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Python+Pygame实现趣味足球游戏

2024-04-02 19:55

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导语

​足球运动有着“世界第一运动”的美称,还是全球最具影响力的体育运动项目之一。

​小小的足球在滚动中能释放满满的能量和快乐。

足球游戏不仅可以锻炼大家的协调和反应能力,还能提高身体素质哦~

喜欢足球的小可爱,这一期可以大饱眼福啦

小编准备出一期关于足球的编程代码给大家哦~还有那些喜欢看足球赛的可以自己上jio啦​

​​温馨提示:

足球游戏时,一定要注意。场地要安全,服装要选好。

刚刚吃饱饭,剧烈要不得。动前和动后,准备和放松。

我们爱足球,运动伴成长。你爱踢足球游戏嘛?!​

一、环境安装 

1)各种素材(图片、视频等) 

资料挺多滴,等下代码就只展示主要的一些代码哈!

2)运行环境 小编使用的环境:Python3、Pycharm社区版、Pygame 模块部分自带就不一一展示啦

模块安装:pip install -i https://pypi.douban.com/simple/+模块名 

二、代码展示

如上图素材所示代码主要分为6段py代码!代码很多仅展示主程序

主程序

from __future__ import unicode_literals
import itertools, sys, time, random, math, pygame
from pygame.locals import *
from MyLibrary import *
from football import *
from IO import*

def bias(x, y):
    x = x + 16
    y = y + 24
    x_cent = 0
    y_cent = 0
    if (x >= 100 and x <= 700):
        x_cent = -1 * x + 100
    elif (x > 700):
        x_cent = -600
    else:
        x_cent = 0
    if (y >= 75 and y <= 525):
        y_cent = -1 * y + 75
    elif (y > 525):
        y_cent = -450
    else:
        y_cent = 0
    return x_cent, y_cent


def draw_background(screen):
    rc = (255, 255, 255)
    rp = (600, 400)
    rr = 80
    width = 5
    screen.fill((0,100,0))
    pygame.draw.circle(screen, rc, rp, rr, width)
    pygame.draw.rect(screen, (255, 255, 255), (10, 10, 600, 790), 5)
    pygame.draw.rect(screen, (255, 255, 255), (600, 10, 590, 790), 5)
    pygame.draw.rect(screen, (255, 255, 255), (10, 150, 300, 500), 5)
    pygame.draw.rect(screen, (255, 255, 255), (890, 150, 300, 500), 5)

def draw_ball_goal(screen):
    goal1 = pygame.image.load("goal1.bmp").convert()
    goal2 = pygame.image.load("goal2.bmp").convert()
    screen.blit(goal1,(8,305))
    screen.blit(goal2,(1121,305))


def begin_a_game(n1,n2):
    nn = 0
    filename = 'p2.png'
    filename2 = 'p1.png'
    size_of_player = (32,47.5)
    size_of_action = 4
    size_of_playground = (1920,1080)
    dict_ = {(-1, 0): 3, (1, 0): 0, (0, 1): 2, (0, -1): 1, (-1, 1): 3, (-1, -1): 1, (1, -1): 0, (1, 1): 2};
    x_bias = 0
    y_bias = 0
    kick_off = 0
    player_group = pygame.sprite.Group()
    player_group1 = pygame.sprite.Group()
    player_group2 = pygame.sprite.Group()
    player = MySprite()
    X, Y = random.randint(250,500),random.randint(350-25,450-25)
    # x_bias, y_bias = bias(X, Y);
    player.load(filename, size_of_player[0], size_of_player[1], size_of_action)
    player.position = X + x_bias, Y + y_bias
    player.direction = 1,0
    player.tag  =1
    player_group.add(player)
    player_group1.add(player)

    player2 = MySprite()
    X2,Y2 = random.randint(700,950),random.randint(350-25,450-25)
    player2.load(filename2, size_of_player[0], size_of_player[1], size_of_action)
    player2.position = X2 + x_bias, Y2 + y_bias
    player2.direction = 1,0
    player2.tag = 2
    player_group.add(player2)
    player_group2.add(player2)

