前言:
这学期的Python课,要写代码是真的多…
课程实验一是一个五子棋,但是发了代码。
至于代码质量嘛~ 我直接全部根据自己划分的结构改了
这里吐槽下 (真的发下来的代码 惨不忍睹 )
我改了快4个小时 后面功能不想加了…
这次是自己写嘛~ 那就写个想样的。
结构划分
我分为了
run 入口
setting 设置
main 主逻辑
utils 仓库
其实我想的是:全部设置到页面上去,但是偷懒~ (期末要去弄绩点)
直接开始贴代码
run.py
import sys
from main import main
banner = """ ____ _ _ _____
| __ ) __ _| | | ____|___ ___
| _ \ / _` | | | _| / __|/ __|
| |_) | (_| | | | |___\__ \ (__
|____/ \__,_|_|_|_____|___/\___|
"""
if __name__ == '__main__':
print(banner)
print("Author: HengYi")
print("[*] 简单:输入 1")
print("[*] 普通:输入 2")
print("[*] 困难:输入 3")
try:
num = int(input("请选择难度:"))
if num in [1, 2, 3]:
main(num)
else:
print("无法处理~")
sys.exit()
except Exception as e:
raise Exception("无法处理~")
setting.py
WIDTH = 900 # 宽
HEIGHT = 600 # 高
SCORE = 0 # 分数
TIME = 0 # 时间
FIRST_STEP = 10 # 到达第二关时间
SECOND_STEP = 20 # 到达第三关时间
FPS = 60 # 刷新率
BG_COLOR = (255, 239, 213) # 背景颜色
utils.py
# -*- coding: utf-8 -*-
import pygame
from setting import FIRST_STEP, SECOND_STEP, BG_COLOR, WIDTH, HEIGHT
# Note: 根据难度生成对应的小球
# Time: 2021/12/17 8:35 下午
# Author: HengYi
def ballNum(ladderNum, time):
index = 0
if FIRST_STEP <= time < SECOND_STEP:
index = 1
if SECOND_STEP <= time:
index = 2
numMap = [
[2, 3, 5],
[3, 5, 6],
[4, 6, 7]
]
return numMap[ladderNum - 1][index]
# Note: 根据小球个数设置防止误触时间
# Time: 2021/12/17 8:43 下午
# Author: HengYi
def protectTime(ballsNum):
if ballsNum in [2, 3, 4]:
return 1
else:
return 2
# Note: 根据时间设置小球大小
# Time: 2021/12/17 8:58 下午
# Author: HengYi
def howBigBallIs(ladderNum, time):
index = 0
if FIRST_STEP <= time < SECOND_STEP:
index = 1
if SECOND_STEP <= time:
index = 2
numMap = [
[25, 20, 15],
[24, 20, 16],
[26, 20, 16]
]
return numMap[ladderNum - 1][index]
# Note: 根据时间难度计算球体的大小和速度
# Time: 2021/12/17 9:15 下午
# Author: HengYi
def judgeDiff(ladderNum, time):
index = 0
if FIRST_STEP <= time < SECOND_STEP:
index = 1
if SECOND_STEP <= time:
index = 2
numMap = [
[(30, 30, 3.5, 3.5), (28, 28, 6, 6), (26, 26, 9, 9)],
[(30, 30, 4.5, 4.5), (27, 27, 8, 8), (25, 25, 10, 10)],
[(30, 30, 5, 5), (26, 26, 9, 9), (24, 24, 12, 12)]
]
return numMap[ladderNum - 1][index]
# Note: 创建平台窗口
# Time: 2021/12/17 2:58 下午
# Author: HengYi
def makeGameBg(width, height):
pygame.init()
screen = pygame.display.set_mode((width, height)) # 设置窗口大小
pygame.display.set_caption('小球逃逃逃') # 设置窗口标题
background = pygame.Surface(screen.get_size()) # 填充背景
return screen, background
# Note: 添加小球产生的事件
# Time: 2021/12/17 3:06 下午
# Author: HengYi
def ballCome():
COME_AGAIN = pygame.USEREVENT
pygame.time.set_timer(COME_AGAIN, 1000)
return COME_AGAIN
# Note: 提示字体
# Time: 2021/12/17 3:11 下午
# Author: HengYi
def makeTips(content, size, color, position, screen):
font = pygame.font.SysFont('arial', size)
text_sf = font.render(content, True, color, BG_COLOR)
screen.blit(text_sf, position)
# Note: 字体展示
# Time: 2021/12/18 4:20 下午
# Author: HengYi
def draw(screen, SCORE, TIME):
screen.fill(BG_COLOR) # 防止出现拖影
makeTips('SCORE: ', 30, (34, 139, 34), (5, 40), screen)
makeTips('TIME(s): ', 30, (64, 158, 255), (5, 75), screen)
makeTips(str(int(SCORE)), 30, (34, 139, 34), (135, 40), screen)
makeTips(str(int(TIME)), 30, (64, 158, 255), (135, 75), screen)
if TIME in [FIRST_STEP, FIRST_STEP + 1]:
makeTips('Ops! LEVEL_2~', 30, (60, 179, 113), (WIDTH / 2 - 30 * 3.5, HEIGHT / 2 - 50), screen)
elif TIME in [SECOND_STEP, SECOND_STEP + 1]:
makeTips('Congratulations! LEVEL_3', 25, (60, 179, 113), (WIDTH / 2 - 25 * 6.25, HEIGHT / 2 - 50), screen)
Main.py
