在Android系统API中,有两个Camera类:
android.graphics.Camera android.hardware.Camera第二个应用于手机硬件中的相机相关的操作,本文讲述的是利用第一个Camera类实现中轴3D转换的卡牌翻转效果,开始之前,先看一下Android系统中的坐标系:
对应于三维坐标系中的三个方向,Camera提供了三种旋转方法:
rotateX() rotateY() rotateX()调用这三种方法,传入旋转角度参数,即可实现视图沿着坐标轴旋转的功能。本文的中轴3D旋转效果就是让视图沿着Y轴旋转的。
系统API Demos中已经为我们提供了一个非常好用的3D旋转动画的工具类:
Rotate3dAnimation.java:
package com.feng.androidtest;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.util.Log;
import android.view.animation.Animation;
import android.view.animation.Transformation;
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
Log.i("interpolatedTime", interpolatedTime+"");
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
可以看出, Rotate3dAnimation 总共做了两件事:在构造函数中赋值了旋转动画所需要的参数,以及重写(override)父类Animation中的applyTransformation()方法,下面分类阐述一下:
fromDegrees与toDegrees 视图旋转的开始角度和结束角度,当toDegree处于90倍数时,视图将变得不可见。 centerX与centerY 视图旋转的中心点。 depthZ Z轴移动基数,用于计算Camera在Z轴移动距离 reverse boolean类型,控制Z轴移动方向,达到视觉远近移动导致的视图放大缩小效果。 applyTransformation() 根据动画播放的时间 interpolatedTime (动画start到end的过程,interpolatedTime从0.0变化到1.0),让Camera在Z轴方向上进行相应距离的移动,实现视觉上远近移动的效果。然后调用 rotateX()方法,让视图围绕Y轴进行旋转,产生3D立体旋转效果。最后再通过Matrix来确定旋转的中心点的位置。activity_main.xml布局文件:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@android:color/white" >
<Button
android:id="@+id/btn_open"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="16dp"
android:onClick="onClickView"
android:text="打开"
android:textColor="@android:color/black"
android:textSize="16sp" />
<RelativeLayout
android:id="@+id/rl_content"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_below="@id/btn_open"
android:layout_marginTop="16dp"
android:background="@android:color/black">
<ImageView
android:id="@+id/iv_logo"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:contentDescription="@null"
android:src="@drawable/ic_qrcode"
android:scaleType="centerInside"/>
<TextView
android:id="@+id/tv_desc"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="16dp"
android:text="编程网。"
android:textColor="@android:color/white"
android:textSize="18sp"
android:visibility="gone"/>
</RelativeLayout>
</RelativeLayout>
布局中配置了卡牌正面的图片控件,卡牌背面的文本控件,以及他们的parent容器,也就是本文中的旋转动画的执行对象。
MainActivity.java文件:
package com.feng.androidtest;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.DecelerateInterpolator;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import android.widget.TextView;
import com.example.androidtest.R;
public class MainActivity extends Activity {
private RelativeLayout mContentRl;
private ImageView mLogoIv;
private TextView mDescTv;
private Button mOpenBtn;
private int centerX;
private int centerY;
private int depthZ = 400;
private int duration = 600;
private Rotate3dAnimation openAnimation;
private Rotate3dAnimation closeAnimation;
private boolean isOpen = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mContentRl = (RelativeLayout) findViewById(R.id.rl_content);
mLogoIv = (ImageView) findViewById(R.id.iv_logo);
mDescTv = (TextView) findViewById(R.id.tv_desc);
mOpenBtn = (Button) findViewById(R.id.btn_open);
}
private void initOpenAnim() {
//从0到90度,顺时针旋转视图,此时reverse参数为true,达到90度时动画结束时视图变得不可见,
openAnimation = new Rotate3dAnimation(0, 90, centerX, centerY, depthZ, true);
openAnimation.setDuration(duration);
openAnimation.setFillAfter(true);
openAnimation.setInterpolator(new AccelerateInterpolator());
openAnimation.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationRepeat(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
mLogoIv.setVisibility(View.GONE);
mDescTv.setVisibility(View.VISIBLE);
//从270到360度,顺时针旋转视图,此时reverse参数为false,达到360度动画结束时视图变得可见
Rotate3dAnimation rotateAnimation = new Rotate3dAnimation(270, 360, centerX, centerY, depthZ, false);
rotateAnimation.setDuration(duration);
rotateAnimation.setFillAfter(true);
rotateAnimation.setInterpolator(new DecelerateInterpolator());
mContentRl.startAnimation(rotateAnimation);
}
});
}
private void initCloseAnim() {
closeAnimation = new Rotate3dAnimation(360, 270, centerX, centerY, depthZ, true);
closeAnimation.setDuration(duration);
closeAnimation.setFillAfter(true);
closeAnimation.setInterpolator(new AccelerateInterpolator());
closeAnimation.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationRepeat(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
mLogoIv.setVisibility(View.VISIBLE);
mDescTv.setVisibility(View.GONE);
Rotate3dAnimation rotateAnimation = new Rotate3dAnimation(90, 0, centerX, centerY, depthZ, false);
rotateAnimation.setDuration(duration);
rotateAnimation.setFillAfter(true);
rotateAnimation.setInterpolator(new DecelerateInterpolator());
mContentRl.startAnimation(rotateAnimation);
}
});
}
public void onClickView(View v) {
//以旋转对象的中心点为旋转中心点,这里主要不要再onCreate方法中获取,因为视图初始绘制时,获取的宽高为0
centerX = mContentRl.getWidth()/2;
centerY = mContentRl.getHeight()/2;
if (openAnimation == null) {
initOpenAnim();
initCloseAnim();
}
//用作判断当前点击事件发生时动画是否正在执行
if (openAnimation.hasStarted() && !openAnimation.hasEnded()) {
return;
}
if (closeAnimation.hasStarted() && !closeAnimation.hasEnded()) {
return;
}
//判断动画执行
if (isOpen) {
mContentRl.startAnimation(closeAnimation);
}else {
mContentRl.startAnimation(openAnimation);
}
isOpen = !isOpen;
mOpenBtn.setText(isOpen ? "关闭" : "打开");
}
}
代码中已对核心的地方做了注释解释,主要弄清楚 rotate3dAnimation构造参数中的 fromDegrees和toDegrees、depthZ、reverse参数,同时在动画中设置了速度插播器,如动画的前半程使用加速器 AccelerateInterpolator,后半程使用减速器 DecelerateInterpolator,使动画体验更加人性化。
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