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python实现简易五子棋小游戏(三种方式)

2023-09-07 11:00

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tkinter库:Python的标准Tk GUI工具包的接口

示例:

from tkinter import *root = Tk()#你的ui代码Label(root,text = 'hello world!').pack()root.mainloop()

弹窗结果: 

 

五子棋小游戏实现(一): 

from tkinter import *import tkinter.messagebox  # 弹窗库import numpy as nproot = Tk()     #创建窗口root.title("五子棋游戏")                  #窗口名字w1 = Canvas(root, width=600,height=600,background='chocolate')w1.pack()for i in range(0, 15):    w1.create_line(i * 40 + 20, 20, i * 40 + 20, 580)    w1.create_line(20, i * 40 + 20, 580, i * 40 + 20)w1.create_oval(135, 135, 145, 145,fill='black')w1.create_oval(135, 455, 145, 465,fill='black')w1.create_oval(465, 135, 455, 145,fill='black')w1.create_oval(455, 455, 465, 465,fill='black')w1.create_oval(295, 295, 305, 305,fill='black')num=0A=np.full((15,15),0)B=np.full((15,15),'')def callback(event):    global num ,A    for j in range (0,15):        for i in range (0,15):            if (event.x - 20 - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2 * 20 ** 2:                break        if (event.x - 20 - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2*20 ** 2:            break    if num % 2 == 0 and A[i][j] != 1:        w1.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='black')        A[i][j] = 1        B[i][j] = 'b'        num += 1    if num % 2 != 0 and A[i][j] != 1 :        w1.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='white')        A[i][j] = 1.        B[i][j] = 'w'        num += 1    f = [[-1, 0], [-1, 1], [0, 1], [1, 1]]    for z in range(0, 4):        a, b = f[z][0], f[z][1]        count1, count2 = 0, 0        x, y = i, j        while B[x][y] == B[i][j]:            count1 += 1            if x + a >= 0 and y + b >= 0 and x + a < 15 and y + b < 15 and B[x + a][y + b] == B[i][j]:                [x, y] = np.array([x, y]) + np.array([a, b])            else:                x, y = i, j                break        while B[x][y] == B[i][j]:            count2 += 1            if x - a < 15 and y - b < 15 and x - a >= 0 and y - b >= 0 and B[x - a][y - b] == B[i][j]:                [x, y] = np.array([x, y]) - np.array([a, b])            else:                break        if count1 + count2 == 6:            if B[i][j] == 'b':                tkinter.messagebox.showinfo('提示', '黑棋获胜')            else:                tkinter.messagebox.showinfo('提示', '白棋获胜')w1.bind("

运行结果:

 

 

                    此程序确定胜利后会继续在同一棋盘上继续下棋,没有刷新棋盘

 w1 = Canvas(root, width=600,height=600,background='chocolate')可根据参数background改变棋盘颜色

 在这里插入图片描述

 五子棋小游戏实现(二): 

