextureView.getSurfaceTexture();
handleRequestCamera(mSurfaceTexture);
}
private void stopPreview() {
if (mCameram != null) {
mCameram.stopPreview();
mCameram.release();
mCameram = null;
}
}
@Override
protected void onDestroy() {
super.onDestroy();
stopPreview();//界面退出要释放对象
}
}
需要注意的是,调用Camera.open之前,要确保预览框已经准备好了,
即onSurfaceTextureAvailable方法已经回调,正常界面显示的时候,都是没有问题的,
但是如果在代码中,View或者Activity创建的时候调用Camera.open,这时候是无法预览界面的,
如果需要代码多处,调用Camera.open,正常做法可以设置一个全局变量,判断SurfaceTexture是否可用。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程网。