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Matlab实现简易纪念碑谷游戏的示例代码

2024-04-02 19:55

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游戏效果如图所示原本无法通过的路径经过视角调整即可通过

完整代码

function maze4
global maze;
global GUI;
global role;
GUI.fig=figure('units','pixels',...
        'position',[350 100 500 500],...
        'Numbertitle','off',...
        'name','maze',...
        'Color',[0 0 0],...
        'resize','off');
        %        'menubar','none',...
GUI.axes=axes('Units','pixels',...
        'parent',GUI.fig,...  
        'Color',[0.05 0.05 0.05],...
        'Position',[0 0 500 500],...
        'Box','on', ...
        'XLim',[0 10],...
        'YLim',[0 10],...
        'ZLim',[-1 8],...
        'XColor',[0.05 0.05 0.05],...
        'YColor',[0.05 0.05 0.05],...
        'ZColor',[0.05 0.05 0.05],...
        'xtick',[],'ytick',[],'ztick',[]);
hold on;axis equal
plotcube([10 10,0.5],[0 0 -0.5],1,[0.85 0.85 0.87]);

maze.layer0.map=ones(10,10);    
maze.layer1.map=[0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 1 0 0 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 1 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 1 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 1;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 1 0 0 0 0 1 0 0];
maze.layer2.map=[0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 1 0 0 0;
                 0 0 0 0 0 1 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 1 1 0 0 0 0 0 0 0;
                 0 0 1 1 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 1;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 1 0 0 0 0 1 0 0];
maze.layer3.map=[0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 1 1 0 0 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 1 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 1;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 1 0 0 0 0 1 0 0];
maze.layer4.map=[0 0 0 0 0 0 0 0 0 1;
                 0 0 0 0 0 0 1 0 0 1;
                 0 0 0 0 0 0 0 0 0 1;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 1 0;
                 0 0 0 0 0 0 0 0 0 0;
                 1 0 0 0 0 0 0 0 0 1;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 1 0 0 0 0 1 0 0];
maze.layer5.map=[0 0 0 0 0 0 0 0 0 1;
                 0 0 0 0 0 0 0 0 0 1;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 1 0;
                 0 0 0 0 0 0 0 0 1 0;
                 0 0 0 0 0 0 0 0 0 0;
                 0 0 0 0 0 0 0 0 0 1;
                 1 0 0 0 0 0 0 0 0 0;
                 0 1 0 0 0 0 0 1 0 0];
maze.layer6.map=[0 0 0 0 0 0 0 0 0 1;
                 1 1 1 0 0 0 0 0 0 0;
                 1 0 0 0 0 0 0 0 0 0;
                 1 0 0 0 0 1 0 0 0 0;
                 1 1 0 0 0 1 0 0 0 0;
                 0 0 0 0 0 1 0 0 0 1;
                 0 0 0 0 0 1 0 0 0 1;
                 0 0 0 0 1 0 0 1 0 1;
                 0 0 0 0 1 0 0 1 0 0;
                 1 0 0 0 1 1 1 1 0 0];             
maze.layer7.map=zeros(10,10);
maze.layer8.map=zeros(10,10);                 
 
 for i=1:6
    [x,y]=find(maze.(['layer',num2str(i)]).map==1);
    maze.(['layer',num2str(i)]).cube.num=sum(sum(maze.(['layer',num2str(i)]).map));
    maze.(['layer',num2str(i)]).cube.pos=[x,y,ones(maze.(['layer',num2str(i)]).cube.num,1).*i];
    maze.(['layer',num2str(i)]).cube.color=[0.85 0.85 0.95];
    maze.(['layer',num2str(i)]).cube.size=[1 1 1];
    maze.(['layer',num2str(i)]).cube.alpha=1;

    tempSize =maze.(['layer',num2str(i)]).cube.size;
    tempPos  =maze.(['layer',num2str(i)]).cube.pos;
    tempAlpha=maze.(['layer',num2str(i)]).cube.alpha;
    tempColor=maze.(['layer',num2str(i)]).cube.color;
    tempNum  =maze.(['layer',num2str(i)]).cube.num;
    arrayfun(@(i)plotcube(tempSize,tempPos(i,:)-tempSize,tempAlpha,tempColor),1:tempNum);
 end

