这篇文章主要介绍怎么使用Matlab制作一款真正的拼图小游戏,文中介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们一定要看完!
效果:
简单原理介绍:
1构造0,1矩阵作为每片拼图的透明度,可以构造出不规则形状的拼图(image函数有alphaData属性可以设置)
jigsawMask=zeros(101*5,101*5);jigsawMask(102:404,102:404)=1;[xMesh,yMesh]=meshgrid(1:101*5,1:101*5);dis1=sqrt((xMesh-51).^2+(yMesh-253).^2);dis2=sqrt((xMesh-505+50).^2+(yMesh-253).^2);dis3=sqrt((xMesh-253).^2+(yMesh-152).^2);dis4=sqrt((xMesh-253).^2+(yMesh-505+151).^2);bool1=dis1<=50;bool2=dis2<=50;bool3=dis3<=50;bool4=dis4<=50;jigsawMask(bool1)=1;jigsawMask(bool2)=1;jigsawMask(bool3)=0;jigsawMask(bool4)=0;jigsawMask(253-25:253+25,51:505-50)=1;jigsawMask(1:152,253-25:253+25)=0;jigsawMask(505-151:505,253-25:253+25)=0;
2为每片拼图块设置ButtonDownFcn属性,将其改造成按钮
完整代码:
function jigsaw2(path)if nargin<1||isempty(path) [filename, pathname] = uigetfile({'*.jpg;*.tif;*.png;*.jpeg','All Image Files';... '*.*','All Files' }); path = [pathname,filename]; endoriPic=imread(path);%imshow(oriPic)jigsawMask=zeros(101*5,101*5);jigsawMask(102:404,102:404)=1;[xMesh,yMesh]=meshgrid(1:101*5,1:101*5);dis1=sqrt((xMesh-51).^2+(yMesh-253).^2);dis2=sqrt((xMesh-505+50).^2+(yMesh-253).^2);dis3=sqrt((xMesh-253).^2+(yMesh-152).^2);dis4=sqrt((xMesh-253).^2+(yMesh-505+151).^2);bool1=dis1<=50;bool2=dis2<=50;bool3=dis3<=50;bool4=dis4<=50;jigsawMask(bool1)=1;jigsawMask(bool2)=1;jigsawMask(bool3)=0;jigsawMask(bool4)=0;jigsawMask(253-25:253+25,51:505-50)=1;jigsawMask(1:152,253-25:253+25)=0;jigsawMask(505-151:505,253-25:253+25)=0;resizePic=imresize(oriPic,[101*(3*4+2),101*(3*4+2)]);Mainfig=figure('units','pixels','position',[300 80 720 400],... 'Numbertitle','off','menubar','none','resize','off',... 'name','jigsaw');Mainaxes=axes('parent',Mainfig,'position',[0 0 1 1],... 'XLim', [0 720],... 'YLim', [0 400],... 'NextPlot','add',... 'layer','bottom',... 'YDir','reverse',... 'Visible','on',... 'XTick',[], ... 'YTick',[]); image(Mainaxes,[420,420+14*20],[20,20+14*20],resizePic)whiteMask=150*ones(100,100,3);whiteMask(2:99,2:99,:)=255;for i=1:4 for j=1:4 image(Mainaxes,440+[0,60]+(j-1)*60,40+[0,60]+(i-1)*60,uint8(whiteMask),... 'UserData',[i,j]','Visible','on'); endendfor i=1:4 for j=1:4 picHdlR(j+(i-1)*4)=image(Mainaxes,420+[0,100]+(j-1)*60,20+[0,100]+(i-1)*60,uint8(zeros(100,100,3)),'alphaData',zeros(100,100),... 'UserData',j+(i-1)*4,'ButtonDownFcn',@putPiece,'Visible','on'); endendlogsheetR=zeros(1,16); function putPiece(object,~) object.UserData if logsheetR(object.UserData)==0&&handHdl.UserData~=0 object.CData=handHdl.CData; object.AlphaData=handHdl.AlphaData; logsheetR(object.UserData)=handHdl.UserData; handHdl.UserData=0; handHdl.CData=uint8(zeros(100,100,3)); handHdl.AlphaData=zeros(100,100); elseif logsheetR(object.UserData)~=0&&handHdl.UserData==0 