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C#如何实现控制台飞行棋小游戏

2023-06-20 17:21

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这篇文章将为大家详细讲解有关C#如何实现控制台飞行棋小游戏,小编觉得挺实用的,因此分享给大家做个参考,希望大家阅读完这篇文章后可以有所收获。

本文实例为大家分享了C#实现控制台飞行棋小游戏的具体代码,供大家参考,具体内容如下

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Text.RegularExpressions;using System.Threading.Tasks;namespace 飞行棋小游戏{    class Program    {        /// <summary>        /// 地图        /// </summary>        static int[] Maps = new int[100];        /// <summary>        /// 用户姓名        /// </summary>        static string[] playerName = new string[2];        /// <summary>        /// 两名玩家的位置        /// </summary>        static int[] playerPosition = new int[2];        /// <summary>        /// 标记两个玩家谁该进行投掷筛子        /// </summary>        static bool[] playerFlag = new bool[2];        static void Main(string[] args)        {            //游戏            ShowTitle();            #region///用户名注册            Console.WriteLine("请两名玩家先进行用户注册!");            Console.WriteLine("注册规则:不能为空,并且不能是纯数字,玩家AB姓名不能相同");            Console.WriteLine("请输入玩家A的姓名:");            string pattern = @"^\d+$";            bool isok = true;            while (isok)            {                playerName[0] = Console.ReadLine();                if (string.IsNullOrWhiteSpace(playerName[0]))                {                    Console.WriteLine("玩家A的姓名不能为空,请重新输入");                }                else if (Regex.IsMatch(playerName[0], pattern))                {                    Console.WriteLine("玩家A的姓名不能是纯数字,请重新输入");                }                else                {                    isok = false;                }            }            isok = true;            Console.WriteLine("请输入玩家B的姓名:");            while (isok)            {                playerName[1] = Console.ReadLine();                if (string.IsNullOrWhiteSpace(playerName[1]))                {                    Console.WriteLine("玩家B的姓名不能为空,请重新输入");                }                else if (Regex.IsMatch(playerName[1], pattern))                {                    Console.WriteLine("玩家B的姓名不能是纯数字,请重新输入");                }                else if (playerName[0] == playerName[1])                {                    Console.WriteLine("玩家B的姓名已被占用,请重新输入");                }                else                {                    isok = false;                }            }            #endregion            Console.Clear();            ShowTitle();            ShowRule();            InitialMap();            DrawMap();            //开始进入游戏            //判断两名玩家都未到达终点则游戏继续            while (playerPosition[0] < 99 && playerPosition[1] < 99)            {                if (playerFlag[0] == false)                {                    PlayGame(0);                }                else                {                    playerFlag[0] = false;                }                if (playerFlag[1] == false)                {                    PlayGame(1);                }                else                {                    playerFlag[1] = false;                }                if (playerPosition[0] >= 99)                {                    Console.WriteLine("恭喜玩家【{0}】获胜!", playerName[0]);                    break;                }                else if (playerPosition[1] >= 99)                {                    Console.WriteLine("恭喜玩家【{0}】获胜!", playerName[1]);                    break;                }            }            Console.ReadLine();        }        /// <summary>        /// 绘制游戏        /// </summary>        static void ShowTitle()        {            Console.ForegroundColor = ConsoleColor.Cyan;            Console.WriteLine("****************************************");            Console.ForegroundColor = ConsoleColor.Green;            Console.WriteLine("****************************************");            Console.ForegroundColor = ConsoleColor.Blue;            Console.WriteLine("****************************************");            Console.ForegroundColor = ConsoleColor.Red;            Console.WriteLine("*****************飞行棋*****************");            Console.ForegroundColor = ConsoleColor.Blue;            Console.WriteLine("****************************************");            Console.ForegroundColor = ConsoleColor.Green;            Console.WriteLine("****************************************");            Console.ForegroundColor = ConsoleColor.Cyan;            Console.WriteLine("****************************************");        }        /// <summary>        /// 绘制游戏规则        /// </summary>        static void ShowRule()        {            Console.ForegroundColor = ConsoleColor.Yellow;            Console.WriteLine("------------------------------------------------------------");            Console.WriteLine("玩家【{0}】使用A表示", playerName[0]);            Console.WriteLine("玩家【{0}】使用B表示", playerName[1]);            Console.WriteLine("规则说明:");            Console.WriteLine("1.