ax=GUI.axes;
ax.CameraPosition=[39.4959  -29.1496   71.8289];
maze.scene=0;

moveDirect=[-1 0 0;0 1 0;1 0 0;0 -1 0];
role.pos=[1,1,1];
role.cubex=[0 1 1 0 0 0;1 1 0 0 1 1;1 1 0 0 1 1;0 1 1 0 0 0];
role.cubey=[0 0 1 0 0 0;0 1 1 1 0 0;0 1 1 1 1 1;0 0 1 0 1 1];
role.cubez=[0 0 0 0 0 1;0 0 0 0 0 1;1 1 1 1 0 1;1 1 1 1 0 1];
fill3(role.cubex+role.pos(1)-1,...
      role.cubey+role.pos(2)-1,...
      role.cubez+role.pos(3)-1,[0.65 0.65 0.87],'tag','role')
fill3(role.cubex+1-1,...
      role.cubey+10-1,...
      role.cubez+7-1,[0.85 0.65 0.67])

while(0)
pause(2)
disp(ax.CameraPosition)
end

set(gcf, 'KeyPressFcn', @key);
    function key(~,event)
        tempRolePos=role.pos;
        switch event.Key
            case 'uparrow',tempRolePos=role.pos+moveDirect(1,:);
            case 'rightarrow',tempRolePos=role.pos+moveDirect(2,:);
            case 'downarrow',tempRolePos=role.pos+moveDirect(3,:);
            case 'leftarrow',tempRolePos=role.pos+moveDirect(4,:);
            case 'a'
                for j=1:30
                    pause(0.02)
                    tempCamPos=ax.CameraPosition;
                    ax.CameraPosition(1)=tempCamPos(1)*cos(pi/60)-tempCamPos(2)*sin(pi/60);
                    ax.CameraPosition(2)=tempCamPos(1)*sin(pi/60)+tempCamPos(2)*cos(pi/60);        
                end
                maze.scene=mod(maze.scene+1,4);
                moveDirect=[moveDirect(end,:);moveDirect(1:3,:)];
            case 'd'
                for j=1:30
                    pause(0.02)
                    tempCamPos=ax.CameraPosition;
                    ax.CameraPosition(1)=tempCamPos(1)*cos(-pi/60)-tempCamPos(2)*sin(-pi/60);
                    ax.CameraPosition(2)=tempCamPos(1)*sin(-pi/60)+tempCamPos(2)*cos(-pi/60);    
                end
                maze.scene=mod(maze.scene+3,4);
                moveDirect=[moveDirect(2:end,:);moveDirect(1,:)];
        end
        switch maze.scene 
            case 0,ax.CameraPosition=[39.4959  -29.1496   71.8289];
            case 2,ax.CameraPosition=[-39.8792   27.4237   70.6419];
        end
        switch maze.scene
            case 0
                switch 1
                    case all(tempRolePos==changePos(role.pos,tempRolePos,0))
                        role.pos=changePos(role.pos,tempRolePos,0);

                    case specialChange(tempRolePos,[-1 2 -2],[0 1 0])
                    case specialChange(tempRolePos,[-2 1 -2],[-1 0 0])

                    case all(tempRolePos+[0 0 1]==changePos(role.pos,tempRolePos+[0 0 1],1))
                        role.pos=changePos(role.pos,tempRolePos+[0 0 1],1);                 
                    case all(tempRolePos+[0 0 -1]==changePos(role.pos,tempRolePos+[0 0 -1],-1))
                        role.pos=changePos(role.pos,tempRolePos+[0 0 -1],-1);
                end

            case 1
                switch 1
                    case all(tempRolePos+[0 0 1]==changePos(role.pos,tempRolePos+[0 0 1],1))
                        role.pos=changePos(role.pos,tempRolePos+[0 0 1],1);
                    case all(tempRolePos==changePos(role.pos,tempRolePos,0))
                        role.pos=changePos(role.pos,tempRolePos,0);
                    case all(tempRolePos+[0 0 -1]==changePos(role.pos,tempRolePos+[0 0 -1],-1))
                        role.pos=changePos(role.pos,tempRolePos+[0 0 -1],-1);
                end