# -*- coding: utf-8 -*-
import random
from setting import *
from utils import *
class Ball(pygame.sprite.Sprite):
def __init__(self, *keys): # 创建球
super().__init__()
self.timeSec = 0
w, h, xs, ys = keys[0]
self.w = w
self.h = h
self.xs = xs
self.ys = ys
x = random.randint(0, WIDTH - self.w)
y = random.randint(0, HEIGHT - self.h)
self.rect = pygame.Rect(x, y, self.w * 2, self.h * 2)
def update(self, screen, *args):
# 根据设置的速度进行运动
self.rect.x += self.xs
self.rect.y += self.ys
# 当遇到墙的时候进行反弹
if self.rect.x > WIDTH - self.w or self.rect.x < 0:
self.xs = -self.xs
elif self.rect.y > HEIGHT - self.h or self.rect.y < 0:
self.ys = -self.ys
if self.timeSec <= args[0]:
pygame.draw.rect(screen, (100, 149, 237), [self.rect.x, self.rect.y, self.rect.w, self.rect.h], 2)
pygame.draw.circle(screen, (255, 0, 0), [self.rect.center[0], self.rect.center[1]], self.w)
def timerAdd(self):
self.timeSec += 1
return self.timeSec
def __del__(self): # 销毁的时候
pass
class Mouse(pygame.sprite.Sprite):
def __init__(self, *keys):
super().__init__()
self.size = keys[0] # 设置圆的大小
self.rect = pygame.Rect(WIDTH / 2 - self.size, HEIGHT / 2 - self.size, self.size * 2, self.size * 2) # 实则是一个正方形
def update(self, screen, *args):
if pygame.mouse.get_focused(): # 如果存在于页面内
self.rect.center = pygame.mouse.get_pos()
# 限制球不能半身跑到边框上
if self.rect.x < 0:
self.rect.x = 0
elif self.rect.x > WIDTH - self.rect.w:
self.rect.x = WIDTH - self.rect.w
elif self.rect.y < 0:
self.rect.y = 0
elif self.rect.y > HEIGHT - self.rect.h:
self.rect.y = HEIGHT - self.rect.h
pygame.draw.circle(screen, (255, 0, 0), [self.rect.center[0], self.rect.center[1]], self.size) # 根据圆心画圆
def main(ladderNum):
# -------------------画布初始化-----------------------
screen, background = makeGameBg(WIDTH, HEIGHT)
clock = pygame.time.Clock()
comeAgain = ballCome()
# --------------------------------------------------
# --------------------对象存储-------------------------
global TIME, SCORE
balls = pygame.sprite.Group(Ball(judgeDiff(ladderNum, TIME)))
mouse = Mouse(howBigBallIs(ladderNum, TIME))
mouseObject = pygame.sprite.Group(mouse)
# --------------------------------------------------
# ---------------------游戏主程序-----------------------
RUNNING = True
SHOWINFO = False
while True:
draw(screen, SCORE, TIME) # 动态添加文字
if SHOWINFO:
makeTips('Please Press The Space To Restart', 30, (255, 99, 71), (WIDTH / 2 - 240, HEIGHT / 2 - 50),
screen)
for each in balls:
if pygame.sprite.spritecollide(each, mouseObject, False, collided=None) and each.timeSec > 2:
RUNNING = False
SHOWINFO = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit(0)
elif event.type == pygame.KEYDOWN: # 重新开始
if event.key == pygame.K_SPACE:
SCORE = 0
TIME = 0
for each in balls.sprites():
balls.remove(each)
SHOWINFO = False
RUNNING = True
elif event.type == comeAgain and RUNNING: # 每秒增加
TIME += 1
ballsNum = ballNum(ladderNum, TIME)
diff = judgeDiff(ladderNum, TIME)
SCORE += (ballsNum * diff[3])
if TIME in [10, 20]:
mouseObject.remove(mouseObject.sprites()[0])
mouseObject.add(Mouse(howBigBallIs(ladderNum, TIME)))
if len(balls) < ballsNum:
balls.add(Ball(diff))
for each in balls: # 防止误触的保护罩
each.timerAdd()
balls.update(screen, protectTime(ballNum(ladderNum, TIME)))
mouseObject.update(screen)
clock.tick(FPS)
pygame.display.update() # 刷新
print('游戏结束')
总结
效果图:
如何食用:
把上面4处代码Copy下来在用run.py
启动
里面设计的 如何判断;如何重来;… (我觉得我的变量名字已经够清楚了?)
到此这篇关于Pygame实现小球躲避实例代码的文章就介绍到这了,更多相关Pygame小球躲避内容请搜索编程网以前的文章或继续浏览下面的相关文章希望大家以后多多支持编程网!