微信公众号有很多都做刮刮乐的活动,本文就实现了刮刮乐的效果,具体代码如下:
首先要做一个类似橡皮擦的东西吧,然后才能把纸上的笔迹擦除
public class Text_Rubbler extends TextView {
private float TOUCH_TOLERANCE; // 填充距离,使线条更自然,柔和,值越小,越柔和。
// private final int bgColor;
// 位图
private Bitmap mBitmap;
// 画布
private Canvas mCanvas;
// 画笔
private Paint mPaint;
private Path mPath;
private float mX, mY;
private boolean isDraw = false;
public Text_Rubbler(Context context) {
super(context);
}
public Text_Rubbler(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// bgColor =
// attrs.getAttributeIntValue("http://schemas.android.com/apk/res/android",
// "textColor", 0xFFFFFF);
// System.out.println("Color:"+bgColor);
}
public Text_Rubbler(Context context, AttributeSet attrs) {
super(context, attrs);
// bgColor =
// attrs.getAttributeIntValue("http://schemas.android.com/apk/res/android",
// "textColor", 0xFFFFFF);
// System.out.println(bgColor);
// System.out.println(attrs.getAttributeValue("http://schemas.android.com/apk/res/android",
// "layout_width"));
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (isDraw) {
mCanvas.drawPath(mPath, mPaint);
// mCanvas.drawPoint(mX, mY, mPaint);
canvas.drawBitmap(mBitmap, 0, 0, null);
}
}
public void beginRubbler(final int bgColor, final int paintStrokeWidth,
float touchTolerance) {
TOUCH_TOLERANCE = touchTolerance;
// 设置画笔
mPaint = new Paint();
// mPaint.setAlpha(0);
// 画笔划过的痕迹就变成透明色了
mPaint.setColor(Color.BLACK); // 此处不能为透明色
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
// 或者
// mPaint.setAlpha(0);
// mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND); // 前圆角
mPaint.setStrokeCap(Paint.Cap.ROUND); // 后圆角
mPaint.setStrokeWidth(paintStrokeWidth); // 笔宽
// 痕迹
mPath = new Path();
;
// 覆盖
// if (getLayoutParams().width == LayoutParams.FILL_PARENT) {
//
// }
mBitmap = Bitmap.createBitmap(getLayoutParams().width,
getLayoutParams().height, Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mCanvas.drawColor(bgColor);
isDraw = true;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (!isDraw) {
return true;
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: // 触点按下
// touchDown(event.getRawX(),event.getRawY());
touchDown(event.getX(), event.getY());
invalidate();
break;
case MotionEvent.ACTION_MOVE: // 触点移动
touchMove(event.getX(), event.getY());
invalidate();
break;
case MotionEvent.ACTION_UP: // 触点弹起
touchUp(event.getX(), event.getY());
invalidate();
break;
default:
break;
}
return true;
}
private void touchDown(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touchMove(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touchUp(float x, float y) {
mPath.lineTo(x, y);
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
}
}
接下来就是使用橡皮檫擦除了
public class RubblerAct extends Activity {
// 刮开后文字显示
private TextView tv_rubbler;
// 得到刮一刮的内容
private Sentence mSentence;
// 下一张
private TextView tv_next;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(new Rubble(this,"谢谢惠顾",new Rect(100, 200,
// 300,250),2,1f,14));
// /////////////////////////////////////////
setContentView(R.layout.rubbler);
// 设置的颜色必须要有透明度。
((Text_Rubbler) findViewById(R.id.rubbler)).beginRubbler(0xFFFFFFFF, 20,
1f);// 设置橡皮擦的宽度等
mSentence = new Sentence();
// 随机初始化文字
tv_rubbler = (TextView) findViewById(R.id.rubbler);
String str = mSentence.getSentence();
tv_rubbler.setText(str);
tv_next = (TextView) findViewById(R.id.tv_next);
// 点击下一步
tv_next.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
String str = mSentence.getSentence();
tv_rubbler.setText(str);
((Text_Rubbler) findViewById(R.id.rubbler))// 初始化状态
.beginRubbler(0xFFFFFFFF, 20, 1f);
}
});
}
class Rubble extends View {
private final int PAINT_STROKE_WIDTH;
