本文小编为大家详细介绍“怎么用Matlab制作黄金矿工小游戏”,内容详细,步骤清晰,细节处理妥当,希望这篇“怎么用Matlab制作黄金矿工小游戏”文章能帮助大家解决疑惑,下面跟着小编的思路慢慢深入,一起来学习新知识吧。
效果
步骤
图片准备
本文所使用图片在这
背景构建
function goldMinerMainfig=figure('units','pixels','position',[50 100 750 500],... 'Numbertitle','off','menubar','none','resize','off',... 'name','goldMiner');axes('parent',Mainfig,'position',[0 0 1 1],... 'XLim', [0 750],... 'YLim', [0 500],... 'NextPlot','add',... 'layer','bottom',... 'Visible','on',... 'YDir','reverse',... 'XTick',[], ... 'YTick',[]);bkgPic=imread('.\pic\bkg.png');image([0,750],[0,500],bkgPic)[manPic,~,manAlp]=imread('.\pic\man.png');image([400-60,400+60],[49.5-45,49.5+45],manPic,'AlphaData',manAlp)
绘制爪子
由于爪子要不断调整角度因此用surface格式绘制,我们需要将爪子图片矩阵范围调整至[0,1],并将透明处数值调成nan
[clawPic,~,clawAlp]=imread('.\Pic\claw.png');clawPic=double(clawPic)./255;clawPicR=clawPic(:,:,1);clawPicG=clawPic(:,:,2);clawPicB=clawPic(:,:,3);clawPicR(clawAlp<1)=nan;clawPicG(clawAlp<1)=nan;clawPicB(clawAlp<1)=nan;clawPic(:,:,1)=clawPicR;clawPic(:,:,2)=clawPicG;clawPic(:,:,3)=clawPicB;clawPos=[380,75];ropePos=[380,75];[xgrid,ygrid]=meshgrid((1:size(clawAlp,2))./2,(1:size(clawAlp,1))./2);xgrid=xgrid-size(clawAlp,2)/4;thetaList=linspace(-2*pi/5,2*pi/5,50);thetaIndex=1;theta=thetaList(thetaIndex);%当前爪子转动角度v=0;%爪子下移速度dir=1;%1或-1爪子转动方向grabbing=false;%是否正在抓取石块cost=cos(theta);sint=sin(theta);rotateX=cost.*xgrid+sint.*ygrid;rotateY=cost.*ygrid-sint.*xgrid;drawClawHdl=surface(rotateX+clawPos(1),rotateY+clawPos(2),... zeros(size(clawAlp)),clawPic,... 'EdgeColor','none');drawLineHdl=plot([clawPos(1),ropePos(1)],[clawPos(2),ropePos(2)],'k','LineWidth',2);
让爪子转起来
爪子旋转就是单纯的使用旋转矩阵:
fps=20;game=timer('ExecutionMode', 'FixedRate', 'Period',1/fps, 'TimerFcn', @minergame);start(game) function minergame(~,~) if ~grabbing switch 1 case thetaIndex==1,dir=1; case thetaIndex==50,dir=-1; end thetaIndex=thetaIndex+dir; theta=thetaList(thetaIndex); cost=cos(theta); sint=sin(theta); rotateX=cost.*xgrid+sint.*ygrid; rotateY=cost.*ygrid-sint.*xgrid; else end end
绘制石块
stoneName={'gold','gold','stone1','stone2','diamond'};stonePic{length(stoneName)}=[];stoneAlp{length(stoneName)}=[];for i=1:length(stoneName) [C,~,Alp]=imread(['.\pic\',stoneName{i},'.png']); stonePic{i}=C; stoneAlp{i}=Alp;endstoneV=[-2,-3,-3,-3,-5];%拿起石头后爪子移动速度stonePrice=[800,500,200,100,1000];stoneSize=[50,50;30,30;24,20;15,12;8,8];stonePos=[200,300;400,350;500,200;50,240;50,300; 700,420;170,180];stoneType=[1,2,3,4,5,1,2];stoneTag=1:length(stoneType);stoneXrange=[stonePos(:,1)-stoneSize(stoneType',1),stonePos(:,1)+stoneSize(stoneType',1)];stoneYrange=[stonePos(:,2)-stoneSize(stoneType',2),stonePos(:,2)+stoneSize(stoneType',2)];for i=1:length(stoneTag) drawStone(stonePos(i,:),stoneType(i),stoneTag(i)) end function drawStone(pos,i,j) image([-stoneSize(i,1),stoneSize(i,1)]+pos(1),... [-stoneSize(i,2),stoneSize(i,2)]+pos(2),... stonePic{i},... 'AlphaData',stoneAlp{i},... 'UserData',j) end
