文章详情

短信预约-IT技能 免费直播动态提醒

请输入下面的图形验证码

提交验证

短信预约提醒成功

Python+Pygame编写一个Pong游戏

2023-01-05 18:00

关注

前言

这次,我们要用Pygame写一个Pong游戏

先看看效果:

需要的模块:Pygame

在python文件同目录下新建resources文件夹,在文件夹中新建Pong文件夹,文件夹中放入两个音频文件

代码教学

导入需要的模块

import pygame
from pygame.locals import *
import random
import sys

定义常量

COUNTDOWN=USEREVENT+1
path="resources/Pong/"

定义Class类,初始化函数内的代码:

pygame.init()
self.screen=pygame.display.set_mode((750,800))
pygame.display.set_caption("Pong")
 
self.mode="welcome"
self.ball=None
self.xspeed=0
self.yspeed=0
self.r=0
self.p1=None
self.p2=None
self.p1y=0
self.p2y=0
self.boardWidth=0
self.boardHeight=0
self.countdown=0
self.p1score=0
self.p2score=0
self.ballr=None
self.min=2
self.max=7
self.win=11
self.matchpoint=0
self.boardSpeed=self.max
self.ding=pygame.mixer.Sound(path+"ding.mp3")
self.bo=pygame.mixer.Sound(path+"bo.mp3")

定义listen函数

    def listen(self):
        for event in pygame.event.get():
            if event.type==QUIT:
                sys.exit()
            elif event.type==KEYDOWN:
                if event.key==K_k and self.mode=="welcome":
                    self.mode="playing"
                    self.ball=[750/2,800/2]
                    self.r=10
                    self.p1y=100
                    self.p2y=100
                    self.boardWidth=10
                    self.boardHeight=100
                    self.countdown=5
                    self.p1score=0
                    self.p2score=0
                    self.ballr=Rect(100,100,1,1)
                    pygame.time.set_timer(COUNTDOWN,1000)
            elif event.type==COUNTDOWN:
                self.countdown-=1
                if self.countdown==0:
                    self.countdown=0
                    pygame.time.set_timer(COUNTDOWN,0)
                    self.xspeed=random.randint(self.min,self.max) if random.randint(0,1)==0 else random.randint(-self.max,-self.min)
                    self.yspeed=random.randint(self.min,self.max) if random.randint(0,1)==0 else random.randint(-self.max,-self.min)
                else:
                    self.ding.play()

 定义draw函数,用于屏幕显示,进入游戏时的ui:

        if self.mode=="welcome":
            self.screen.fill((0,0,0))
            ts=[
                "Welcome to Pong",
                "This game needs 2 players",
                "Press K to start"
            ]
            y=100
            for t in ts:
                to=self.print_text("simhei",35,t,(255,255,255))
                self.screen.blit(to,(100,y))
                y+=40

开始游戏后:

        elif self.mode=="playing":
            self.screen.fill((0,0,0))
            self.p1=pygame.draw.rect(self.screen,(255,255,255),(0,self.p1y,self.boardWidth,self.boardHeight))
            self.p2=pygame.draw.rect(self.screen,(255,255,255),(750-self.boardWidth,self.p2y,self.boardWidth,self.boardHeight))
            to=self.print_text("simhei",20,"Press WS to move",(255,255,255))
            to2=self.print_text("simhei",20,"Press ↑↓ to move",(255,255,255))
            tor=to.get_rect()
            tor2=to2.get_rect()
            d=10
            tor.bottomleft=d,800-d
            tor2.bottomright=750-d,800-d
            self.screen.blit(to,tor)
            self.screen.blit(to2,tor2)
            to=self.print_text("simhei",20,"Match Point!",(255,255,255))
            if self.matchpoint==1:
                self.screen.blit(to,(10,10))
            elif self.matchpoint==2:
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            elif self.matchpoint==11:
                pygame.time.set_timer(COUNTDOWN,0)
                to=self.print_text("simhei",20,"Win!",(255,255,255))
                self.screen.blit(to,(10,10))
                to=self.print_text("simhei",20,"Lose!",(255,255,255))
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            elif self.matchpoint==22:
                pygame.time.set_timer(COUNTDOWN,0)
                to=self.print_text("simhei",20,"Lose!",(255,255,255))
                self.screen.blit(to,(10,10))
                to=self.print_text("simhei",20,"Win!",(255,255,255))
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            if not (self.matchpoint==11 or self.matchpoint==22):
                self.move()
                if not self.countdown:
                    pygame.draw.line(self.screen,(255,255,255),(750/2,0),(750/2,800),5)
                else:
                    to=self.print_text("simhei",72,str(self.countdown),(255,255,255))
                    tor=to.get_rect()
                    tor.midtop=750/2,50
                    self.screen.blit(to,tor)
            to=self.print_text("simhei",150,str(self.p1score),(255,255,255))
            to2=self.print_text("simhei",150,str(self.p2score),(255,255,255))
            tor=to.get_rect()
            tor2=to2.get_rect()
            tor.midtop=750/2/2,50
            tor2.midtop=750/2+750/2/2,50
            self.screen.blit(to,tor)
            self.screen.blit(to2,tor2)
            self.ballr=pygame.draw.circle(self.screen,(255,255,255),tuple(self.ball),self.r)

