小编给大家分享一下HTML5中Canvas如何实现360度全景图,相信大部分人都还不怎么了解,因此分享这篇文章给大家参考一下,希望大家阅读完这篇文章后大有收获,下面让我们一起去了解一下吧!
先说一下360度全景图的原理
首先需要对实物拍照,间隔是每张照片旋转15度,所以需要23张照片。
2.照片准备好了以后,尽量选择JPG格式,裁剪到适当大小。
3.JavaScript中预加载所有照片,可以配合进度条显示加载精度
4.创建/获取Canvas对象,加上鼠标监听事件,当鼠标左右移动时候,适度的绘制不同帧。大致的原理就是这样,简单吧!
实现代码:
<!DOCTYPE html> <html> <head> <meta charset=utf-8"> <title>Full 360 degree View</title> <script> var ctx = null; // global variable 2d context var frame = 1; // 23 var width = 0; var height = 0; var started = false; var images = new Array(); var startedX = -1; window.onload = function() { var canvas = document.getElementById("fullview_canvas"); canvas.width = 440;// window.innerWidth; canvas.height = 691;//window.innerHeight; width = canvas.width; height = canvas.height; var bar = document.getElementById('loadProgressBar'); for(var i=1; i<24; i++) { bar.value = i; if(i<10) { images[i] = new Image(); images[i].src = "0" + i + ".jpg"; } else { images[i] = new Image(); images[i].src = i + ".jpg"; } } ctx = canvas.getContext("2d"); // mouse event canvas.addEventListener("mousedown", doMouseDown, false); canvas.addEventListener('mousemove', doMouseMove, false); canvas.addEventListener('mouseup', doMouseUp, false); // loaded(); // frame = 1 frame = 1; images[frame].onload = function() { redraw(); bar.style.display = 'none'; } } function doMouseDown(event) { var x = event.pageX; var y = event.pageY; var canvas = event.target; var loc = getPointOnCanvas(canvas, x, y); console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")"); startedX = loc.x; started = true; } function doMouseMove(event) { var x = event.pageX; var y = event.pageY; var canvas = event.target; var loc = getPointOnCanvas(canvas, x, y); if (started) { var count = Math.floor(Math.abs((startedX - loc.x)/30)); var frameIndex = Math.floor((startedX - loc.x)/30); while(count > 0) { console.log("frameIndex = " + frameIndex); count--; if(frameIndex > 0) { frameIndex--; frame++; } else if(frameIndex < 0) { frameIndex++; frame--; } else if(frameIndex == 0) { break; } if(frame >= 24) { frame = 1; } if(frame <= 0) { frame = 23; } redraw(); } } } function doMouseUp(event) { console.log("mouse up now"); if (started) { doMouseMove(event); startedX = -1; started = false; } } function getPointOnCanvas(canvas, x, y) { var bbox = canvas.getBoundingClientRect(); return { x: x - bbox.left * (canvas.width / bbox.width), y: y - bbox.top * (canvas.height / bbox.height) }; } function loaded() { setTimeout( update, 1000/8); } function redraw() { // var imageObj = document.createElement("img"); // var imageObj = new Image(); var imageObj = images[frame]; ctx.clearRect(0, 0, width, height) ctx.drawImage(imageObj, 0, 0, width, height); } function update() { redraw(); frame++; if (frame >= 23) frame = 1; setTimeout( update, 1000/8); } </script> </head> <body> <progress id="loadProgressBar" value="0" max="23"></progress> <canvas id="fullview_canvas"></canvas> <button onclick="loaded()">Auto Play</button> </body> </html>
以上是“HTML5中Canvas如何实现360度全景图”这篇文章的所有内容,感谢各位的阅读!相信大家都有了一定的了解,希望分享的内容对大家有所帮助,如果还想学习更多知识,欢迎关注编程网行业资讯频道!