点击下箭头移动爪子
set(gcf, 'KeyPressFcn', @key)function key(~,event) switch event.Key case 'downarrow' grabbing=true;v=4; end endfunction minergame(~,~) if ~grabbing %这里是让爪子转动的一堆代码 %。。。。。。。。。。。。。 %。。。。。。。。。。。。。 else cost=cos(theta); sint=sin(theta); clawPos=clawPos+[sint,cost].*v; end set(drawClawHdl,'XData',rotateX+clawPos(1),'YData',rotateY+clawPos(2)); set(drawLineHdl,'XData',[clawPos(1),ropePos(1)],'YData',[clawPos(2),ropePos(2)]); end
爪子与石头和边缘碰触判断
function n=touchThing(clawPos) n=0; if clawPos(1)<20||clawPos(1)>730||clawPos(2)>480 n=-1; end flagX=clawPos(1)>=stoneXrange(:,1)&clawPos(1)<=stoneXrange(:,2); flagY=clawPos(2)>=stoneYrange(:,1)&clawPos(2)<=stoneYrange(:,2); flagXY=flagX&flagY; if any(flagXY) n=find(flagXY); end end
抓取石块和显示金钱
holdOnType=0;drawHoldOnHdl=image([0,1],[0,1],ones(1,1),'AlphaData',zeros(1,1));text(10,40,'Money:','FontSize',20,'Color',[1 1 1],'FontName','Cambria','FontWeight','bold')money=0;moneyStrHdl=text(110,40,'$0','FontSize',20,'Color',[0.5137 0.7882 0.2157],'FontName','Cambria','FontWeight','bold'); function minergame(~,~) if ~grabbing switch 1 case thetaIndex==1,dir=1; case thetaIndex==50,dir=-1; end thetaIndex=thetaIndex+dir; theta=thetaList(thetaIndex); cost=cos(theta); sint=sin(theta); rotateX=cost.*xgrid+sint.*ygrid; rotateY=cost.*ygrid-sint.*xgrid; else cost=cos(theta); sint=sin(theta); clawPos=clawPos+[sint,cost].*v; n=touchThing(clawPos+5.*[sint,cost]); if n==-1 v=-abs(v); elseif n>0 delete(findobj('UserData',stoneTag(n))); v=stoneV(stoneType(n)); holdOnType=stoneType(n); stonePos(n,:)=[]; stoneType(n)=[]; stoneTag(n)=[]; stoneXrange(n,:)=[]; stoneYrange(n,:)=[]; set(drawHoldOnHdl,... 'XData',[-stoneSize(holdOnType,1),stoneSize(holdOnType,1)]+clawPos(1)+norm(stoneSize(holdOnType,:))*sint,... 'YData',[-stoneSize(holdOnType,2),stoneSize(holdOnType,2)]+clawPos(2)+norm(stoneSize(holdOnType,:))*cost,... 'CData',stonePic{holdOnType},'AlphaData',stoneAlp{holdOnType}); end if clawPos(2)<=ropePos(2) clawPos=ropePos; grabbing=false; if holdOnType>0 money=money+stonePrice(holdOnType); set(moneyStrHdl,'String',['$',num2str(money)]) end holdOnType=0; set(drawHoldOnHdl,'XData',[0,1],... 'YData',[0,1],... 'CData',ones(1,1),... 'AlphaData',zeros(1,1)); end if holdOnType~=0 set(drawHoldOnHdl,... 'XData',[-stoneSize(holdOnType,1),stoneSize(holdOnType,1)]+clawPos(1)+norm(stoneSize(holdOnType,:))*sint,... 'YData',[-stoneSize(holdOnType,2),stoneSize(holdOnType,2)]+clawPos(2)+norm(stoneSize(holdOnType,:))*cost); end end set(drawClawHdl,'XData',rotateX+clawPos(1),'YData',rotateY+clawPos(2)); set(drawLineHdl,'XData',[clawPos(1),ropePos(1)],'YData',[clawPos(2),ropePos(2)]); end