handHdl.UserData=logsheetR(object.UserData); handHdl.CData=object.CData; handHdl.AlphaData=object.AlphaData; logsheetR(object.UserData)=0; object.CData=uint8(zeros(100,100,3)); object.AlphaData=zeros(100,100); end if all(logsheetR==1:16) text1.String='恭喜你,游戏胜利!'; end end%========================================================================== for i=1:4 for j=1:4 tempPiece=resizePic((i-1)*303+1:(i-1)*303+505,(j-1)*303+1:(j-1)*303+505,:); if mod(i+j,2)==0 tempMask=jigsawMask'; else tempMask=jigsawMask; end if j==1 tempMask(:,1:101)=0; tempMask(102:404,102:201)=1; end if j==4 tempMask(:,405:505)=0; tempMask(102:404,304:404)=1; end if i==1 tempMask(1:101,:)=0; tempMask(102:201,102:404)=1; end if i==4 tempMask(405:505,:)=0; tempMask(304:404,102:404)=1; end picHdl(j+(i-1)*4)=image(Mainaxes,[0,100]+(j-1)*100,[0,100]+(i-1)*100,tempPiece,'alphaData',tempMask,... 'UserData',j+(i-1)*4,'ButtonDownFcn',@selectPiece); whiteHdl(j+(i-1)*4)=image(Mainaxes,[0,100]+(j-1)*100,[0,100]+(i-1)*100,uint8(240*ones(100,100,3)),'alphaData',ones(100,100),... 'UserData',[i,j],'ButtonDownFcn',@selectPiece,'Visible','off'); endendRandNum=rand(1,16);[~,logSheet]=sort(RandNum);for i=1:4 for j=1:4 picHdl(logSheet(j+(i-1)*4)).XData=[0,100]+(j-1)*100; picHdl(logSheet(j+(i-1)*4)).YData=[0,100]+(i-1)*100; endendhandHdl=image(Mainaxes,[0,100],[0,100],uint8(zeros(100,100,3)),... 'alphaData',zeros(100,100),'UserData',0,'PickableParts','none'); set(gcf,'WindowButtonMotionFcn',@onhandfunc) function onhandfunc(~,~) xy=get(gca,'CurrentPoint'); x=xy(1,1);y=xy(1,2); handHdl.XData=[x-50,x+50]; handHdl.YData=[y-50,y+50]; end function selectPiece(object,~) %object.UserData if length(object.UserData)==1 if handHdl.UserData~=0 picHdl(handHdl.UserData).Visible='on'; whiteHdl(logSheet==handHdl.UserData).Visible='off'; end object.Visible='off'; whiteHdl(logSheet==object.UserData).Visible='on'; handHdl.UserData=object.UserData; handHdl.CData=object.CData; handHdl.AlphaData=object.AlphaData; else if handHdl.UserData==0 else ii=object.UserData(1); jj=object.UserData(2); object.Visible='off'; picHdl(handHdl.UserData).XData=[0,100]+(jj-1)*100; picHdl(handHdl.UserData).YData=[0,100]+(ii-1)*100; picHdl(handHdl.UserData).Visible='on'; logSheet(jj+(ii-1)*4)=handHdl.UserData; handHdl.UserData=0; handHdl.CData=uint8(zeros(100,100,3)); handHdl.AlphaData=zeros(100,100); end end end%==========================================================================fill([420,420+14*20,420+14*20,420],[320,320,380,380],[0.9412 0.9412 0.9412],'LineWidth',5,'EdgeColor',[0.7,0.7,0.7])text1=text(430,350,'请点击拼图块中心位置移动拼图块','fontSize',12);end
运行m文件后选择一张接近方形的图片即可开始游戏
以上是“怎么使用Matlab制作一款真正的拼图小游戏”这篇文章的所有内容,感谢各位的阅读!希望分享的内容对大家有帮助,更多相关知识,欢迎关注编程网行业资讯频道!