前言
《拳皇误闯冒险岛》是拳皇和冒险岛素材的基于JavaSwing的动作类游戏,独创改编。
主要需求
拳皇迷迷糊糊醒来,发现自己在一间废弃的工厂里,地上爬满怪兽。。这么可爱的怪兽,一拳下去,应该会哭很久吧~拳皇心里吐槽了下,向怪兽的怀抱冲了上去~~
主要设计
1、游戏面板生成显示
2、背景选用冒险岛素材图
3、设计英雄,包含生命值,法术值,英雄的动作变化处理,英雄的技能特效
4、设计怪兽,包含怪物血量,攻击力,位置,步长等
5、键盘监听:
按下空格:跳
按A键或左方向键<- :向左
按D键或右方向键-> :向右
按S键或下方向键 +K键:释放技能
按J键:攻击
功能截图
游戏开始
拳皇攻击
拳皇放技能
代码实现
游戏主界面
public class MainFrame extends JFrame {
private static final long serialVersionUID = 7492509868810783126L;
private static KeyWork key;
//双缓冲方法解决闪烁问题
Image ImageBuffer=null;
Graphics img;
public static int sri=0,sli=0,jri=0,jli=0,wli=0,wri=0,
ari=0,ali=0,s0i=0;
int bgindex=0;
public static List<Monster> monsters=new ArrayList<Monster>();
public MainFrame() {
this.setTitle("拳皇误闯冒险岛");
this.setBounds((int)(GameValue.WIDTH-GameValue.Width)/2,(int)(GameValue.HEIGHT-GameValue.Hight)/2,GameValue.Width,GameValue.Hight);
this.setLayout(null);
this.setResizable(false);
key=new KeyWork();
this.addKeyListener(key);
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
// TODO Auto-generated method stub
isclose();
}
});
initMonster();
new ActionThread();
}
private void initMonster() {
new Thread(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
while(true) {
try {
Monster m=new Monster();
monsters.add(m);
Thread.sleep(10000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}).start();
}
public void isclose() {
System.exit(0);
int choose=JOptionPane.showConfirmDialog(this,"是否退出?",
"退出",JOptionPane.YES_NO_OPTION);
if(choose==0){
System.exit(0);
}
else
setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
}
public void display(boolean show) {
this.setVisible(show);
}
@Override
public void paint(Graphics g) {
if(ImageBuffer==null){
ImageBuffer=createImage(this.getWidth(),this.getHeight());
}
img=ImageBuffer.getGraphics();
super.paint(img);
img.drawImage(GameValue.bgimgs[bgindex],0,0,GameValue.Width,GameValue.Hight,this);
img.setColor(Color.WHITE);
img.setFont(GameValue.display_font);
int x0=30,y0=70,yh=20+8;
img.drawString("生命值", x0,y0);
img.drawString("法术值", x0,y0+yh);
img.drawRect(x0*3+8-1, y0-15-1, 150+1, 15+1);
img.drawRect(x0*3+8-1, y0+yh-15-1, 150+1, 15+1);
img.setColor(Color.GREEN);
int hp_width=(int)(((double)(Hero.HP_NOW)/Hero.HP_ALL)*150);
img.fillRect(x0*3+8, y0-15, hp_width, 15);
img.setColor(Color.BLUE);
int mp_width=(int)(((double)(Hero.MP_NOW)/Hero.MP_ALL)*150);
img.fillRect(x0*3+8, y0+yh-15, mp_width, 15);
img.setColor(Color.WHITE);
img.drawString(Hero.HP_NOW+"/"+Hero.HP_ALL,x0*3+8-1+45, y0);
img.drawString(Hero.MP_NOW+"/"+Hero.MP_ALL,x0*3+8-1+45, y0+yh);
for(int i=0;i<monsters.size();i++) {
Monster m=monsters.get(i);
if(m.islive) {
if(m.left) {
img.drawImage(m.imgs_left[m.index],m.mX,m.Y,70,70,this);
}
else if(m.right) {
img.drawImage(m.imgs_right[m.index],m.mX,m.Y,70,70,this);
}
}
}
if(Hero.ishurted) {
}
else if(Hero.isfall) {
}
else {
if(Hero.left && !Hero.jump && !Hero.walk && !Hero.attack && !Hero.skill0_attack) {
img.drawImage(Hero.stand_left[sli],Hero.X,Hero.Y,this);
}
if(Hero.right && !Hero.jump && !Hero.walk && !Hero.attack && !Hero.skill0_attack) {
img.drawImage(Hero.stand_right[sri],Hero.X,Hero.Y,this);
}
if(Hero.jump) {
if(Hero.attack) {
if(Hero.left) {
img.drawImage(Hero.jump_attack_left[jli],Hero.X,Hero.jumpY,this);
}
if(Hero.right) {
img.drawImage(Hero.jump_attack_right[jri],Hero.X,Hero.jumpY,this);
}
}
else {
if(Hero.left) {
img.drawImage(Hero.jump_left[jli],Hero.X-7,Hero.jumpY,this);
}
if(Hero.right) {
img.drawImage(Hero.jump_right[jri],Hero.X+7,Hero.jumpY,this);
}
}
}
else {
if(Hero.attack) {
if(Hero.left) {
img.drawImage(Hero.attack_left[ali],Hero.X-50,Hero.Y,this);
}
if(Hero.right) {
img.drawImage(Hero.attack_right[ari],Hero.X+50,Hero.Y,this);
}
}
else {
if(Hero.walk) {
if(Hero.left) {
img.drawImage(Hero.walk_left[wli],Hero.X,Hero.Y,this);
}
if(Hero.right) {
img.drawImage(Hero.walk_right[wri],Hero.X,Hero.Y,this);
}
}
else {
if(Hero.skill0_attack) {
if(Hero.left) {
img.drawImage(Hero.skill0_attack_left[s0i],Hero.X-40,Hero.Y-75,this);
}
if(Hero.right) {
img.drawImage(Hero.skill0_attack_right[s0i],Hero.X-10,Hero.Y-80,this);
}
}
}
}
}
}
img.dispose();
g.drawImage(ImageBuffer,0,0,this);
//super.paint(g);
}
class ActionThread implements Runnable{
public ActionThread() {
// TODO Auto-generated constructor stub
new Thread(this).start();
}
@Override
public void run() {
// TODO Auto-generated method stub
while(Hero.HP_NOW>0) {
if(!Hero.ishurted) {
if(!Hero.jump) {
if(Hero.attack) {
for(int i=0;i<Hero.attack_right.length;i++) {
if(Hero.left) {
ali=i;
}
else if(Hero.right) {
ari=i;
}
repaintUI(80);
}
ali=0;
ari=0;
Hero.attack=false;
}
else {
if(Hero.walk) {
for(int i=0;i<Hero.walk_right.length;i++) {
if(!Hero.walk || Hero.jump) {
break;
}
if(Hero.left) {
wli=i;
Hero.X-=Hero.step;
if(Hero.X<=0) {
if(bgindex!=0) {
bgindex--;
Hero.X=GameValue.Width-105;
AllClear();
repaint();
}
else{
Hero.X=0;
}
}
}
else if(Hero.right) {
wri=i;
Hero.X+=Hero.step;
if(Hero.X>=(GameValue.Width-80)) {
if(bgindex!=GameValue.bgimgs.length-1) {
bgindex++;
Hero.X=0;
AllClear();
repaint();
}
else{
Hero.X=GameValue.Width-80;
}
}
}
repaintUI(100);
}
}
else {
if(Hero.skill0_attack) {
if(Hero.MP_NOW>=Hero.skill0_mp) {
Hero.MP_NOW-=Hero.skill0_mp;
for(int i=0;i<Hero.skill0_attack_right.length;i++) {
s0i=i;
repaintUI(80);
}
}
else if(Hero.MP_NOW<=0) {
Hero.MP_NOW=0;
repaint();
}
s0i=0;
Hero.skill0_attack=false;
}
else {
for(int i=0;i<Hero.stand_right.length;i++) {
if(Hero.walk || Hero.jump) {
break;
}
if(Hero.left) {
sli=i;
}
else if(Hero.right) {
sri=i;
}
if(Hero.X>=(GameValue.Width-101)) {
Hero.X=GameValue.Width-101;
}
repaintUI(100);
}
}