完整代码
function goldMinerMainfig=figure('units','pixels','position',[50 100 750 500],... 'Numbertitle','off','menubar','none','resize','off',... 'name','goldMiner');axes('parent',Mainfig,'position',[0 0 1 1],... 'XLim', [0 750],... 'YLim', [0 500],... 'NextPlot','add',... 'layer','bottom',... 'Visible','on',... 'YDir','reverse',... 'XTick',[], ... 'YTick',[]);bkgPic=imread('.\pic\bkg.png');image([0,750],[0,500],bkgPic)[manPic,~,manAlp]=imread('.\pic\man.png');image([400-60,400+60],[49.5-45,49.5+45],manPic,'AlphaData',manAlp)[clawPic,~,clawAlp]=imread('.\Pic\claw.png');clawPic=double(clawPic)./255;clawPicR=clawPic(:,:,1);clawPicG=clawPic(:,:,2);clawPicB=clawPic(:,:,3);clawPicR(clawAlp<1)=nan;clawPicG(clawAlp<1)=nan;clawPicB(clawAlp<1)=nan;clawPic(:,:,1)=clawPicR;clawPic(:,:,2)=clawPicG;clawPic(:,:,3)=clawPicB;clawPos=[380,75];ropePos=[380,75];[xgrid,ygrid]=meshgrid((1:size(clawAlp,2))./2,(1:size(clawAlp,1))./2);xgrid=xgrid-size(clawAlp,2)/4;thetaList=linspace(-2*pi/5,2*pi/5,50);thetaIndex=1;theta=thetaList(thetaIndex);v=0;dir=1;grabbing=false;cost=cos(theta);sint=sin(theta);rotateX=cost.*xgrid+sint.*ygrid;rotateY=cost.*ygrid-sint.*xgrid;drawClawHdl=surface(rotateX+clawPos(1),rotateY+clawPos(2),... zeros(size(clawAlp)),clawPic,... 'EdgeColor','none');drawLineHdl=plot([clawPos(1),ropePos(1)],[clawPos(2),ropePos(2)],'k','LineWidth',2);%stone part======================================================stoneName={'gold','gold','stone1','stone2','diamond'};stonePic{length(stoneName)}=[];stoneAlp{length(stoneName)}=[];for i=1:length(stoneName) [C,~,Alp]=imread(['.\pic\',stoneName{i},'.png']); stonePic{i}=C; stoneAlp{i}=Alp;endstoneV=[-2,-3,-3,-3,-5];stonePrice=[800,500,200,100,1000];stoneSize=[50,50;30,30;24,20;15,12;8,8];stonePos=[200,300;400,350;500,200;50,240;50,300; 700,420;170,180];stoneType=[1,2,3,4,5,1,2];stoneTag=1:length(stoneType);stoneXrange=[stonePos(:,1)-stoneSize(stoneType',1),stonePos(:,1)+stoneSize(stoneType',1)];stoneYrange=[stonePos(:,2)-stoneSize(stoneType',2),stonePos(:,2)+stoneSize(stoneType',2)];for i=1:length(stoneTag) drawStone(stonePos(i,:),stoneType(i),stoneTag(i)) end function drawStone(pos,i,j) image([-stoneSize(i,1),stoneSize(i,1)]+pos(1),... [-stoneSize(i,2),stoneSize(i,2)]+pos(2),... stonePic{i},... 