玩家A先掷骰子,A、B玩家轮流投掷骰子");            Console.WriteLine("2.“□”普通格子对于玩家没有任何奖惩!");            Console.WriteLine("3.“◎”幸运轮盘玩家具有两种选择:a.选择与对方交换位置;b.选择轰炸对方使对方倒退6步");            Console.WriteLine("4.“★”地雷对于玩家惩罚使玩家倒退6步");            Console.WriteLine("5.“▲”暂停惩罚玩家下一轮暂停操作");            Console.WriteLine("6.“卍”时空隧道奖励玩家直接前进10步");            Console.WriteLine("7.如果踩到对方则惩罚对方直接倒退6步");            Console.WriteLine("8.“<>”代表玩家AB位置重合");            Console.WriteLine("------------------------------------------------------------");        }        /// <summary>        /// 初始化地图        /// </summary>        static void InitialMap()        {            //确定“◎”=1            int[] lunckturn = { 6, 23, 40, 55, 69, 83 };            for (int i = 0; i < lunckturn.Length; i++)            {                int index = lunckturn[i];                Maps[index] = 1;            }            //确定“★”=2            int[] landmine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };            for (int i = 0; i < landmine.Length; i++)            {                Maps[landmine[i]] = 2;            }            //确定“▲”=3            int[] pause = { 9, 27, 60, 93 };            for (int i = 0; i < pause.Length; i++)            {                Maps[pause[i]] = 3;            }            //确定“卍”=4            int[] timeTunnel = { 20, 25, 45, 63, 88, 90 };            for (int i = 0; i < timeTunnel.Length; i++)            {                Maps[timeTunnel[i]] = 4;            }        }        /// <summary>        /// 绘制地图        /// </summary>        static void DrawMap()        {            //第一行            for (int i = 0; i < 30; i++)            {                Console.Write(DrawString(i));            }            Console.WriteLine();            //第一列            for (int i = 30; i < 35; i++)            {                for (int k = 0; k < 29; k++)                {                    Console.Write(" ");                }                Console.Write(DrawString(i));                Console.WriteLine();            }            //第二行            for (int i = 64; i > 34; i--)            {                Console.Write(DrawString(i));            }            Console.WriteLine();            //第二列            for (int i = 65; i < 70; i++)            {                Console.WriteLine(DrawString(i));            }            //第三行            for (int i = 70; i < 100; i++)            {                Console.Write(DrawString(i));            }            Console.WriteLine();        }        /// <summary>        /// 根据地图数组每个位置的值选择绘制的图案        /// </summary>        /// <param name="type">地图数组中位置数字代表地图位置索引</param>        /// <returns>返回最终选择的图案</returns>        static string DrawString(int index)        {            string str = "";            //两名玩家的位置重合,并且保证两个玩家的位置都在地图中            if (playerPosition[0] == playerPosition[1] && playerPosition[0] == index)            {                Console.ForegroundColor = ConsoleColor.White;                str = "<>";            }            else if (playerPosition[0] == index)            {                Console.ForegroundColor = ConsoleColor.DarkYellow;                str = "A";            }            else if (playerPosition[1] == index)            {                Console.ForegroundColor = ConsoleColor.DarkCyan;                str = "B";            }            else            {                switch (Maps[index])                {                    case 0:                        Console.ForegroundColor = ConsoleColor.Cyan;                        str = "□";                        break;                    case 1:                        Console.ForegroundColor = ConsoleColor.Magenta;                        str = "◎";                        break;                    case 2:                        Console.ForegroundColor = ConsoleColor.Red;                        str = "★";                        break;                    case 3:                        Console.ForegroundColor = ConsoleColor.DarkBlue;                        str = "▲";                        break;                    case 4:                        Console.ForegroundColor = ConsoleColor.Green;                        str = "卍";                        break;                    default:                        break;                }            }            return str;        }        /// <summary>        /// 实现游戏功能的方法        /// </summary>        /// <param name="playerIndex">通过玩家索引判断本次游戏操作是由哪个玩家发起的</param>        static void PlayGame(int