}
}
}
else if(Hero.jump) {
for(int i=0;i<Hero.jump_right.length;i++) {
if(Hero.left) {
jli=i;
}
else if(Hero.right) {
jri=i;
}
if(KeyWork.pressA) {
Hero.X-=Hero.step+5;
if(Hero.X<=0) {
Hero.X=0;
}
}
else if(KeyWork.pressD) {
Hero.X+=Hero.step+5;
if(Hero.X>=(GameValue.Width-103)) {
Hero.X=GameValue.Width-103;
}
}
if(i>=2 && i<=7) {
Hero.jumpY-=12;
}
if(i>=9 && i<=14) {
Hero.jumpY+=12;
}
repaintUI(80);
}
jli=0;
jri=0;
Hero.jump=false;
Hero.attack=false;
repaint();
}
//System.out.print("");
}
else {
try {
Thread.sleep(200);
Hero.ishurted=false;
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
}
public void repaintUI(int times) {
this.repaint();
try {
Thread.sleep(times);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public static void AllClear() {
for(Monster m:monsters) {
m.islive=false;
}
monsters.clear();
}
}
英雄
public class Hero {
public static int HP_NOW=100,HP_ALL=100,MP_NOW=120,MP_ALL=120;
public static int X=50,Y=400,jumpY=Y-52;
public static boolean ishurted=false,isfall=false,left=false,right=true,jump=false,walk=false,
attack=false,skill0_attack=false;
public static int attack_hp=10,jump_attack_hp=15,skill0_mp=15,skill0_hp=20;
public static int step=15;
public static Image[] stand_left= {
Toolkit.getDefaultToolkit().getImage("img/role/stand-left/stand01.png"),
Toolkit.getDefaultToolkit().getImage("img/role/stand-left/stand02.png"),
Toolkit.getDefaultToolkit().getImage("img/role/stand-left/stand03.png")
};
public static Image[] jump_left= {
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/0.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/1.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/2.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/3.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/4.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/5.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/6.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/7.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/8.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/9.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/10.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/11.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/12.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/13.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/14.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/15.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/16.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/17.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/18.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-left/19.png")
};
public static Image[] walk_left= {
Toolkit.getDefaultToolkit().getImage("img/role/walk-left/0.png"),
Toolkit.getDefaultToolkit().getImage("img/role/walk-left/1.png"),
Toolkit.getDefaultToolkit().getImage("img/role/walk-left/2.png"),
Toolkit.getDefaultToolkit().getImage("img/role/walk-left/3.png"),
Toolkit.getDefaultToolkit().getImage("img/role/walk-left/4.png")
};
public static Image[] attack_left= {
Toolkit.getDefaultToolkit().getImage("img/role/attack-left/0.png"),
Toolkit.getDefaultToolkit().getImage("img/role/attack-left/1.png"),
Toolkit.getDefaultToolkit().getImage("img/role/attack-left/2.png"),
Toolkit.getDefaultToolkit().getImage("img/role/attack-left/3.png"),
Toolkit.getDefaultToolkit().getImage("img/role/attack-left/4.png"),
Toolkit.getDefaultToolkit().getImage("img/role/attack-left/5.png")
};
public static Image[] jump_attack_left= {
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/0.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/1.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/2.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/3.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/4.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/5.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/6.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/7.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/8.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/9.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/10.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/11.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/12.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/13.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/14.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/15.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/16.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/17.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/18.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/19.png")
};
public static Image[] skill0_attack_left= {
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/0.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/1.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/2.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/3.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/4.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/5.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/6.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/7.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/8.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/9.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/10.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/11.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/12.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/13.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/14.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/15.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/16.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/17.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/18.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/19.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/20.png")
