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效果:
完整代码:
function game20483Dglobal squaremapglobal colorlistglobal fontsizelistglobal baseX baseY baseZglobal barHdl textHdlglobal txtBest txtScoreglobal bestfig=figure('units','pixels');fig.Position=[560 50 575,400];fig.Color=[0.9804 0.9725 0.9373];fig.NumberTitle='off';fig.Name='2048Game3D';fig.MenuBar='none';fig.Resize='off';fig.KeyPressFcn=@key;%ax=axes(fig);hold(ax,'on');ax.Position=[0.1 0 1 1];ax.ZLim=[0,17];ax.XLim=[0,4]+0.5;ax.YLim=[0,4]+0.5;ax.View=[60 30];fill([0 4 4 0]+0.5,[0 0 4 4]+0.5,[0.7333 0.6784 0.6275],'EdgeColor','none');ax.Color=[0.8039 0.7569 0.7059].*1.02;ax.XTick=[];ax.YTick=[];ax.ZTick=[];ax.Box='on';ax.LineWidth=3;ax.XColor=[0.7333 0.6784 0.6275];ax.YColor=[0.7333 0.6784 0.6275];ax.ZColor=[0.7333 0.6784 0.6275];% for i=1:4% for j=1:4% fill((i-1)+0.5+[.1 .8 .8 .1],(j-1)+0.5+[.1 .1 .8 .8],...% [0.8039 0.7569 0.7059],'EdgeColor','none');% % end% end% ==========================================================================% 方块颜色表colorlist=[ 0.8039 0.7569 0.7059 0.9333 0.8941 0.8549 0.9373 0.8784 0.8039 0.9608 0.6863 0.4824 0.9529 0.5922 0.4078 0.9529 0.4902 0.3725 0.9686 0.3686 0.2431 0.9255 0.8118 0.4510 0.9373 0.7882 0.3922 0.9333 0.7804 0.3216 0.9216 0.7686 0.2627 0.9255 0.7608 0.1804 0.9412 0.4078 0.4157 0.9216 0.3137 0.3451 0.9451 0.2549 0.2627 0.4392 0.7020 0.8157 0.3765 0.6353 0.8745 0.0902 0.5098 0.7843];% 数字大小表fontsizelist=[18 24 24 24 24 24 24 24 24 24 22 22 22 22 20 20 20 16].*0.8;% 立方体数据baseX=[0 1 1 0 0 0;1 1 0 0 1 1;1 1 0 0 1 1;0 1 1 0 0 0].*0.7-0.35;baseY=[0 0 1 0 0 0;0 1 1 1 0 0;0 1 1 1 1 1;0 0 1 0 1 1].*0.7-0.35;baseZ=[0 0 0 0 0 1;0 0 0 0 0 1;1 1 1 1 0 1;1 1 1 1 0 1];text(-0.6,0.75,17,'2048-3D GAME','HorizontalAlignment','left','Color',... [0.4667 0.4314 0.3961],'FontSize',15,'FontWeight','bold')text(-0.8,0.75,-7,' BEST ','HorizontalAlignment','left','Color',... [0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275])text(-0.8,0.75,-10,'SCORE','HorizontalAlignment','left','Color',... [0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275])txtBest=text(0.4,0.9,-4.7,'0','HorizontalAlignment','left','Color',... [0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold');txtScore=text(0.4,0.9,-7.7,'0','HorizontalAlignment','left','Color',... [0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold');% ==========================================================================%按键函数,通过moveevent调整矩阵 function key(~,event) temp_map=squaremap; switch event.Key case 'uparrow' temp_map=moveevent(temp_map'); temp_map=temp_map'; case 'downarrow' temp_map=temp_map'; temp_map=moveevent(temp_map(:,4:-1:1)); temp_map=temp_map(:,4:-1:1); temp_map=temp_map'; case 'rightarrow' temp_map=moveevent(temp_map(:,4:-1:1)); temp_map=temp_map(:,4:-1:1); case 'leftarrow' temp_map=moveevent(temp_map); end score=sum(sum(squaremap)); best=max([best,score]); save best.mat best -append %若新矩阵与原矩阵不同,则重新绘制方块 if any(any(squaremap~=temp_map)) squaremap=temp_map; createNewNum() drawBlock() end end %主函数 function temp_matrix=moveevent(temp_matrix) for ii = 1: 4 temp_array=temp_matrix(ii,:); temp_array(temp_array==0)=[]; for jj = 1: (length(temp_array)-1) if temp_array(jj)==temp_array(jj+1) temp_array(jj)=temp_array(jj)+temp_array(jj+1); temp_array(jj+1)=0; end end temp_array(temp_array==0)=[]; temp_array((length(temp_array)+1):4)=0; temp_matrix(ii,:)=temp_array; end end% =========================================================================for i=1:4 for j=1:4 barHdl{i,j}=fill3(baseX+i,baseY+j,baseZ,'y','EdgeColor',[0.7333 0.6784 0.6275].*0.3); textHdl{i,j}=text(i,j,1.5,'0','Color',[0.7333 0.6784 0.6275].*0.4,... 'FontWeight','bold','HorizontalAlignment','center'); endendinit() function init() %若没有游戏记录则最高分为0 if ~exist('best.mat') best=0; save best.mat best; end data=load('best.mat'); best=data.best; txtBest.String=num2str(best); squaremap=zeros(4,4); createNewNum() createNewNum() drawBlock() end function drawBlock(~,~) score=sum(sum(squaremap)); txtScore.String=num2str(score); hmap=log(squaremap)/log(2); hmap(isinf(hmap))=0; for ii=1:4 for jj=1:4 tNum=squaremap(ii,jj); tH=hmap(ii,jj); for kk=1:6 tZ=barHdl{ii,jj}(kk).ZData;tZ(tZ>0)=tH+0.01; barHdl{ii,jj}(kk).ZData=tZ; barHdl{ii,jj}(kk).FaceColor=colorlist(tH+1,:); if tNum~=0 barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275].*0.3; else barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275]; end end if tNum~=0 textHdl{ii,jj}.Position(3)=tH+1; textHdl{ii,jj}.FontSize=fontsizelist(tH+1); textHdl{ii,jj}.String=num2str(tNum); else textHdl{ii,jj}.String=''; end end end judge() end% 在矩阵空白处创建新的数字2或4 function createNewNum(~,~) zerospos=find(squaremap==0); temp_pos=zerospos(randi(length(zerospos))); temp_num=randi(2)*2; squaremap(temp_pos)=temp_num; end% 判断游戏结束函数 function judge(~,~) temp_judge_zeros=sum(sum(squaremap==0)); temp_judge_row=any(any(squaremap(1:3,:)==squaremap(2:4,:))); temp_judge_col=any(any(squaremap(:,1:3)==squaremap(:,2:4))); if temp_judge_row+temp_judge_col+temp_judge_zeros==0 gameOver() end end% gameOver function gameOver(~,~) answer = questdlg('GAME OVER, what would you like to do', ... '2048-3D-GAME', ... 'restart','quit','restart'); % Handle response switch answer case 'restart' init() case 'quit' close all clear end endend
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