这里,为了可以显示文字,我们自己写一个print_text函数,用于显示文字

    @staticmethod
    def print_text(name,size,text,color):
        font=pygame.font.SysFont(name,size)
        image=font.render(text,True,color)
        return image

定义一个move函数,用于移动小球和两个玩家的“板”

    def move(self):
        if (not self.countdown) and (not (self.ballr.colliderect(self.p1) or self.ballr.colliderect(self.p2))):
            self.ball[0]+=self.xspeed
            self.ball[1]+=self.yspeed
            if self.ball[0]-self.r<=0:
                self.p2score+=1
                self.countdown=3
                self.ballr=Rect(100,100,1,1)
                self.ball=[750/2,800/2]
                pygame.time.set_timer(COUNTDOWN,1000)
            if self.ball[0]+self.r>=750:
                self.p1score+=1
                self.countdown=3
                self.ballr=Rect(100,100,1,1)
                self.ball=[750/2,800/2]
                pygame.time.set_timer(COUNTDOWN,1000)
            if self.ball[1]-self.r<=0 or self.ball[1]+self.r>=800:
                self.yspeed=-self.yspeed
                if self.yspeed<0:
                    self.yspeed=random.randint(-self.max,-self.min)
                else:
                    self.yspeed=random.randint(self.min,self.max)
                self.bo.play()
        elif self.ballr.colliderect(self.p1) or self.ballr.colliderect(self.p2):
            self.xspeed=-self.xspeed
            if self.xspeed<0:
                self.xspeed=random.randint(-self.max,-self.min)
            else:
                self.xspeed=random.randint(self.min,self.max)
            self.bo.play()
            self.ball[0]+=self.xspeed*2
        key=pygame.key.get_pressed()
        if key[K_w]:
            self.p1y-=self.boardSpeed
        if key[K_s]:
            self.p1y+=self.boardSpeed
        if key[K_UP]:
            self.p2y-=self.boardSpeed
        if key[K_DOWN]:
            self.p2y+=self.boardSpeed
        if self.p1y<=0:
            self.p1y=0
        if self.p2y<=0:
            self.p2y=0
        if self.p1y+self.boardHeight>=800:
            self.p1y=800-self.boardHeight
        if self.p2y+self.boardHeight>=800:
            self.p2y=800-self.boardHeight

再定义一个函数,用于检查是否有玩家已经到达赛点

    def checkMatchPoint(self):
        self.matchpoint=0
        if self.p1score==self.win:
            self.matchpoint=11
        if self.p2score==self.win:
            self.matchpoint=22
        if self.p1score+1==self.win:
            self.matchpoint=1
        if self.p2score+1==self.win:
            self.matchpoint=2
        if self.p1score+1==self.win and self.p2score+1==self.win:
            self.win+=1

定义用于进入游戏主循环的函数run

    def run(self):
        clock=pygame.time.Clock()
        while True:
            clock.tick(60)
            self.listen()
            if not (self.matchpoint==11 or self.matchpoint==22):
                self.checkMatchPoint()
            self.draw()
            pygame.display.update()

在类的外面,创建game对象,并进入游戏主循环

game=Game()
game.run()