#调用pygame库import pygameimport sys#调用常用关键字常量from pygame.locals import QUIT,KEYDOWNimport numpy as np#初始化pygamepygame.init()#获取对显示系统的访问,并创建一个窗口screen#窗口大小为670x670screen = pygame.display.set_mode((670,670))screen_color=[238,154,73]#设置画布颜色,[238,154,73]对应为棕黄色line_color = [0,0,0]#设置线条颜色,[0,0,0]对应黑色  def check_win(over_pos):#判断五子连心    mp=np.zeros([15,15],dtype=int)    for val in over_pos:        x=int((val[0][0]-27)/44)        y=int((val[0][1]-27)/44)        if val[1]==white_color:            mp[x][y]=2#表示白子        else:            mp[x][y]=1#表示黑子      for i in range(15):        pos1=[]        pos2=[]        for j in range(15):            if mp[i][j]==1:                pos1.append([i,j])            else:                pos1=[]            if mp[i][j]==2:                pos2.append([i,j])            else:                pos2=[]            if len(pos1)>=5:#五子连心                return [1,pos1]            if len(pos2)>=5:                return [2,pos2]      for j in range(15):        pos1=[]        pos2=[]        for i in range(15):            if mp[i][j]==1:                pos1.append([i,j])            else:                pos1=[]            if mp[i][j]==2:                pos2.append([i,j])            else:                pos2=[]            if len(pos1)>=5:                return [1,pos1]            if len(pos2)>=5:                return [2,pos2]    for i in range(15):        for j in range(15):            pos1=[]            pos2=[]            for k in range(15):                if i+k>=15 or j+k>=15:                    break                if mp[i+k][j+k]==1:                    pos1.append([i+k,j+k])                else:                    pos1=[]                if mp[i+k][j+k]==2:                    pos2.append([i+k,j+k])                else:                    pos2=[]                if len(pos1)>=5:                    return [1,pos1]                if len(pos2)>=5:                    return [2,pos2]    for i in range(15):        for j in range(15):            pos1=[]            pos2=[]            for k in range(15):                if i+k>=15 or j-k<0:                    break                if mp[i+k][j-k]==1:                    pos1.append([i+k,j-k])                else:                    pos1=[]                if mp[i+k][j-k]==2:                    pos2.append([i+k,j-k])                else:                    pos2=[]                if len(pos1)>=5:                    return [1,pos1]                if len(pos2)>=5:                    return [2,pos2]    return [0,[]]  def find_pos(x,y):#找到显示的可以落子的位置    for i in range(27,670,44):        for j in range(27,670,44):            L1=i-22            L2=i+22            R1=j-22            R2=j+22            if x>=L1 and x<=L2 and y>=R1 and y<=R2:                return i,j    return x,y  def check_over_pos(x,y,over_pos):#检查当前的位置是否已经落子    for val in over_pos:        if val[0][0]==x and val[0][1]==y:            return False    return True#表示没有落子flag=Falsetim=0  over_pos=[]#表示已经落子的位置white_color=[255,255,255]#白棋颜色black_color=[0,0,0]#黑棋颜色  while True:#不断训练刷新画布      for event in pygame.event.get():#获取事件,如果鼠标点击右上角关闭按钮,关闭        if event.type in (QUIT,KEYDOWN):            sys.exit()      screen.fill(screen_color)#清屏    for i in range(27,670,44):        #先画竖线        if i==27 or i==670-27:#边缘线稍微粗一些            pygame.draw.line(screen,line_color,[i,27],[i,670-27],4)        else:            pygame.draw.line(screen,line_color,[i,27],[i,670-27],2)        #再画横线        if i==27 or i==670-27:#边缘线稍微粗一些            pygame.draw.line(screen,line_color,[27,i],[670-27,i],4)        else:            pygame.draw.line(screen,line_color,[27,i],[670-27,i],2)      #在棋盘中心画个小圆表示正中心位置    pygame.draw.circle(screen, line_color,[27+44*7,27+44*7], 8,0)      for val in over_pos:#显示所有落下的棋子        pygame.draw.circle(screen, val[1],val[0], 20,0)      #判断是否存在五子连心    res=check_win(over_pos)    if res[0]!=0:        for pos in res[1]:            pygame.draw.rect(screen,[238,48,167],[pos[0]*44+27-22,pos[1]*44+27-22,44,44],2,1)        pygame.display.update()#刷新显示        continue#游戏结束,停止下面的操作    #获取鼠标坐标信息    x,y = pygame.mouse.get_pos()      x,y=find_pos(x,y)    if check_over_pos(x,y,over_pos):#判断是否可以落子,再显示        pygame.draw.rect(screen,[0 ,229 ,238 ],[x-22,y-22,44,44],2,1)      keys_pressed = pygame.mouse.get_pressed()#获取鼠标按键信息    #鼠标左键表示落子,tim用来延时的,因为每次循环时间间隔很断,容易导致明明只按了一次左键,却被多次获取,认为我按了多次    if keys_pressed[0] and tim==0:        flag=True        if check_over_pos(x,y,over_pos):#判断是否可以落子,再落子            if len(over_pos)%2==0:#黑子                over_pos.append([[x,y],black_color])            else:                over_pos.append([[x,y],white_color])      #鼠标左键延时作用    if flag:        tim+=1    if tim%50==0:#延时200ms        flag=False        tim=0      pygame.display.update()#刷新显示