playerIndex)        {            #region ///为了实现玩家掷骰子算出移动步数            Random r = new Random();            Console.WriteLine("本回合由玩家【{0}】按下任意键掷骰子!", playerName[playerIndex]);            Console.ReadKey(true);            int number = r.Next(1, 7);            Console.WriteLine("玩家【{0}】掷出<{1}>点", playerName[playerIndex], number);            Console.WriteLine("玩家【{0}】按下任意键开始移动!", playerName[playerIndex]);            Console.ReadKey(true);            playerPosition[playerIndex] += number;            Console.WriteLine("玩家【{0}】移动完成!", playerName[playerIndex]);            #endregion            CheckPosition();            #region///进行对移动结果的格子奖惩判断            //先判断两个玩家是否踩到对方            if (playerPosition[0] == playerPosition[1])            {                Console.WriteLine("玩家【{0}】踩到玩家【{1}】,玩家【{1}】退6格!", playerName[playerIndex], playerName[1 - playerIndex]);                playerPosition[1 - playerIndex] -= 6;            }            else            {                switch (Maps[playerPosition[playerIndex]])                {                    //踩到普通格子                    case 0:                        Console.WriteLine("玩家【{0}】踩到安全地带!无奖惩!按下任意键刷新界面!", playerName[playerIndex]);                        Console.ReadKey(true);                        break;                    //踩到幸运轮盘                    case 1:                        Console.WriteLine("玩家【{0}】踩到幸运轮盘!请选择:a--交换位置,b--轰炸对方", playerName[playerIndex]);                        string type = Console.ReadLine();                        while (true)                        {                            if (type == "a")                            {                                Console.WriteLine("玩家【{0}】选择与玩家【{1}】交换位置", playerName[playerIndex], playerName[1 - playerIndex]);                                int temp = playerPosition[0];                                playerPosition[0] = playerPosition[1];                                playerPosition[1] = temp;                                Console.WriteLine("玩家【{0}】与玩家【{1}】交换位置完成,按下任意键刷新界面!", playerName[playerIndex], playerName[1 - playerIndex]);                                Console.ReadKey(true);                                break;                            }                            else if (type == "b")                            {                                Console.WriteLine("玩家【{ 0}】选择轰炸玩家【{ 1}】", playerName[playerIndex], playerName[1 - playerIndex]);                                playerPosition[1 - playerIndex] -= 6;                                Console.WriteLine("玩家【{ 0}】轰炸玩家【{ 1}】完成,按下任意键刷新界面!", playerName[playerIndex], playerName[1 - playerIndex]);                                Console.ReadKey(true);                                break;                            }                            else                            {                                Console.WriteLine("请输入正确的指令!请选择:a--交换位置,b--轰炸对方");                                type = Console.ReadLine();                            }                        }                        break;                    //踩到地雷                    case 2:                        Console.WriteLine("玩家【{0}】踩到地雷,退6格!按下任意键刷新界面", playerName[playerIndex]);                        playerPosition[playerIndex] -= 6;                        Console.ReadKey(true);                        break;                    //踩到暂停                    case 3:                        Console.WriteLine("玩家【{0}】踩到暂停,下一回合暂停!按下任意键刷新界面", playerName[playerIndex]);                        playerFlag[playerIndex] = true;                        break;                    //踩到时空隧道                    case 4:                        Console.WriteLine("玩家【{0}】踩到时空隧道,前进10步!按下任意键刷新界面", playerName[playerIndex]);                        playerPosition[playerIndex] += 10;                        Console.ReadKey(true);                        break;                    default:                        break;                }            }            CheckPosition();            Console.Clear();            ShowTitle();            ShowRule();            InitialMap();            DrawMap();            #endregion        }        /// <summary>        /// 断是否超越终点或者超出起点        /// </summary>        static void CheckPosition()        {            if (playerPosition[0] < 0)            {                playerPosition[0] = 0;            }            if (playerPosition[0] > 99)            {                playerPosition[0] = 99;            }            if (playerPosition[1] < 0)            {                playerPosition[1] = 0;            }            if (playerPosition[1] > 99)            {                playerPosition[1] = 99;            }        }    }}

C#如何实现控制台飞行棋小游戏

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