最终代码

import pygame
from pygame.locals import *
import random
import sys
 
COUNTDOWN=USEREVENT+1
path="resources/Pong/"
 
class Game:
    def __init__(self):
        pygame.init()
        self.screen=pygame.display.set_mode((750,800))
        pygame.display.set_caption("Pong")
 
        self.mode="welcome"
        self.ball=None
        self.xspeed=0
        self.yspeed=0
        self.r=0
        self.p1=None
        self.p2=None
        self.p1y=0
        self.p2y=0
        self.boardWidth=0
        self.boardHeight=0
        self.countdown=0
        self.p1score=0
        self.p2score=0
        self.ballr=None
        self.min=2
        self.max=7
        self.win=11
        self.matchpoint=0
        self.boardSpeed=self.max
        self.ding=pygame.mixer.Sound(path+"ding.mp3")
        self.bo=pygame.mixer.Sound(path+"bo.mp3")
 
    def listen(self):
        for event in pygame.event.get():
            if event.type==QUIT:
                sys.exit()
            elif event.type==KEYDOWN:
                if event.key==K_k and self.mode=="welcome":
                    self.mode="playing"
                    self.ball=[750/2,800/2]
                    self.r=10
                    self.p1y=100
                    self.p2y=100
                    self.boardWidth=10
                    self.boardHeight=100
                    self.countdown=5
                    self.p1score=0
                    self.p2score=0
                    self.ballr=Rect(100,100,1,1)
                    pygame.time.set_timer(COUNTDOWN,1000)
            elif event.type==COUNTDOWN:
                self.countdown-=1
                if self.countdown==0:
                    self.countdown=0
                    pygame.time.set_timer(COUNTDOWN,0)
                    self.xspeed=random.randint(self.min,self.max) if random.randint(0,1)==0 else random.randint(-self.max,-self.min)
                    self.yspeed=random.randint(self.min,self.max) if random.randint(0,1)==0 else random.randint(-self.max,-self.min)
                else:
                    self.ding.play()
 
    def draw(self):
        if self.mode=="welcome":
            self.screen.fill((0,0,0))
            ts=[
                "Welcome to Pong",
                "This game needs 2 players",
                "Press K to start"
            ]
            y=100
            for t in ts:
                to=self.print_text("simhei",35,t,(255,255,255))
                self.screen.blit(to,(100,y))
                y+=40
        elif self.mode=="playing":
            self.screen.fill((0,0,0))
            self.p1=pygame.draw.rect(self.screen,(255,255,255),(0,self.p1y,self.boardWidth,self.boardHeight))
            self.p2=pygame.draw.rect(self.screen,(255,255,255),(750-self.boardWidth,self.p2y,self.boardWidth,self.boardHeight))
            to=self.print_text("simhei",20,"Press WS to move",(255,255,255))
            to2=self.print_text("simhei",20,"Press ↑↓ to move",(255,255,255))
            tor=to.get_rect()
            tor2=to2.get_rect()
            d=10
            tor.bottomleft=d,800-d
            tor2.bottomright=750-d,800-d
            self.screen.blit(to,tor)
            self.screen.blit(to2,tor2)
            to=self.print_text("simhei",20,"Match Point!",(255,255,255))
            if self.matchpoint==1:
                self.screen.blit(to,(10,10))
            elif self.matchpoint==2:
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            elif self.matchpoint==11:
                pygame.time.set_timer(COUNTDOWN,0)
                to=self.print_text("simhei",20,"Win!",(255,255,255))
                self.screen.blit(to,(10,10))
                to=self.print_text("simhei",20,"Lose!",(255,255,255))
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            elif self.matchpoint==22:
                pygame.time.set_timer(COUNTDOWN,0)
                to=self.print_text("simhei",20,"Lose!",(255,255,255))
                self.screen.blit(to,(10,10))
                to=self.print_text("simhei",20,"Win!",(255,255,255))
                tor=to.get_rect()
                tor.topright=750-10,10
                self.screen.blit(to,tor)
            if not (self.matchpoint==11 or self.matchpoint==22):
                self.move()
                if not self.countdown:
                    pygame.draw.line(self.screen,(255,255,255),(750/2,0),(750/2,800),5)
                else:
                    to=self.print_text("simhei",72,str(self.countdown),(255,255,255))
                    tor=to.get_rect()
                    tor.midtop=750/2,50
                    self.screen.blit(to,tor)
            to=self.print_text("simhei",150,str(self.p1score),(255,255,255))
            to2=self.print_text("simhei",150,str(self.p2score),(255,255,255))
            tor=to.get_rect()
            tor2=to2.get_rect()
            tor.midtop=750/2/2,50
            tor2.midtop=750/2+750/2/2,50
            self.screen.blit(to,tor)
            self.screen.blit(to2,tor2)
            self.ballr=pygame.draw.circle(self.screen,(255,255,255),tuple(self.ball),self.r)
 
