在安全卫生上,经常看到有圆形的进度条在转动,效果非常好看,于是就尝试去实现一下,具体实现过程不多说了,直接上效果图,先炫耀下。
效果图:
分析:比较常见于扫描结果、进度条等场景
利用canvas.drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint)绘制圆弧
Paint的一些属性定义粗细、颜色、样式等
LinearGradient实现颜色的线型渐变
同样的道理,可以画出长条进度条,扇图饼图等,感兴趣可以试下..
package com.liujing.progressviewdemo;
public class ProgressView extends View {
//分段颜色
private static final int[] SECTION_COLORS = { Color.GREEN, Color.YELLOW,
Color.RED };
private static final String[] ALARM_LEVEL = { "安全", "低危", "中危", "高危" };
private float maxCount;
private float currentCount;
private int score;
private String crrentLevel;
private Paint mPaint;
private Paint mTextPaint;
private int mWidth, mHeight;
public ProgressView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
public ProgressView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public ProgressView(Context context) {
this(context, null);
}
private void init(Context context) {
mPaint = new Paint();
mTextPaint = new Paint();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
initPaint();
RectF rectBlackBg = new RectF(20, 20, mWidth - 20, mHeight - 20);
canvas.drawArc(rectBlackBg, 0, 360, false, mPaint);
mPaint.setColor(Color.BLACK);
canvas.drawText(score + "分", mWidth / 2, mHeight / 2, mTextPaint);
mTextPaint.setTextSize(40);
if (crrentLevel != null) {
canvas.drawText(crrentLevel, mWidth / 2, mHeight / 2 + 50,
mTextPaint);
}
float section = currentCount / maxCount;
if (section <= 1.0f / 3.0f) {
if (section != 0.0f) {
mPaint.setColor(SECTION_COLORS[0]);
} else {
mPaint.setColor(Color.TRANSPARENT);
}
} else {
int count = (section <= 1.0f / 3.0f * 2) ? 2 : 3;
int[] colors = new int[count];
System.arraycopy(SECTION_COLORS, 0, colors, 0, count);
float[] positions = new float[count];
if (count == 2) {
positions[0] = 0.0f;
positions[1] = 1.0f - positions[0];
} else {
positions[0] = 0.0f;
positions[1] = (maxCount / 3) / currentCount;
positions[2] = 1.0f - positions[0] * 2;
}
positions[positions.length - 1] = 1.0f;
LinearGradient shader = new LinearGradient(3, 3, (mWidth - 3)
* section, mHeight - 3, colors, null,
Shader.TileMode.MIRROR);
mPaint.setShader(shader);
}
canvas.drawArc(rectBlackBg, 180, section * 360, false, mPaint);
}
private void initPaint() {
mPaint.setAntiAlias(true);
mPaint.setStrokeWidth((float) 40.0);
mPaint.setStyle(Style.STROKE);
mPaint.setStrokeCap(Cap.ROUND);
mPaint.setColor(Color.TRANSPARENT);
mTextPaint.setAntiAlias(true);
mTextPaint.setStrokeWidth((float) 3.0);
mTextPaint.setTextAlign(Paint.Align.CENTER);
mTextPaint.setTextSize(50);
mTextPaint.setColor(Color.BLACK);
}
private int dipToPx(int dip) {
float scale = getContext().getResources().getDisplayMetrics().density;
return (int) (dip * scale + 0.5f * (dip >= 0 ? 1 : -1));
}
public int getScore() {
return score;
}
public String getCrrentLevel() {
return crrentLevel;
}
public void setCrrentLevel(String crrentLevel) {
this.crrentLevel = crrentLevel;
}
public float getMaxCount() {
return maxCount;
}
public float getCurrentCount() {
return currentCount;
}
public void setScore(int score) {
this.score = score;
if (score == 100) {
this.crrentLevel = ALARM_LEVEL[0];
} else if (score >= 70 && score < 100) {
this.crrentLevel = ALARM_LEVEL[1];
} else if (score >= 30 && score < 70) {
this.crrentLevel = ALARM_LEVEL[2];
} else {
this.crrentLevel = ALARM_LEVEL[3];
}
invalidate();
}
public void setMaxCount(float maxCount) {
this.maxCount = maxCount;
}
public void setCurrentCount(float currentCount) {
this.currentCount = currentCount > maxCount ? maxCount : currentCount;
invalidate();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSpecMode = MeasureSpec.getMode(heightMeasureSpec);
int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec);
if (widthSpecMode == MeasureSpec.EXACTLY
|| widthSpecMode == MeasureSpec.AT_MOST) {
mWidth = widthSpecSize;
} else {
mWidth = 0;
}
if (heightSpecMode == MeasureSpec.AT_MOST
|| heightSpecMode == MeasureSpec.UNSPECIFIED) {
mHeight = dipToPx(15);
} else {
mHeight = heightSpecSize;
}
setMeasuredDimension(mWidth, mHeight);
}
}
Demo:http://xiazai.jb51.net/201507/yuanma/ProgressViewDemo(jb51.net).rar
以上内容就是实现android自定义进度条渐变圆形的代码,希望对大家有所帮助。
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