    b_X,b_Y = 1200/2,800/2;
    ball_group = pygame.sprite.Group()
    myball = ball()
    myball.load()
    myball.position = b_X+x_bias,b_Y+y_bias
    ball_group.add(myball)

    
    p1 = robot()
    p1.leader = player
    p1.ball = myball
    p1.goal_pos = [892,399]
    p1.tag = 1
    p1.goal = [1120,405]
    p1.other_group = player_group2
    p1.load("p3.png", size_of_player[0], size_of_player[1], size_of_action)
    p1.X,p1.Y = random.randint(250,500),random.randint(50-25,350-25)
    p1.direction = 1,0
    player_group1.add(p1)
    player_group.add(p1)
    
    pp2 = robot_B()
    pp2.leader = p1
    pp2.ball = myball
    pp2.goal_pos = [892,399]
    pp2.goal = [1120,405]
    pp2.tag = 1
    pp2.wonder = 300;
    pp2.other_group = player_group2
    pp2.load("p3.png", size_of_player[0], size_of_player[1], size_of_action)
    pp2.X,pp2.Y = random.randint(250,500),random.randint(450-25,750-25)
    pp2.direction = 1,0
    player_group1.add(pp2)
    player_group.add(pp2)

    d1 = defence()
    d1.leader = player
    d1.ball = myball
    d1.wonder = 85
    d1.tag = 1
    d1.other_group = player_group2
    d1.load("p3.png", size_of_player[0], size_of_player[1], size_of_action)
    d1.X,d1.Y = 85,390
    d1.direction = 1,0
    player_group1.add(d1)
    player_group.add(d1)
    
    t = robot()
    t.leader = player2
    t.ball = myball
    t.tag = 2
    t.other_group = player_group1
    t.goal_pos = [309,389]
    t.goal = [70,405]
    t.load("p4.png", size_of_player[0], size_of_player[1], size_of_action)
    t.X,t.Y = random.randint(700,950),random.randint(50-25,350-25)
    t.direction = 1,0
    player_group2.add(t)
    player_group.add(t)
    r = t;
    t = robot_B()
    t.leader = r
    t.goal = [70,405]
    t.ball = myball
    t.wonder = 900
    t.tag = 2
    t.other_group = player_group1
    t.goal_pos = [309,389]
    t.load("p4.png", size_of_player[0], size_of_player[1], size_of_action)

    t.X,t.Y = random.randint(700,950),random.randint(450-25,750-25)
    t.direction = 1,0
    player_group2.add(t)
    player_group.add(t)

    d2 = defence2()
    d2.leader = player2
    d2.ball = myball
    d2.wonder = 1070
    d2.tag = 2
    d2.other_group = player_group1
    d2.load("p4.png", size_of_player[0], size_of_player[1], size_of_action)
    d2.X,d2.Y = 1070,390
    d2.direction = 1,0
    player_group2.add(d2)
    player_group.add(d2) 


    game_over = False
    player_moving = False
    player2_moving =False
    while True:
        timer.tick(50)
        ticks = pygame.time.get_ticks()
        myball.cal +=1;
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
        if nn == 0.00001:
            keys = pygame.key.get_pressed()
            if keys[K_ESCAPE]: sys.exit()
            if keys[K_SPACE]:nn+=0.00001
            continue

        nn+=0.00001
        mx, my = pygame.mouse.get_pos()
        # print(str(mx)+" "+str(my))
        # print(myball.position)
        Reference = [x_bias,y_bias,X,Y]
        player1_AI(myball,player,game_over,player_moving,Reference)
        x_bias,y_bias,X,Y = Reference
        Reference = [x_bias,y_bias,X2,Y2]
        player2_AI(myball,player2,game_over,player2_moving,Reference)
        x_bias,y_bias,X2,Y2 = Reference
        # print(d1.shoot)
        if d1.shoot == True or d2.shoot == True:
            p1.state = "back"
            pp2.state = "back"
            r.state =  "back"
            t.state =  "back"
        player_group.update(ticks, 30)
        
