原图效果:
更改颜色后效果:
直接上源码:
#include <opencv2/opencv.hpp>
#include <iostream>
#include <vector>
#include <cstdio>
#include <cstring>
using namespace cv;
using namespace std;
int main(int argc, char const* argv[])
{
Mat srcImg = imread("E:/img/kai.png", IMREAD_UNCHANGED); //-1不做任何改变
Mat srcImg1 = imread("E:/img/kai.png", 0); //0灰度
Mat srcImg2 = imread("E:/img/kai.png", 1); //1是color
cout << srcImg.channels() << endl;
cout << srcImg1.channels() << endl;
cout << srcImg2.channels() << endl;
imshow("-1", srcImg);
imshow("0", srcImg1);
imshow("1", srcImg2);
//颜色有空间 RGB (1) RGBA(-1) 透明度 灰色空间(0)
//1、存储阶段的颜色值
vector<Vec3d> colors;
unsigned long index = 0;
for (int i = 0; i < 6; ++i) {
for (int j = 0; j < 6; ++j) {
for (int k = 0; k < 6; ++k) {
colors.push_back(Vec3d());
colors[index][0] = i / 5.0 * 255;
colors[index][1] = j / 5.0 * 255;
colors[index][2] = k / 5.0 * 255;
index++;
}
}
}
//2、更对对应的颜色值
index = 0;
Mat temp = srcImg.clone();
while (index < colors.size()) {
for (int r = 0; r < srcImg.rows; ++r) {
for (int c = 0; c < srcImg.cols; ++c) {
//获取像素点的颜色
//c4b &pixel = srcImg.at<Vec4b>(r, c); //4b和4d有区别的,b是uchar, d是double
Vec4b &pixel_temp = temp.at<Vec4b>(r, c);
//如果当前点的透明度为0
if (pixel_temp[3] == 0) {
continue;
} else {
for (int i = 0; i < 3; ++i) {
pixel_temp[i] = colors[index][i];
}
}
}
}
//3、保存需要的图片
char outImagePath[64] = {};
sprintf_s(outImagePath, "E:/img/outImagePath/out_img_%.0f_%.0f_%.0f.png", colors[index][0], colors[index][1], colors[index][2]);
imwrite(outImagePath, temp);
index++;
}
//waitKey(0);
return 0;
}
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