private final float TOUCH_TOLERANCE; // 填充距离,使线条更自然,柔和,值越小,越柔和。
private final int TEXT_SIZE;
private Bitmap mBitmap;
// 画布
private Canvas mCanvas;
// 画笔
private Paint mPaint;
private Path mPath;
private float mX, mY;
private final int X, Y, W, H;
private final Rect touchRect;
public Rubble(Context context, String bgText, Rect rect,
int paintStrokeWidth, float touchTolerance, int textSize) {
super(context);
setFocusable(true);
touchRect = rect;
W = rect.right - rect.left;
H = rect.bottom - rect.top;
X = rect.left;
Y = rect.top;
TEXT_SIZE = textSize;
PAINT_STROKE_WIDTH = paintStrokeWidth;
TOUCH_TOLERANCE = touchTolerance;
setBackground(touchRect, bgText);
initDrowTools();
}
private void setBackground(Rect rect, String bgText) {
DisplayMetrics dm = new DisplayMetrics();
dm = this.getResources().getDisplayMetrics();
Bitmap bitmap = Bitmap.createBitmap(dm.widthPixels,
dm.heightPixels, Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setColor(0x88000000);
// paint.setStyle(Style.STROKE);
// paint.setTextAlign(Align.CENTER);
paint.setTextSize(TEXT_SIZE);
// paint.setTextScaleX(1.5f);
canvas.drawColor(Color.WHITE);
// 画字的坐标不好控制
int x = rect.left
+ (rect.right - rect.left - bgText.length() * TEXT_SIZE)
/ 2;
int y = rect.top + (rect.bottom - rect.top - TEXT_SIZE) / 2;
// int y = 218+25;
canvas.drawText(bgText, x, y, paint);
Drawable drawable = new BitmapDrawable(bitmap);
setBackgroundDrawable(drawable);
}
private void initDrowTools() {
// 设置画笔
mPaint = new Paint();
// mPaint.setAlpha(0);
// 画笔划过的痕迹就变成透明色了
mPaint.setColor(Color.BLACK); // 此处不能为透明色
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
// 或者
// mPaint.setAlpha(0);
// mPaint.setXfermode(new
// PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND); // 前圆角
mPaint.setStrokeCap(Paint.Cap.ROUND); // 后圆角
mPaint.setStrokeWidth(PAINT_STROKE_WIDTH); // 笔宽
// 痕迹
mPath = new Path();
;
// 覆盖
mBitmap = Bitmap.createBitmap(W, H, Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mCanvas.drawColor(0x88000000);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mCanvas.drawPath(mPath, mPaint);
// mCanvas.drawPoint(mX, mY, mPaint);
canvas.drawBitmap(mBitmap, X, Y, null);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
System.out.print("X--" + event.getX());
System.out.println("Y--" + event.getY());
if (!touchRect.contains((int) event.getX(), (int) event.getY())) {
return false;
}
switch (event.getAction()) {
// 触点按下
case MotionEvent.ACTION_DOWN: {
touchDown(event.getRawX(), event.getRawY());
touchDown(event.getX() - touchRect.left, event.getY()
- touchRect.top);
invalidate();
break;
}
case MotionEvent.ACTION_MOVE: // 触点移动
touchMove(event.getX() - touchRect.left, event.getY()
- touchRect.top);
invalidate();
break;
case MotionEvent.ACTION_UP: // 触点弹起
touchUp(event.getX() - touchRect.left, event.getY()
- touchRect.top);
invalidate();
break;
default:
break;
}
return true;
}
private void touchDown(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touchMove(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touchUp(float x, float y) {
mPath.lineTo(x, y);
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
}
}
// 退出时间
private long exitTime = 0;
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK
&& event.getAction() == KeyEvent.ACTION_DOWN) {
if ((System.currentTimeMillis() - exitTime) > 2000) {
Toast.makeText(getApplicationContext(), "再按一次退出程序",
Toast.LENGTH_SHORT).show();
exitTime = System.currentTimeMillis();
} else {
finish();
System.exit(0);
}
return true;
}
return super.onKeyDown(keyCode, event);
}
}
实现效果如下:
感谢阅读,希望能帮助到大家,谢谢大家对本站的支持!
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