'AlphaData',stoneAlp{i},... 'UserData',j) endholdOnType=0;drawHoldOnHdl=image([0,1],[0,1],ones(1,1),'AlphaData',zeros(1,1));text(10,40,'Money:','FontSize',20,'Color',[1 1 1],'FontName','Cambria','FontWeight','bold')money=0;moneyStrHdl=text(110,40,'$0','FontSize',20,'Color',[0.5137 0.7882 0.2157],'FontName','Cambria','FontWeight','bold');%========================================================================== set(gcf, 'KeyPressFcn', @key)fps=20;game=timer('ExecutionMode', 'FixedRate', 'Period',1/fps, 'TimerFcn', @minergame);start(game) function minergame(~,~) if ~grabbing switch 1 case thetaIndex==1,dir=1; case thetaIndex==50,dir=-1; end thetaIndex=thetaIndex+dir; theta=thetaList(thetaIndex); cost=cos(theta); sint=sin(theta); rotateX=cost.*xgrid+sint.*ygrid; rotateY=cost.*ygrid-sint.*xgrid; else cost=cos(theta); sint=sin(theta); clawPos=clawPos+[sint,cost].*v; n=touchThing(clawPos+5.*[sint,cost]); if n==-1 v=-abs(v); elseif n>0 delete(findobj('UserData',stoneTag(n))); v=stoneV(stoneType(n)); holdOnType=stoneType(n); stonePos(n,:)=[]; stoneType(n)=[]; stoneTag(n)=[]; stoneXrange(n,:)=[]; stoneYrange(n,:)=[]; set(drawHoldOnHdl,... 'XData',[-stoneSize(holdOnType,1),stoneSize(holdOnType,1)]+clawPos(1)+norm(stoneSize(holdOnType,:))*sint,... 'YData',[-stoneSize(holdOnType,2),stoneSize(holdOnType,2)]+clawPos(2)+norm(stoneSize(holdOnType,:))*cost,... 'CData',stonePic{holdOnType},'AlphaData',stoneAlp{holdOnType}); end if clawPos(2)<=ropePos(2) clawPos=ropePos; grabbing=false; if holdOnType>0 money=money+stonePrice(holdOnType); set(moneyStrHdl,'String',['$',num2str(money)]) end holdOnType=0; set(drawHoldOnHdl,'XData',[0,1],... 'YData',[0,1],... 'CData',ones(1,1),... 'AlphaData',zeros(1,1)); end if holdOnType~=0 set(drawHoldOnHdl,... 'XData',[-stoneSize(holdOnType,1),stoneSize(holdOnType,1)]+clawPos(1)+norm(stoneSize(holdOnType,:))*sint,... 'YData',[-stoneSize(holdOnType,2),stoneSize(holdOnType,2)]+clawPos(2)+norm(stoneSize(holdOnType,:))*cost); end end set(drawClawHdl,'XData',rotateX+clawPos(1),'YData',rotateY+clawPos(2)); set(drawLineHdl,'XData',[clawPos(1),ropePos(1)],'YData',[clawPos(2),ropePos(2)]); end function n=touchThing(clawPos) n=0; if clawPos(1)<20||clawPos(1)>730||clawPos(2)>480 n=-1; end flagX=clawPos(1)>=stoneXrange(:,1)&clawPos(1)<=stoneXrange(:,2); flagY=clawPos(2)>=stoneYrange(:,1)&clawPos(2)<=stoneYrange(:,2); flagXY=flagX&flagY; if any(flagXY) n=find(flagXY); end end function key(~,event) switch event.Key case 'downarrow' grabbing=true;v=4; end endend
读到这里,这篇“怎么用Matlab制作黄金矿工小游戏”文章已经介绍完毕,想要掌握这篇文章的知识点还需要大家自己动手实践使用过才能领会,如果想了解更多相关内容的文章,欢迎关注编程网行业资讯频道。