};
public static Image[] stand_right= {
Toolkit.getDefaultToolkit().getImage("img/role/stand-right/stand01.png"),
Toolkit.getDefaultToolkit().getImage("img/role/stand-right/stand02.png"),
Toolkit.getDefaultToolkit().getImage("img/role/stand-right/stand03.png")
};
public static Image[] jump_right= {
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/0.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/1.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/2.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/3.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/4.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/5.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/6.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/7.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/8.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/9.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/10.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/11.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/12.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/13.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/14.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/15.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/16.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/17.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/18.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-right/19.png")
};
public static Image[] walk_right= {
Toolkit.getDefaultToolkit().getImage("img/role/walk-right/0.png"),
Toolkit.getDefaultToolkit().getImage("img/role/walk-right/1.png"),
Toolkit.getDefaultToolkit().getImage("img/role/walk-right/2.png"),
Toolkit.getDefaultToolkit().getImage("img/role/walk-right/3.png"),
Toolkit.getDefaultToolkit().getImage("img/role/walk-right/4.png")
};
public static Image[] attack_right= {
Toolkit.getDefaultToolkit().getImage("img/role/attack-right/0.png"),
Toolkit.getDefaultToolkit().getImage("img/role/attack-right/1.png"),
Toolkit.getDefaultToolkit().getImage("img/role/attack-right/2.png"),
Toolkit.getDefaultToolkit().getImage("img/role/attack-right/3.png"),
Toolkit.getDefaultToolkit().getImage("img/role/attack-right/4.png"),
Toolkit.getDefaultToolkit().getImage("img/role/attack-right/5.png")
};
public static Image[] jump_attack_right= {
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/0.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/1.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/2.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/3.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/4.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/5.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/6.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/7.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/8.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/9.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/10.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/11.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/12.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/13.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/14.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/15.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/16.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/17.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/18.png"),
Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/19.png")
};
public static Image[] skill0_attack_right= {
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/0.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/1.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/2.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/3.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/4.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/5.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/6.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/7.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/8.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/9.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/10.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/11.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/12.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/13.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/14.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/15.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/16.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/17.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/18.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/19.png"),
Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/20.png")
};
public static void attacked(int atk) {
ishurted=true;
HP_NOW-=atk;
if(HP_NOW<0) {
HP_NOW=0;
FightGameLaunch.getMainFrame().repaint();
int choose=JOptionPane.showConfirmDialog(null,"游戏结束,是否退出?",
"退出",JOptionPane.YES_NO_OPTION);
if(choose==0){
System.exit(0);
}
else
System.out.println("重开");
}
}
}
总结
通过此次的《拳皇误闯冒险岛》游戏实现,让我对swing的相关知识有了进一步的了解,对java这门语言也有了比以前更深刻的认识。
java的一些基本语法,比如数据类型、运算符、程序流程控制和数组等,理解更加透彻。java最核心的核心就是面向对象思想,对于这一个概念,终于悟到了一些。
以上就是Java实现经典拳皇误闯冒险岛游戏的示例代码的详细内容,更多关于Java拳皇误闯冒险岛的资料请关注编程网其它相关文章!