            case 2
                switch 1
                    case all(tempRolePos==changePos(role.pos,tempRolePos,0))
                        role.pos=changePos(role.pos,tempRolePos,0);

                    case specialChange(tempRolePos,[-3 1 3],[-1 0 0])
                    case specialChange(tempRolePos,[2 -2 -2],[0 -1 0])
    
                    case all(tempRolePos+[0 0 1]==changePos(role.pos,tempRolePos+[0 0 1],1))
                        role.pos=changePos(role.pos,tempRolePos+[0 0 1],1);                
                    case all(tempRolePos+[0 0 -1]==changePos(role.pos,tempRolePos+[0 0 -1],-1))
                        role.pos=changePos(role.pos,tempRolePos+[0 0 -1],-1);
                end

            case 3
                switch 1
                    case all(tempRolePos+[0 0 1]==changePos(role.pos,tempRolePos+[0 0 1],1))
                        role.pos=changePos(role.pos,tempRolePos+[0 0 1],1);
                    case all(tempRolePos==changePos(role.pos,tempRolePos,0))
                        role.pos=changePos(role.pos,tempRolePos,0);
                    case all(tempRolePos+[0 0 -1]==changePos(role.pos,tempRolePos+[0 0 -1],-1))
                        role.pos=changePos(role.pos,tempRolePos+[0 0 -1],-1);
                end
        end
        
        delete(findobj('tag','role'));
        fill3(role.cubex+role.pos(1)-1,...
              role.cubey+role.pos(2)-1,...
              role.cubez+role.pos(3)-1,[0.65 0.65 0.87],'tag','role')
    end

function bool=specialChange(tempRolePos,spDir,Dir)
    bool=0;
    dir=[0 0 -1;0 0 0;0 0 1];
    switch 1
        case role.pos(3)~=1&&role.pos(3)+spDir(3)-1~=1&&sum(abs(tempRolePos-role.pos-Dir))==0&&all(role.pos+spDir+dir(1,:)==changePos(role.pos,role.pos+spDir+dir(1,:),-1))
            role.pos=changePos(role.pos,role.pos+spDir+dir(1,:),-1);bool=1;
        case role.pos(3)~=1&&role.pos(3)+spDir(3)~=1&&sum(abs(tempRolePos-role.pos-Dir))==0&&all(role.pos+spDir+dir(2,:)==changePos(role.pos,role.pos+spDir+dir(2,:),0))
            role.pos=changePos(role.pos,role.pos+spDir+dir(2,:),0);bool=1;
        case role.pos(3)~=1&&role.pos(3)+spDir(3)+1~=1&&sum(abs(tempRolePos-role.pos-Dir))==0&&all(role.pos+spDir+dir(3,:)==changePos(role.pos,role.pos+spDir+dir(3,:),1))
            role.pos=changePos(role.pos,role.pos+spDir+dir(3,:),1);bool=1;
            
        case role.pos(3)~=1&&role.pos(3)-spDir(3)+1~=1&&sum(abs(tempRolePos-role.pos+Dir))==0&&all(role.pos-spDir-dir(1,:)==changePos(role.pos,role.pos-spDir-dir(1,:),-1))
            role.pos=changePos(role.pos,role.pos-spDir-dir(1,:),1);bool=1;
        case role.pos(3)~=1&&role.pos(3)-spDir(3)~=1&&sum(abs(tempRolePos-role.pos+Dir))==0&&all(role.pos-spDir-dir(2,:)==changePos(role.pos,role.pos-spDir-dir(2,:),0))
            role.pos=changePos(role.pos,role.pos-spDir-dir(2,:),0);bool=1;
        case role.pos(3)~=1&&role.pos(3)-spDir(3)-1~=1&&sum(abs(tempRolePos-role.pos+Dir))==0&&all(role.pos-spDir-dir(3,:)==changePos(role.pos,role.pos-spDir-dir(3,:),1))
            role.pos=changePos(role.pos,role.pos-spDir-dir(3,:),-1);bool=1;
    end
end