 Pygame是一个跨平台Python库,包含图像、声音。建立在SDL基础上,允许实时电子游戏研发而无需被低级语言(如机器语言汇编语言)束缚。基于这样一个设想,所有需要的游戏功能和理念都(主要是图像方面)都完全简化为游戏逻辑本身,所有的资源结构都可以由高级语言提供,如Python

运行结果:

此程序会以红框方式显示胜利,但无法刷新棋盘,游戏过程中任何键盘按键触碰都会导致游戏退出

 五子棋小游戏实现(三): 

同样依赖于Pygame库

#coding:utf-8import sysimport pygameimport randomdef do():    def black(x, y):        a = 20        b = 20        c = 20        d = 0        for i in range(50):            pygame.draw.circle(screen, (a, b, c), [19.5 + 32 * x, 19.5 + 32 * y], (10/(d-5)+10)*1.6)            a += 1            b += 1            c += 1            d += 0.08        pygame.display.update()    def white(x, y):        a = 170        b = 170        c = 170        d = 0        for i in range(50):            pygame.draw.circle(screen, (a, b, c), [19.5 + 32 * x, 19.5 + 32 * y], (10/(d-5)+10)*1.6)            a += 1            b += 1            c += 1            d += 0.08        pygame.display.update()    pygame.init()    screen = pygame.display.set_mode((615, 615))    pygame.display.set_caption('五子棋')    screen.fill("#DD954F")    a = pygame.Surface((603, 603), flags=pygame.HWSURFACE)    a.fill(color='#121010')    b = pygame.Surface((585, 585), flags=pygame.HWSURFACE)    b.fill(color="#DD954F")    c = pygame.Surface((579, 579), flags=pygame.HWSURFACE)    c.fill(color='#121010')    d = pygame.Surface((576, 576), flags=pygame.HWSURFACE)    d.fill(color="#DD954F")    e = pygame.Surface((31, 31), flags=pygame.HWSURFACE)    e.fill(color="#DD954F")    screen.blit(a, (6.5, 6.5))    screen.blit(b, (15, 15))    screen.blit(c, (18, 18))    for j in range(18):        for i in range(18):            screen.blit(e, (20 + 32 * i, 20 + 32 * j))    alist = []    for j in range(19):        alistone = []        for i in range(19):            alistone.append(0)        alist.append(alistone)    pygame.draw.circle(screen, '#121010', [307.5, 307.5], 5)    pygame.draw.circle(screen, '#121010', [115.5, 307.5], 5)    pygame.draw.circle(screen, '#121010', [499.5, 307.5], 5)    pygame.draw.circle(screen, '#121010', [115.5, 499.5], 5)    pygame.draw.circle(screen, '#121010', [499.5, 499.5], 5)    pygame.draw.circle(screen, '#121010', [115.5, 115.5], 5)    pygame.draw.circle(screen, '#121010', [499.5, 115.5], 5)    pygame.draw.circle(screen, '#121010', [307.5, 499.5], 5)    pygame.draw.circle(screen, '#121010', [307.5, 115.5], 5)    pygame.display.flip()    wb = "black"    font1 = pygame.font.SysFont('stxingkai', 70)    while True:        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit()            if event.type == pygame.MOUSEBUTTONDOWN:                x, y = pygame.mouse.get_pos()                x = round((x - 19.5) / 32)                y = round((y - 19.5) / 32)                if x < 0:                    x = 0                if x > 18:                    x = 18                if y < 0:                    y = 0                if y > 18:                    y = 18                z = False                if alist[x][y] == 0:                    eval(wb + "({},{})".format(x, y))                    if wb == "black":                        alist[x][y] = 1                        wb1 = "黑棋"                        wb = "white"                    elif wb == "white":                        alist[x][y] = 2                        wb1 = "白棋"                        wb = "black"                    xx = x                    yy = y                    while True:                        if xx == 0:break                        elif alist[xx][yy] != alist[x][y]:xx += 1break                        else:xx -= 1                    num = 0                    while True:                        if xx == 18:break                        elif alist[xx][yy] != alist[x][y]:break                        else:xx += 1num += 1                    if num >= 5:                        pygame.font.init()                        text = font1.render("{}赢了".format(wb1), True, (0, 0, 