鼠标的位置和其他PyGame的程序一样使用坐标来表示。坐标的值经常使用x和y变量来表示。左上角的坐标值是0,0,x和y的值随着鼠标的向右和向下的移动而增加。
打印鼠标左键点击位置
import pygame
pygame.init()
windowSize=[400,300]
screen=pygame.display.set_mode(windowSize)
clock=pygame.time.Clock()
done=False
while not done:
for event in pygame.event.get():
if event.type==pygame.MOUSEBUTTONDOWN:
pos=pygame.mouse.get_pos()
print pos
if event.type==pygame.QUIT:
done=True
pygame.quit()
通过点击矩形内改变背景颜色
import pygame
pygame.init()
windowSize=[400,300]
screen=pygame.display.set_mode(windowSize)
clock=pygame.time.Clock()
black=pygame.color.Color("#000000")
white=pygame.color.Color("#FFFFFF")
btnColour=pygame.color.Color("#A45C8F")
btnWidth=50
btnLength=20
btnX=(windowSize[0]-btnWidth)/2
btnY=(windowSize[1]-btnLength)/2
toggled=False
pos=(0,0)
done=False
while not done:
if toggled:
screen.fill(black)
else:
screen.fill(white)
pygame.draw.rect(screen,btnColour,[btnX,btnY,btnWidth,btnLength])
if btnX<=pos[0]<=btnX+btnWidth and btnY<=pos[1]<=btnY+btnLength:
toggled=not toggled
pos=[0,0]
for event in pygame.event.get():
if event.type==pygame.MOUSEBUTTONDOWN:
pos=pygame.mouse.get_pos()
if event.type==pygame.QUIT:
done=True
pygame.display.flip()
clock.tick(10)
pygame.quit()