function newPos=changePos(oriPos,objPos,ydir)
    newPos=oriPos;
    if all(objPos(1:2)>=1&objPos(1:2)<=10)&&objPos(3)<=7&&objPos(3)>=1
        switch ydir
            case 1
                if maze.(['layer',num2str(objPos(3))]).map(objPos(1),objPos(2))==0&&...
                   maze.(['layer',num2str(objPos(3)-1)]).map(objPos(1),objPos(2))==1&&...
                   (oriPos(3)+1>=8||maze.(['layer',num2str(oriPos(3)+1)]).map(oriPos(1),oriPos(2))==0)
                   newPos=objPos;
                end
            case 0
                if maze.(['layer',num2str(objPos(3))]).map(objPos(1),objPos(2))==0&&...
                   maze.(['layer',num2str(objPos(3)-1)]).map(objPos(1),objPos(2))==1
                   newPos=objPos;
                end
            case -1
                if maze.(['layer',num2str(objPos(3))]).map(objPos(1),objPos(2))==0&&...
                   maze.(['layer',num2str(objPos(3)-1)]).map(objPos(1),objPos(2))==1&&...
                   maze.(['layer',num2str(objPos(3)+1)]).map(objPos(1),objPos(2))==0
                   newPos=objPos;
                end
        end
    end
end

function plotcube(varargin)
% PLOTCUBE - Display a 3D-cube in the current axes
%
%   PLOTCUBE(EDGES,ORIGIN,ALPHA,COLOR) displays a 3D-cube in the current axes
%   with the following properties:
%   * EDGES : 3-elements vector that defines the length of cube edges
%   * ORIGIN: 3-elements vector that defines the start point of the cube
%   * ALPHA : scalar that defines the transparency of the cube faces (from 0
%             to 1)
%   * COLOR : 3-elements vector that defines the faces color of the cube
%
% Example:
%   >> plotcube([5 5 5],[ 2  2  2],.8,[1 0 0]);
%   >> plotcube([5 5 5],[10 10 10],.8,[0 1 0]);
%   >> plotcube([5 5 5],[20 20 20],.8,[0 0 1]);
% Default input arguments
inArgs = { ...
  [10 56 100] , ... % Default edge sizes (x,y and z)
  [10 10  10] , ... % Default coordinates of the origin point of the cube
  .7          , ... % Default alpha value for the cube's faces
  [1 0 0]       ... % Default Color for the cube
  };
% Replace default input arguments by input values
inArgs(1:nargin) = varargin;
% Create all variables
[edges,origin,alpha,clr] = deal(inArgs{:});
XYZ = { ...
  [0 0 0 0]  [0 0 1 1]  [0 1 1 0] ; ...
  [1 1 1 1]  [0 0 1 1]  [0 1 1 0] ; ...
  [0 1 1 0]  [0 0 0 0]  [0 0 1 1] ; ...
  [0 1 1 0]  [1 1 1 1]  [0 0 1 1] ; ...
  [0 1 1 0]  [0 0 1 1]  [0 0 0 0] ; ...
  [0 1 1 0]  [0 0 1 1]  [1 1 1 1]   ...
  };
XYZ = mat2cell(...
  cellfun( @(x,y,z) x*y+z , ...
    XYZ , ...
    repmat(mat2cell(edges,1,[1 1 1]),6,1) , ...
    repmat(mat2cell(origin,1,[1 1 1]),6,1) , ...
    'UniformOutput',false), ...
  6,[1 1 1]);
cellfun(@patch,XYZ{1},XYZ{2},XYZ{3},...
  repmat({clr},6,1),...
  repmat({'FaceAlpha'},6,1),...
  repmat({alpha},6,1)...
  );
view(3);
end
end

到此这篇关于Matlab实现简易纪念碑谷游戏的示例代码的文章就介绍到这了,更多相关Matlab纪念碑谷游戏内容请搜索编程网以前的文章或继续浏览下面的相关文章希望大家以后多多支持编程网!

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