0))                        textRect = text.get_rect()                        textRect.center = (307.5, 307.5)                        screen.blit(text, textRect)                        pygame.display.flip()                        while True:for event in pygame.event.get():    if event.type == pygame.QUIT:        pygame.quit()        sys.exit()    if event.type == pygame.MOUSEBUTTONDOWN:        do()                    xx = x                    yy = y                    while True:                        if yy == 0:break                        elif alist[xx][yy] != alist[x][y]:yy += 1break                        else:yy -= 1                    num = 0                    while True:                        if yy == 18:break                        elif alist[xx][yy] != alist[x][y]:break                        else:yy += 1num += 1                    if num >= 5:                        pygame.font.init()                        text = font1.render("{}赢了".format(wb1), True, (0, 0, 0))                        textRect = text.get_rect()                        textRect.center = (307.5, 307.5)                        screen.blit(text, textRect)                        pygame.display.flip()                        while True:for event in pygame.event.get():    if event.type == pygame.QUIT:        pygame.quit()        sys.exit()    if event.type == pygame.MOUSEBUTTONDOWN:        do()                    xx = x                    yy = y                    while True:                        if xx == 0:break                        elif yy == 0:break                        elif alist[xx][yy] != alist[x][y]:xx += 1yy += 1break                        else:xx -= 1yy -= 1                    num = 0                    while True:                        if xx == 18:break                        elif yy == 18:break                        elif alist[xx][yy] != alist[x][y]:break                        else:xx += 1yy += 1num += 1                    if num >= 5:                        pygame.font.init()                        text = font1.render("{}赢了".format(wb1), True, (0, 0, 0))                        textRect = text.get_rect()                        textRect.center = (307.5, 307.5)                        screen.blit(text, textRect)                        pygame.display.flip()                        while True:for event in pygame.event.get():    if event.type == pygame.QUIT:        pygame.quit()        sys.exit()    if event.type == pygame.MOUSEBUTTONDOWN:        do()                    xx = x                    yy = y                    while True:                        if xx == 0:break                        elif yy == 18:break                        elif alist[xx][yy] != alist[x][y]:xx += 1yy -= 1break                        else:xx -= 1yy += 1                    num = 0                    while True:                        if xx == 18:break                        elif yy == 0:break                        elif alist[xx][yy] != alist[x][y]:break                        else:xx += 1yy -= 1num += 1                    if num >= 5:                        pygame.font.init()                        text = font1.render("{}赢了".format(wb1), True, (0, 0, 0))                        textRect = text.get_rect()                        textRect.center = (307.5, 307.5)                        screen.blit(text, textRect)                        pygame.display.flip()                        while True:for event in pygame.event.get():    if event.type == pygame.QUIT:        pygame.quit()        sys.exit()    if event.type == pygame.MOUSEBUTTONDOWN:        do()do()

 运行结果:

 显示某方棋子胜利之后,鼠标点击即可刷新棋盘重新开始

 

 以实际效果来看,目前 五子棋小游戏实现(三)实现效果最优

详细参考以下:

基于Python实现五子棋_壹屋安源的博客-CSDN博客_python五子棋

https://www.jb51.net/article/246676.htm

Python双人五子棋 - GodForever - 博客园

来源地址:https://blog.csdn.net/qq_38563206/article/details/127329754

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