        if myball.cal > 10:
            the_player = None
            if myball.player == None:
                the_player = pygame.sprite.spritecollideany(myball,player_group);
                if  the_player != None:
                    if pygame.sprite.collide_circle_ratio(1)(the_player,myball):
                        myball.fetched(the_player);
                        the_player.state = "catch"
                        if the_player == d1 or the_player == d2:
                            the_player.shoot =True;
            elif myball.player.tag ==1:
                the_player = pygame.sprite.spritecollideany(myball,player_group2);
                if  the_player != None:
                    if pygame.sprite.collide_circle_ratio(1)(the_player,myball):
                        if the_player != d1 and the_player != d2:
                            myball.player.state = "chase"
                            the_player.state = "catch"
                            myball.fetched(the_player)
            elif myball.player.tag ==2:
                the_player = pygame.sprite.spritecollideany(myball,player_group1);
                if  the_player != None:
                    if pygame.sprite.collide_circle_ratio(1)(the_player,myball):
                        if the_player != d1 and the_player != d2:
                            myball.player.state = "chase"
                            the_player.state = "catch"
                            myball.fetched(the_player)

            # the_player = pygame.sprite.spritecollideany(myball,player_group);
            # if  the_player != None:
            #     if pygame.sprite.collide_circle_ratio(0.65)(the_player,myball):
            #         print("*********************************************************")
            #         if(myball.player!=None):
            #             player_group.add(myball.player);
            #             ball_group.remove(myball.player);
            #         myball.fetched(the_player);
            #         player_group.remove(the_player)
            #         ball_group.add(the_player)
        myball.check_bound(1200,800)
        if(myball.fetch):
            myball.fetched(None)
            #print("kick_off")
        else: myball.run()
        # print(str(myball.X)+" "+str(myball.Y))
        ball_group.update(ticks,60)
        #print(str(myball.X)+" "+str(myball.Y))
        if myball.X < 60 and myball.Y >315 - 17  and myball.Y <495:
            return 2
        elif myball.X > 1110 and myball.Y >315 - 17  and myball.Y <495:
            return 1
        draw_background(screen)
        if(myball.player!=None and myball.player.direction[0]>0):
            player_group.draw(screen)
            ball_group.draw(screen)
        else:
            ball_group.draw(screen)
            player_group.draw(screen)
        font = pygame.font.SysFont("", 150)
        text_surface = font.render(str(n1)+" : "+str(n2), True, (0, 0, 255))
        screen.blit(text_surface, (500, 10))
        draw_ball_goal(screen)
        pygame.display.update()
def myinit():
    screen = pygame.display.set_mode((769,563))
    g1 = pygame.image.load("g1.jpg").convert()
    g2 = pygame.image.load("hh.png").convert()
    t = 0
    timer = pygame.time.Clock()
    while(1):
        timer.tick(30)
        ticks = pygame.time.get_ticks();
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
        screen.blit(g1,(0,0))
        t+= 1
        #print(t)
        if t > 66:
            break;
        pygame.display.update()
    while(1):
        timer.tick(30)
        ticks = pygame.time.get_ticks();
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == MOUSEBUTTONUP:
                mouse_up = event.button
                mouse_up_x,mouse_up_y = event.pos
                if mouse_up_x > 245 and mouse_up_x < 469 and mouse_up_y> 368 and mouse_up_y < 470:
                    return
        screen.blit(g2,(0,0))
        pygame.display.update()
    
if __name__ == '__main__':
    pygame.init()
    screen = pygame.display.set_mode((1200, 800))
    pygame.display.set_caption("简单足球")
    font = pygame.font.Font(None, 36)
    myinit()
    timer = pygame.time.Clock()
    n1 = 0
    n2 =0
    screen = pygame.display.set_mode((1200, 800))
    for x in range(10000):
        t = begin_a_game(n1,n2);
        if t == 1:
            n1 +=1
        else:
            n2 += 1

三、效果展示

1)加载界面

2)开始游戏界面

3)开始游戏

​4)游戏运行

到此这篇关于Python+Pygame实现趣味足球游戏的文章就介绍到这了,更多相关Python Pygame足球游戏内容请搜索编程网以前的文章或继续浏览下面的相关文章希望大家以后多多支持编程网!

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