今天小编给大家分享一下python怎么实现简易五子棋游戏控制台版的相关知识点,内容详细,逻辑清晰,相信大部分人都还太了解这方面的知识,所以分享这篇文章给大家参考一下,希望大家阅读完这篇文章后有所收获,下面我们一起来了解一下吧。
运行效果:
完整代码+注释:
finish = False # 游戏是否结束flagNum = 1 # 当前下棋者标记flagch = '*' # 当前下棋者棋子x = 0 # 当前棋子的横坐标y = 0 # 当前棋子的纵坐标print('---------五子棋游戏(控制台版)---------')# 棋盘初始化checkerboard=[]for i in range(10): checkerboard.append([]) for j in range(10): checkerboard[i].append('-')def msg(): # 输出最后胜利的棋盘 print("\033[1;37;44m--------------------------------") print(" 1 2 3 4 5 6 7 8 9 10") for i in range(len(checkerboard)): print(chr(i + ord('A')) + " ", end=' ') for j in range(len(checkerboard[i])): print(checkerboard[i][j] + " ", end=' ') print() print("--------------------------------\033[0m") # 输出赢家 if (flagNum == 1): print('\033[32m*棋胜利!***\033[0m') else: print('\033[32mo棋胜利!***\033[0m') while not finish: # 打印棋盘 print("\033[1;30;46m--------------------------------") print(" 1 2 3 4 5 6 7 8 9 10") for i in range(len(checkerboard)): print(chr(i + ord('A')) + " ", end=' '); for j in range(len(checkerboard[i])): print(checkerboard[i][j] + " ", end=' ') print() print("--------------------------------\033[0m") # 判断当前下棋者 if flagNum == 1: flagch = '*' print('\033[1;37;40m请*输入棋子坐标(例如A1):\033[0m', end=' ') # 白字黑底 else: flagch = 'o' print('\033[1;30;42m请o输入棋子坐标(例如J5):\033[0m', end=' ') # 黑字绿底 # 输入棋子坐标 str = input() ch = str[0] # 获取第一个字符的大写形式 x = ord(ch) - 65 y = int(str[1]) - 1 # 判断坐标是否在棋盘之内 if (x < 0 or x > 9 or y < 0 or y > 9): print('\033[31m***您输入的坐标有误请重新输入!***\033[0m') continue # 判断坐标上是否有棋子 if (checkerboard[x][y] == '-'): if (flagNum == 1): checkerboard[x][y] = '*' else: checkerboard[x][y] = 'o' else: print('\033[31m******您输入位置已经有其他棋子,请重新输入!\033[0m') continue # 判断棋子左侧 if (y - 4 >= 0): if (checkerboard[x][y - 1] == flagch and checkerboard[x][y - 2] == flagch and checkerboard[x][y - 3] == flagch and checkerboard[x][y - 4] == flagch): finish = True msg() # 判断棋子右侧 if (y + 4 <= 9): if (checkerboard[x][y + 1] == flagch and checkerboard[x][y + 2] == flagch and checkerboard[x][y + 3] == flagch and checkerboard[x][y + 4] == flagch): finish = True msg() # 判断棋子上方 if (x - 4 >= 0): if (checkerboard[x - 1][y] == flagch and checkerboard[x - 2][y] == flagch and checkerboard[x - 3][y] == flagch and checkerboard[x - 4][y] == flagch): finish = True msg() # 判断棋子下方 if (x + 4 <= 9): if (checkerboard[x + 1][y] == flagch and checkerboard[x + 2][y] == flagch and checkerboard[x + 3][y] == flagch and checkerboard[x + 4][y] == flagch): finish = True msg() # 判断棋子右上方向 if (x - 4 >= 0 and y - 4 >= 0): if (checkerboard[x - 1][y - 1] == flagch and checkerboard[x - 2][y - 2] == flagch and checkerboard[x - 3][y - 3] == flagch and checkerboard[x - 4][y - 4] == flagch): finish = True msg() # 判断棋子右下方向 if (x + 4 <= 9 and y - 4 >= 0): if (checkerboard[x + 1][y - 1] == flagch and checkerboard[x + 2][y - 2] == flagch and checkerboard[x + 3][y - 3] == flagch and checkerboard[x + 4][y - 4] == flagch): finish = True msg() # 判断棋子左上方向 if (x - 4 >= 0 and y + 4 <= 9): if (checkerboard[x - 1][y + 1] == flagch and checkerboard[x - 2][y + 2] == flagch and checkerboard[x - 3][y + 3] == flagch and checkerboard[x - 4][y + 4] == flagch): finish = True msg() # 判断棋子左下方向 if (x + 4 <= 9 and y + 4 <= 9): if (checkerboard[x + 1][y + 1] == flagch and checkerboard[x + 2][y + 2] == flagch and checkerboard[x + 3][y + 3] == flagch and checkerboard[x + 4][y + 4] == flagch): finish = True msg() flagNum *= -1; # 更换下棋者标记
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