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怎么用jQuery实现弹弹球小游戏

2023-06-20 20:44

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本篇内容介绍了“怎么用jQuery实现弹弹球小游戏”的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!

本文实例为大家分享了jQuery实现弹弹球小游戏的具体代码,供大家参考,具体内容如下

效果展示:

怎么用jQuery实现弹弹球小游戏

怎么用jQuery实现弹弹球小游戏

CSS样式:

#box {       width: 600px;       height: 650px;       border: 5px solid rgb(245, 164, 96);       position: relative;       left: 500px;       top: 50px;       background: -webkit-gradient(linear, 0 0, 0 bottom, from(#ffffff),to(rgba(0, 0, 255, 0.5)));            }                          #ball {                width: 20px;                height: 20px;                border-radius: 10px;                background-color: white;                position: absolute;                top: 560px;                box-shadow: 0px 0px 3px 3px aqua;            }                                    #btn {                width: 150px;                height: 90px;                position: fixed;                left: 730px;                top: 400px;                border-radius: 10px;                box-shadow: #BBBBBB;                font-size: 24px;                cursor: pointer;            }                          #slider {                width: 120px;                height: 20px;                background-color: lightpink;                position: absolute;                top: 585px;                border-radius: 10px;                box-shadow: 0px 0px 2px 2px white;                cursor: pointer;            }                         #brick div {                width: 98px;                height: 20px;                float: left;                border: 1px solid black;            }                         #tip {                width: 280px;                position: fixed;                top: 200px;                left: 100px;                border: 1px solid black;                text-indent: 2em;                padding: 10px;                border-radius: 20px;            }                       #grade {                width: 180px;                position: fixed;                top: 100px;                left: 1150px;                border: 1px solid black;                text-indent: 2em;                padding: 10px;                border-radius: 20px;            }                                 #grade h4 {                font-weight: 500;            }            #phb{                width: 180px;                position: fixed;                top: 50px;                left: 1150px;                border: 1px solid black;                text-indent: 2em;                padding: 10px;                border-radius: 10px;                            }

js代码:

怎么用jQuery实现弹弹球小游戏

js完整代码:

<script type="text/javascript">            var box = document.getElementById("box");            var ball = document.getElementById("ball");            var btn = document.getElementById("btn");            var slider = document.getElementById("slider");            var obrick = document.getElementById("brick");            var brickArr = obrick.getElementsByTagName("div");            var grade = document.getElementById("grade");             var rank = grade.children[1]            var score = grade.children[3]            var sco = 0; //分数            var timer; //小球运行             var isRunning = false;            var speedX = rand(3, 12);            var speedY = -rand(3, 12);            var num = speedX - speedY;            //随机选择难度            var num = Math.ceil((Math.random() * 9));            console.log("num为:" + num);            switch (num) {                case 1:                case 2:                case 3:                    rank.innerHTML = "简单";                    break;                case 4:                case 5:                case 6:                    rank.innerHTML = "中等";                    slider.style.width = 80 + "px";                    break;                case 7:                case 8:                case 9:                    rank.innerHTML = "困难";                    slider.style.width = 60 + "px";                    break;            }             //随机生成小球与滑块的初始位置            var beginGo = rand(100, 500);            ball.style.left = beginGo + 40 + "px";            slider.style.left = beginGo + "px";             //开始按钮点击事件            btn.onclick = function() {                btn.style.display = "none"; //隐藏按钮                isRunning = true;                clearInterval(timer);                timer = setInterval(function() {                     //获取小球初始位置                    var ballLeft = ball.offsetLeft;                    var ballTop = ball.offsetTop;                      //获取小球运动之后位置                    var nextleft = ballLeft + speedX;                    var nexttop = ballTop + speedY;                     //水平边界判断,当小球的left值小于容器左边界或者大于容器右边界时,将水平方向速度取反                    if (nextleft <= 0 || nextleft >= box.offsetWidth - ball.offsetWidth - 10) {                        speedX = -speedX;                    }                    //垂直边界判断,当小球的top值小于容器上边界时,将垂直方向速度取反                    if (nexttop <= 0) {                        speedY = -speedY;                    }                    //当小球触碰到下边界时,提示“游戏失败”,重新刷新页面                    if (nexttop > box.offsetHeight - ball.offsetHeight) {                        location.reload();                        alert("Game Over!");                    }                     //将运动后的位置重新赋值给小球                     ball.style.left = nextleft + "px";                    ball.style.top = nexttop + "px";                     //小球与滑块的碰撞                    if (knock(ball, slider)) {                        speedY = -speedY;                    }                     //小球与方块的碰撞                    for (var j = 0; j < brickArr.length; j++) {                        if (knock(brickArr[j], ball)) {                            speedY = -speedY                            obrick.removeChild(brickArr[j]);                            sco++;                            score.innerHTML = sco;                            break;                        }                    }                     //当容器中方块数量为0时,宣布“游戏胜利”,刷新页面                    if (brickArr.length <= 0) {                        location.reload();                        alert("You win!");                    }                }, 20)            }             //鼠标控制滑块            slider.onmousedown = function(e) {                var e = e || window.event;                //获取滑块初始位置                var offsetX = e.clientX - slider.offsetLeft;                if (isRunning) {                    document.onmousemove = function(e) {                        var e = e || window.event;                        var l = e.clientX - offsetX;                        if (l <= 0) {                            l = 0;                        }                        if (l >= box.offsetWidth - slider.offsetWidth - 10) {                            l = box.offsetWidth - slider.offsetWidth - 10;                        }                        slider.style.left = l + "px";                    }                }            }            document.onmouseup = function() {                document.onmousemove = null; //鼠标移动时            }             //按键控制滑块            document.onkeydown = function(e) {                var e = e || window.event;                var code = e.keyCode || e.which;                var offsetX = slider.offsetLeft;                if (isRunning) {                    switch (code) {                        case 37: //左                            if (offsetX <= 0) {                                slider.style.left = 0                                break;                            }                            slider.style.left = offsetX * 4 / 5 + "px";                            break;                        case 39: //右                            if (offsetX >= box.offsetWidth - slider.offsetWidth - 10) {                                slider.style.left = box.offsetWidth - slider.offsetWidth;                                break;                            }                            slider.style.left = (box.offsetWidth - slider.offsetWidth - offsetX) / 5 + offsetX + "px";                            break;                    }                }             }            //一共有66块方块            createBrick(66);             //容器内创建方块            function createBrick(n) {                var oBrick = document.getElementById("brick");                //在大盒子brick中插入n个div方块,并给予随机颜色                for (var i = 0; i < n; i++) {                    var node = document.createElement("div");                    node.style.backgroundColor = color();                    oBrick.appendChild(node);                }                //获取所有的方块                var brickArr = obrick.getElementsByTagName("div")                 //根据每个方块当前所在位置,将left与top值赋给方块                for (var i = 0; i < brickArr.length; i++) {                    brickArr[i].style.left = brickArr[i].offsetLeft + "px";                    brickArr[i].style.top = brickArr[i].offsetTop + "px";                }                //将所有方块设置成绝对定位,注意这一步与上一步顺序不能调换                for (var i = 0; i < brickArr.length; i++) {                    brickArr[i].style.position = "absolute";                }            }            //随机生成颜色            function color() {                var result = "#";                for (var i = 0; i < 6; i++) {                    result += rand(0, 15).toString(16)                 }                return result;            }            //随机数生成            function rand(n, m) {                return n + parseInt(Math.random() * (m - n + 1));            }             //碰撞检测函数            function knock(node1, node2) {                var l1 = node1.offsetLeft;                var r1 = node1.offsetLeft + node1.offsetWidth;                var t1 = node1.offsetTop;                var b1 = node1.offsetTop + node1.offsetHeight;                var l2 = node2.offsetLeft;                var r2 = node2.offsetLeft + node2.offsetWidth;                var t2 = node2.offsetTop;                var b2 = node2.offsetTop + node2.offsetHeight;                if (l2 > r1 || r2 < l1 || t2 > b1 || b2 < t1) {                    return false;                } else {                    return true;                }            }</script>

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