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贪吃蛇双人小游戏,每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。
上源代码:
#include <stdio.h>#include <stdlib.h>#include <Windows.h>#include <time.h>#include<stdbool.h>#include <conio.h>#define SNAKESIZE 100#define MAPWIDTH 118#define MAPHEIGHT 29 struct { //保存食物坐标int x;int y;}food; struct {int len;int x[SNAKESIZE];int y[SNAKESIZE]; }snake;struct {int len;int x[SNAKESIZE];int y[SNAKESIZE]; }snake1;char key = '8';//初始方向向上char key1 = 'w'; int changeFlag = 0 , changeFlag1 = 0;int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=2; void gotoxy(int x, int y)//移动光标到指定位置{COORD coord;coord.X = x;coord.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);}void MAP()//打印边框和两条蛇的起始位置{for (int i = 0; i <= MAPWIDTH; i += 2)//打印最上面和最下面两横边框{gotoxy(i, 0);printf("■");gotoxy(i, MAPHEIGHT);printf("■");} for (int i = 1; i < MAPHEIGHT; i++)//打印最左面和最右面{gotoxy(0, i);printf("■");gotoxy(MAPWIDTH, i);printf("■");} while (1)//打印一个食物{srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;if (food.x % 2 == 0)break;}gotoxy(food.x, food.y);printf("★"); snake.len = snake1.len = 4;//给两条蛇的长度赋初值 snake.x[0] = MAPWIDTH / 2 + 31;//然后分别打印两条蛇身部分snake.y[0] = MAPHEIGHT / 2;snake1.x[0] = MAPWIDTH / 2 -31;snake1.y[0] = MAPHEIGHT / 2;gotoxy(snake.x[0], snake.y[0]);printf("■");gotoxy(snake1.x[0], snake1.y[0]);printf("●"); for (int i = 1; i < snake.len; i++){snake.x[i] = snake.x[i - 1];snake.y[i] = snake.y[i - 1]+1;gotoxy(snake.x[i], snake.y[i]);printf("■");snake1.x[i] = snake1.x[i - 1];snake1.y[i] = snake1.y[i - 1]+1;gotoxy(snake1.x[i], snake1.y[i]);printf("●");}gotoxy(MAPWIDTH , 0);//把光标移走return;}void OPERATION()//操作函数{char pre_key = key , pre_key1 = key1 , s;//保存两条蛇上一次的方向 if (_kbhit()) { s = getch(); if(s=='w'||s=='s'||s=='a'||s=='d'||s=='W'||s=='S'||s=='A'||s=='D') key1=s; else if(s=='8'||s=='5'||s=='4'||s=='6') key=s; } if (changeFlag == 0)//没吃到食物{gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);printf(" ");//在蛇尾处输出空格即擦去蛇尾}if (changeFlag1 == 0){gotoxy(snake1.x[snake1.len - 1], snake1.y[snake1.len - 1]);printf(" ");//在蛇尾处输出空格即擦去蛇尾} //将蛇的每一节依次向前移动一节(蛇头除外)for (int i = snake.len - 1; i > 0; i--){snake.x[i] = snake.x[i - 1];snake.y[i] = snake.y[i - 1];}for (int i = snake1.len - 1; i > 0; i--){snake1.x[i] = snake1.x[i - 1];snake1.y[i] = snake1.y[i - 1];} //蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走//如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向if (pre_key == '8' && key == '5')key = '8';if (pre_key == '5' && key == '8')key = '5';if (pre_key == '4' && key == '6')key = '4';if (pre_key == '6' && key == '4')key = '6'; if (pre_key1 == 'w' && key1 == 's')key1 = 'w';if (pre_key1 == 's' && key1 == 'w')key1 = 's';if (pre_key1 == 'a' && key1 == 'd')key1 = 'a';if (pre_key1 == 'd' && key1 == 'a')key1 = 'd'; //判断蛇头应该往哪个方向移动switch (key){case '4':snake.x[0] -= 2;//往左break;case '6':snake.x[0] += 2;//往右break;case '8':snake.y[0]--;//往上break;case '5':snake.y[0]++;//往下break;}gotoxy(snake.x[0], snake.y[0]);printf("■");changeFlag = 0;switch (key1){case 'a': case 'A':snake1.x[0] -= 2;//往左break;case 'd': case 'D':snake1.x[0] += 2;//往右break;case 'w': case 'W':snake1.y[0]--;//往上break;case 's': case 'S':snake1.y[0]++;//往下break;}gotoxy(snake1.x[0], snake1.y[0]);printf("●");changeFlag1 = 0;gotoxy(MAPWIDTH, 0);return;}void createFood(){if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物{//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物while (1){int a = 1 , b=1;srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1; //随机生成的食物不能在蛇的身体上for (int i = 0; i < snake.len; i++){if (snake.x[i] == food.x && snake.y[i] == food.y){a = 0;break;}}for (int i = 0; i < snake1.len; i++){if (snake1.x[i] == food.x && snake1.y[i] == food.y){b = 0;break;}}//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成if (a==1&&b==1 && food.x % 2 == 0)break;} //绘制食物gotoxy(food.x, food.y);printf("★"); snake.len++;//吃到食物,蛇身长度加1sorce += 10;speed -= 5;//随着吃的食物越来越多,速度会越来越快changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果}return;}void createFood1(){if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇头碰到食物{//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物while (1){int a = 1 , b=1;srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1; //随机生成的食物不能在蛇的身体上for (int i = 0; i < snake.len; i++){if (snake.x[i] == food.x && snake.y[i] == food.y){a = 0;break;}}for (int i = 0; i < snake1.len; i++){if (snake1.x[i] == food.x && snake1.y[i] == food.y){b = 0;break;}}//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成if (a==1&&b==1&& food.x % 2 == 0)break;} //绘制食物gotoxy(food.x, food.y);printf("★"); snake1.len++;//吃到食物,蛇身长度加1sorce1 += 10;speed -= 5;//随着吃的食物越来越多,速度会越来越快changeFlag1 = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果}return;}bool check(){//蛇头碰到上下边界,游戏结束if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)return true;//蛇头碰到左右边界,游戏结束if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)return true;//蛇头碰到蛇身,游戏结束for (int i = 1; i < snake.len; i++){if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])return true;}for (int i = 0; i < snake1.len; i++) { if(snake1.x[i] == snake.x[0]&&snake1.y[i] == snake.y[0]) return true; }return false;}bool check1(){//蛇头碰到上下边界,游戏结束if (snake1.y[0] == 0 || snake1.y[0] == MAPHEIGHT)return true;//蛇头碰到左右边界,游戏结束if (snake1.x[0] == 0 || snake1.x[0] == MAPWIDTH)return true;//蛇头碰到蛇身,游戏结束for (int i = 1; i < snake1.len; i++){if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0])return true;}for (int i = 0; i < snake.len; i++){if (snake.x[i] == snake1.x[0] && snake.y[i] == snake1.y[0])return true;}return false;}void MENU ()//打印菜单界面{ printf("\n\n\n\n\t\t\t\t ╔═══════════════════════════════════════╗\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ 欢迎来到贪吃蛇 ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ┏━━┓ ┏━━┓ ┏━━┓ ║\n"); printf("\t\t\t\t ║ 开始:┃ 1┃ 规则:┃ 2┃ 退出:┃ 3┃ ║\n"); printf("\t\t\t\t ║ ┗━━┛ ┗━━┛ ┗━━┛ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ╚═══════════════════════════════════════╝\n"); switch(getch()){ case '1': system("cls"); START(); break; case '2': system("cls"); RULE(); MENU(); break; case '3': exit(0); break; default: system("cls"); printf("error"); MENU(); }}void RULE (){ system("cls");//清屏printf("\t╔══════════════════════════════════════════════════════════════════════════════════════════════════╗\n");printf("\t║本游戏玩家一(左侧)通过按键W、S、A、D(不区分大小写)四个键分别控制snake1上移、下移、左移和右移。║\n");printf("\t║玩家二(右侧)过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。 ║\n");printf("\t║每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。 ║\n");printf("\t╚══════════════════════════════════════════════════════════════════════════════════════════════════╝\n");system("pause");//暂停system("cls");//清屏}void START(){ time_t time_sec = 0; time_t old_sec = 0;MAP();system("pause");time(&time_sec); //获取时间old_sec = time_sec; //保存时间 while (!check()&&!check1()){OPERATION(); createFood();createFood1();Sleep(speed);time(&time_sec); //获取秒数保存到time_t变量 if(time_sec != old_sec) //如果秒数改变(计时达到1秒) { old_sec = time_sec; //更新旧的秒数 if(sec > 0) sec--; //计时秒数减1 else { sec = 59; //如果原秒数为0,则变为59 min--; //计时分钟减1 } } if(min==0&&sec==0) break; if(sec>=8) printf("\a"); gotoxy(4,1); printf("倒计时——%02d:%02d\r",min, sec); } system("cls"); printf("\n\n\t\t\tGame Over!\n"); system("pause");} void OVER (){ system("cls"); printf("\n\n\n\n\t\t\t\t╔═══════════════════════════════════════════╗\n"); printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t║ 游戏结束 ║\n"); printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t║ ║\n"); if(check()&&!check1()) printf("\t\t\t\t║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║\n"); else if(!check()&&check1()) printf("\t\t\t\t║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║\n"); else { printf("\t\t\t\t║ 玩家一本次游戏得分为:%4d ║\n", sorce1); printf("\t\t\t\t║ 玩家二本次游戏得分为:%4d ║\n", sorce); if(sorce>sorce1) printf("\t\t\t\t║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║\n"); else if(sorce1>sorce) printf("\t\t\t\t║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║\n"); else printf("\t\t\t\t║ 恭喜你们平局了! ║\n"); } printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t╚═══════════════════════════════════════════╝\n"); }int main (){ system("title 双人贪吃蛇"); system("color F0"); MENU(); OVER(); return 0;} [点击并拖拽以移动]
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