    @staticmethod
    def print_text(name,size,text,color):
        font=pygame.font.SysFont(name,size)
        image=font.render(text,True,color)
        return image
 
    def move(self):
        if (not self.countdown) and (not (self.ballr.colliderect(self.p1) or self.ballr.colliderect(self.p2))):
            self.ball[0]+=self.xspeed
            self.ball[1]+=self.yspeed
            if self.ball[0]-self.r<=0:
                self.p2score+=1
                self.countdown=3
                self.ballr=Rect(100,100,1,1)
                self.ball=[750/2,800/2]
                pygame.time.set_timer(COUNTDOWN,1000)
            if self.ball[0]+self.r>=750:
                self.p1score+=1
                self.countdown=3
                self.ballr=Rect(100,100,1,1)
                self.ball=[750/2,800/2]
                pygame.time.set_timer(COUNTDOWN,1000)
            if self.ball[1]-self.r<=0 or self.ball[1]+self.r>=800:
                self.yspeed=-self.yspeed
                if self.yspeed<0:
                    self.yspeed=random.randint(-self.max,-self.min)
                else:
                    self.yspeed=random.randint(self.min,self.max)
                self.bo.play()
        elif self.ballr.colliderect(self.p1) or self.ballr.colliderect(self.p2):
            self.xspeed=-self.xspeed
            if self.xspeed<0:
                self.xspeed=random.randint(-self.max,-self.min)
            else:
                self.xspeed=random.randint(self.min,self.max)
            self.bo.play()
            self.ball[0]+=self.xspeed*2
        key=pygame.key.get_pressed()
        if key[K_w]:
            self.p1y-=self.boardSpeed
        if key[K_s]:
            self.p1y+=self.boardSpeed
        if key[K_UP]:
            self.p2y-=self.boardSpeed
        if key[K_DOWN]:
            self.p2y+=self.boardSpeed
        if self.p1y<=0:
            self.p1y=0
        if self.p2y<=0:
            self.p2y=0
        if self.p1y+self.boardHeight>=800:
            self.p1y=800-self.boardHeight
        if self.p2y+self.boardHeight>=800:
            self.p2y=800-self.boardHeight
 
    def checkMatchPoint(self):
        self.matchpoint=0
        if self.p1score==self.win:
            self.matchpoint=11
        if self.p2score==self.win:
            self.matchpoint=22
        if self.p1score+1==self.win:
            self.matchpoint=1
        if self.p2score+1==self.win:
            self.matchpoint=2
        if self.p1score+1==self.win and self.p2score+1==self.win:
            self.win+=1
 
    def run(self):
        clock=pygame.time.Clock()
        while True:
            clock.tick(60)
            self.listen()
            if not (self.matchpoint==11 or self.matchpoint==22):
                self.checkMatchPoint()
            self.draw()
            pygame.display.update()
 
game=Game()
game.run()

到此这篇关于Python+Pygame编写一个Pong游戏的文章就介绍到这了,更多相关Python Pygame Pong游戏内容请搜索编程网以前的文章或继续浏览下面的相关文章希望大家以后多多支持编程网!

阅读原文内容投诉

免责声明:

① 本站未注明“稿件来源”的信息均来自网络整理。其文字、图片和音视频稿件的所属权归原作者所有。本站收集整理出于非商业性的教育和科研之目的,并不意味着本站赞同其观点或证实其内容的真实性。仅作为临时的测试数据,供内部测试之用。本站并未授权任何人以任何方式主动获取本站任何信息。

② 本站未注明“稿件来源”的临时测试数据将在测试完成后最终做删除处理。有问题或投稿请发送至: 邮箱/279061341@qq.com QQ/279061341

软考中级精品资料免费领

  • 历年真题答案解析
  • 备考技巧名师总结
  • 高频考点精准押题
  • 2024年上半年信息系统项目管理师第二批次真题及答案解析(完整版)

    难度     813人已做
    查看
  • 【考后总结】2024年5月26日信息系统项目管理师第2批次考情分析

    难度     354人已做
    查看
  • 【考后总结】2024年5月25日信息系统项目管理师第1批次考情分析

    难度     318人已做
    查看
  • 2024年上半年软考高项第一、二批次真题考点汇总(完整版)

    难度     435人已做
    查看
  • 2024年上半年系统架构设计师考试综合知识真题

    难度     224人已做
    查看

相关文章

发现更多好内容

猜你喜欢

AI推送时光机
位置:首页-资讯-后端开发
咦!没有更多了?去看看其它编程学习网 内容吧
首页课程
资料下载
问答资讯